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geant4/source/processes/biasing/importance/src/G4WeightWindowProcess.cc
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4WeightWindowProcess.cc 77999 2013-12-02 08:18:01Z gcosmo $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4WeightWindowProcess.cc
//
// ----------------------------------------------------------------------
#include "G4WeightWindowProcess.hh"
#include "G4VWeightWindowAlgorithm.hh"
#include "G4GeometryCell.hh"
#include "G4SamplingPostStepAction.hh"
#include "G4VTrackTerminator.hh"
#include "G4PlaceOfAction.hh"
#include "G4VWeightWindowStore.hh"
#include "G4Step.hh"
#include "G4Navigator.hh"
#include "G4VTouchable.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ParticleChange.hh"
#include "G4PathFinder.hh"
#include "G4TransportationManager.hh"
#include "G4StepPoint.hh"
#include "G4FieldTrackUpdator.hh"
G4WeightWindowProcess::G4WeightWindowProcess(
const G4VWeightWindowAlgorithm &aWeightWindowAlgorithm,
const G4VWeightWindowStore &aWWStore,
const G4VTrackTerminator *TrackTerminator,
G4PlaceOfAction placeOfAction,
const G4String &aName, G4bool para)
: G4VProcess(aName),
fParticleChange(new G4ParticleChange),
fWeightWindowAlgorithm(aWeightWindowAlgorithm),
fWeightWindowStore(aWWStore),
fPostStepAction(0),
fPlaceOfAction(placeOfAction),
fGhostWorldName("NoParallelWorld"),fGhostWorld(0),
fGhostNavigator(0), fNavigatorID(-1), fFieldTrack('0')
{
if (TrackTerminator)
{
fPostStepAction = new G4SamplingPostStepAction(*TrackTerminator);
}
else
{
fPostStepAction = new G4SamplingPostStepAction(*this);
}
if (!fParticleChange)
{
G4Exception("G4WeightWindowProcess::G4WeightWindowProcess()",
"FatalError", FatalException,
"Failed allocation of G4ParticleChange !");
}
G4VProcess::pParticleChange = fParticleChange;
fGhostStep = new G4Step();
fGhostPreStepPoint = fGhostStep->GetPreStepPoint();
fGhostPostStepPoint = fGhostStep->GetPostStepPoint();
fTransportationManager = G4TransportationManager::GetTransportationManager();
fPathFinder = G4PathFinder::GetInstance();
if (verboseLevel>0)
{
G4cout << GetProcessName() << " is created " << G4endl;
}
paraflag = para;
}
G4WeightWindowProcess::~G4WeightWindowProcess()
{
delete fPostStepAction;
delete fParticleChange;
// delete fGhostStep;
}
//------------------------------------------------------
//
// SetParallelWorld
//
//------------------------------------------------------
void G4WeightWindowProcess::
SetParallelWorld(G4String parallelWorldName)
{
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Get pointers of the parallel world and its navigator
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
fGhostWorldName = parallelWorldName;
fGhostWorld = fTransportationManager->GetParallelWorld(fGhostWorldName);
fGhostNavigator = fTransportationManager->GetNavigator(fGhostWorld);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
void G4WeightWindowProcess::
SetParallelWorld(G4VPhysicalVolume* parallelWorld)
{
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Get pointer of navigator
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
fGhostWorldName = parallelWorld->GetName();
fGhostWorld = parallelWorld;
fGhostNavigator = fTransportationManager->GetNavigator(fGhostWorld);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
//------------------------------------------------------
//
// StartTracking
//
//------------------------------------------------------
void G4WeightWindowProcess::StartTracking(G4Track* trk)
{
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Activate navigator and get the navigator ID
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// G4cout << " G4ParallelWorldScoringProcess::StartTracking" << G4endl;
if(paraflag) {
if(fGhostNavigator)
{ fNavigatorID = fTransportationManager->ActivateNavigator(fGhostNavigator); }
else
{
G4Exception("G4WeightWindowProcess::StartTracking",
"ProcParaWorld000",FatalException,
"G4WeightWindowProcess is used for tracking without having a parallel world assigned");
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// G4cout << "G4ParallelWorldScoringProcess::StartTracking <<<<<<<<<<<<<<<<<< " << G4endl;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Let PathFinder initialize
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
fPathFinder->PrepareNewTrack(trk->GetPosition(),trk->GetMomentumDirection());
