136 lines
4.7 KiB
C++
136 lines
4.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4ITReactionChange.hh 64057 2012-10-30 15:04:49Z gcosmo $
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//
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// Author: Mathieu Karamitros (kara (AT) cenbg . in2p3 . fr)
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//
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// WARNING : This class is released as a prototype.
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// It might strongly evolve or even disapear in the next releases.
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//
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// History:
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// -----------
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// 10 Oct 2011 M.Karamitros created
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//
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// -------------------------------------------------------------------
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#ifndef G4ITReactionChange_H
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#define G4ITReactionChange_H
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#include "globals.hh"
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#include "G4ParticleChange.hh"
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#include "G4TrackFastVector.hh"
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/** Similar to G4ParticleChange, but deal with two tracks
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* rather than one.
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*/
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class G4ITReactionChange
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{
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public:
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/** Default constructor */
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G4ITReactionChange();
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/** Default destructor */
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virtual ~G4ITReactionChange();
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//_____________________________________________________
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// To be used by reaction processes
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void Initialize(const G4Track&,
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const G4Track&,
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G4VParticleChange* particleChangeA = 0,
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G4VParticleChange* particleChangeB = 0
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) ;
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void AddSecondary(G4Track* aSecondary);
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inline void KillParents(G4bool);
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// If both parents are not killed therefore
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// we can used the particle change
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// you will have to give the pointers
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// of your particleChange while intializing
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// but it might tell you that energy is not
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// conserved for instance
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G4VParticleChange* GetParticleChange(const G4Track*);
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//_____________________________________________________
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// Not to be used in reaction processes
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void UpdateStepInfo(G4Step*, G4Step*);
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G4Track* GetSecondary(G4int) const;
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G4TrackFastVector* GetfSecondary() ;
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G4int GetNumberOfSecondaries() const;
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G4bool WereParentsKilled() const;
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const G4Track* GetTrackA();
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const G4Track* GetTrackB();
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protected:
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/** Copy constructor
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* \param other Object to copy from
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*/
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G4ITReactionChange(const G4ITReactionChange& other);
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/** Assignment operator
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* \param other Object to assign from
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* \return A reference to this
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*/
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G4ITReactionChange& operator=(const G4ITReactionChange& other);
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// equal/unequal operator
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G4bool operator==(const G4ITReactionChange &right) const;
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G4bool operator!=(const G4ITReactionChange &right) const;
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// "equal" means that the objects have the same pointer.
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protected:
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std::map<const G4Track*, G4VParticleChange*> fParticleChange;
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G4TrackFastVector* fSecondaries ;
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G4int fNumberOfSecondaries;
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G4bool fKillParents ;
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G4bool fParticleChangeIsSet;
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};
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inline G4Track* G4ITReactionChange::GetSecondary(G4int anIndex) const
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{
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return (*fSecondaries)[anIndex];
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}
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inline G4int G4ITReactionChange::GetNumberOfSecondaries() const
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{
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return fNumberOfSecondaries;
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}
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inline void G4ITReactionChange::KillParents(G4bool kill)
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{
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fKillParents = kill;
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}
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inline G4bool G4ITReactionChange::WereParentsKilled() const
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{
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return fKillParents ;
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}
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inline G4TrackFastVector* G4ITReactionChange::GetfSecondary()
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{
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return fSecondaries;
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}
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#endif // G4ITReactionChange_H
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