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Setup initial touchables for the first step
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
fOldGhostTouchable = fPathFinder->CreateTouchableHandle(fNavigatorID);
fGhostPreStepPoint->SetTouchableHandle(fOldGhostTouchable);
fNewGhostTouchable = fOldGhostTouchable;
fGhostPostStepPoint->SetTouchableHandle(fNewGhostTouchable);
// Initialize
fGhostSafety = -1.;
fOnBoundary = false;
}
}
G4double G4WeightWindowProcess::
PostStepGetPhysicalInteractionLength(const G4Track& ,
G4double ,
G4ForceCondition* condition)
{
// *condition = Forced;
// return kInfinity;
// *condition = StronglyForced;
*condition = Forced;
return DBL_MAX;
}
G4VParticleChange *
G4WeightWindowProcess::PostStepDoIt(const G4Track &aTrack,
const G4Step &aStep)
{
fParticleChange->Initialize(aTrack);
if(paraflag) {
fOldGhostTouchable = fGhostPostStepPoint->GetTouchableHandle();
//xbug? fOnBoundary = false;
CopyStep(aStep);
if(fOnBoundary)
{
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Locate the point and get new touchable
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//?? fPathFinder->Locate(step.GetPostStepPoint()->GetPosition(),
//?? step.GetPostStepPoint()->GetMomentumDirection());
fNewGhostTouchable = fPathFinder->CreateTouchableHandle(fNavigatorID);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
else
{
// Do I need this ??????????????????????????????????????????????????????????
// fGhostNavigator->LocateGlobalPointWithinVolume(track.GetPosition());
// ?????????????????????????????????????????????????????????????????????????
// fPathFinder->ReLocate(track.GetPosition());
// reuse the touchable
fNewGhostTouchable = fOldGhostTouchable;
}
fGhostPreStepPoint->SetTouchableHandle(fOldGhostTouchable);
fGhostPostStepPoint->SetTouchableHandle(fNewGhostTouchable);
}
if (aStep.GetStepLength() > kCarTolerance)
{
// if ( ( fPlaceOfAction == onBoundaryAndCollision)
// || ( (fPlaceOfAction == onBoundary) &&
// (aStep.GetPostStepPoint()->GetStepStatus() == fGeomBoundary) )
// || ( (fPlaceOfAction == onCollision) &&
// (aStep.GetPostStepPoint()->GetStepStatus() != fGeomBoundary) ) )
if(paraflag) {
if ( ( fPlaceOfAction == onBoundaryAndCollision)
|| ( (fPlaceOfAction == onBoundary) &&
(fGhostPostStepPoint->GetStepStatus() == fGeomBoundary) )
|| ( (fPlaceOfAction == onCollision) &&
(fGhostPostStepPoint->GetStepStatus() != fGeomBoundary) ) )
{
// G4StepPoint *postpoint = aStep.GetPostStepPoint();
// G4GeometryCell postCell(*(postpoint->GetPhysicalVolume()),
// postpoint->GetTouchable()->GetReplicaNumber());
G4GeometryCell postCell(*(fGhostPostStepPoint->GetPhysicalVolume()),
fGhostPostStepPoint->GetTouchable()->GetReplicaNumber());
G4Nsplit_Weight nw =
fWeightWindowAlgorithm.Calculate(aTrack.GetWeight(),
fWeightWindowStore.GetLowerWeight(postCell,
aTrack.GetKineticEnergy()));
fPostStepAction->DoIt(aTrack, fParticleChange, nw);
}
} else {
if ( ( fPlaceOfAction == onBoundaryAndCollision)
|| ( (fPlaceOfAction == onBoundary) &&
(aStep.GetPostStepPoint()->GetStepStatus() == fGeomBoundary) )
|| ( (fPlaceOfAction == onCollision) &&
(aStep.GetPostStepPoint()->GetStepStatus() != fGeomBoundary) ) )
{
G4StepPoint *postpoint = aStep.GetPostStepPoint();
G4GeometryCell postCell(*(postpoint->GetPhysicalVolume()),
postpoint->GetTouchable()->GetReplicaNumber());
G4Nsplit_Weight nw =
fWeightWindowAlgorithm.Calculate(aTrack.GetWeight(),
fWeightWindowStore.GetLowerWeight(postCell,
aTrack.GetKineticEnergy()));
fPostStepAction->DoIt(aTrack, fParticleChange, nw);
}
}
}
return fParticleChange;
}
void G4WeightWindowProcess::KillTrack() const
{
fParticleChange->ProposeTrackStatus(fStopAndKill);
}
const G4String &G4WeightWindowProcess::GetName() const
{
return G4VProcess::GetProcessName();
}
G4double G4WeightWindowProcess::
AlongStepGetPhysicalInteractionLength(
const G4Track& track, G4double previousStepSize, G4double currentMinimumStep,
G4double& proposedSafety, G4GPILSelection* selection)
{
if(paraflag) {
static G4ThreadLocal G4FieldTrack *endTrack_G4MT_TLS_ = 0 ; if (!endTrack_G4MT_TLS_) endTrack_G4MT_TLS_ = new G4FieldTrack ('0') ; G4FieldTrack &endTrack = *endTrack_G4MT_TLS_;
static G4ThreadLocal ELimited *eLimited_G4MT_TLS_ = 0 ; if (!eLimited_G4MT_TLS_) eLimited_G4MT_TLS_ = new ELimited ; ELimited &eLimited = *eLimited_G4MT_TLS_;
*selection = NotCandidateForSelection;
G4double returnedStep = DBL_MAX;
if (previousStepSize > 0.)
{ fGhostSafety -= previousStepSize; }
// else
// { fGhostSafety = -1.; }
if (fGhostSafety < 0.) fGhostSafety = 0.0;
// ------------------------------------------
// Determination of the proposed STEP LENGTH:
// ------------------------------------------
if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.)
{
// I have no chance to limit
returnedStep = currentMinimumStep;
fOnBoundary = false;
proposedSafety = fGhostSafety - currentMinimumStep;
}
else // (currentMinimumStep > fGhostSafety: I may limit the Step)
{
G4FieldTrackUpdator::Update(&fFieldTrack,&track);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ComputeStep
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
returnedStep
= fPathFinder->ComputeStep(fFieldTrack,currentMinimumStep,fNavigatorID,
track.GetCurrentStepNumber(),fGhostSafety,eLimited,
endTrack,track.GetVolume());
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if(eLimited == kDoNot)
{
// Track is not on the boundary
fOnBoundary = false;
fGhostSafety = fGhostNavigator->ComputeSafety(endTrack.GetPosition());
}
else
{
// Track is on the boundary
fOnBoundary = true;
proposedSafety = fGhostSafety;
}
//xbug? proposedSafety = fGhostSafety;
if(eLimited == kUnique || eLimited == kSharedOther) {
*selection = CandidateForSelection;
}else if (eLimited == kSharedTransport) {
returnedStep *= (1.0 + 1.0e-9);
// Expand to disable its selection in Step Manager comparison
}
}
// ----------------------------------------------
// Returns the fGhostSafety as the proposedSafety
// The SteppingManager will take care of keeping
// the smallest one.
// ----------------------------------------------
return returnedStep;
} else {
return DBL_MAX;
// not sensible - time goes backwards! return -1.0;
}
}
G4double G4WeightWindowProcess::
AtRestGetPhysicalInteractionLength(const G4Track& ,
G4ForceCondition*)
{
return -1.0;
}
G4VParticleChange* G4WeightWindowProcess::
AtRestDoIt(const G4Track&, const G4Step&)
{
return 0;
}
G4VParticleChange* G4WeightWindowProcess::
AlongStepDoIt(const G4Track& track, const G4Step&)
{
// Dummy ParticleChange ie: does nothing
// Expecting G4Transportation to move the track
pParticleChange->Initialize(track);
return pParticleChange;
// return 0;
}
void G4WeightWindowProcess::CopyStep(const G4Step & step)
{
fGhostStep->SetTrack(step.GetTrack());
fGhostStep->SetStepLength(step.GetStepLength());
fGhostStep->SetTotalEnergyDeposit(step.GetTotalEnergyDeposit());
fGhostStep->SetControlFlag(step.GetControlFlag());
*fGhostPreStepPoint = *(step.GetPreStepPoint());
*fGhostPostStepPoint = *(step.GetPostStepPoint());
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Set StepStatus for ghost world
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if(fOnBoundary)
{ fGhostPostStepPoint->SetStepStatus(fGeomBoundary); }
else if(fGhostPostStepPoint->GetStepStatus()==fGeomBoundary)
{ fGhostPostStepPoint->SetStepStatus(fPostStepDoItProc); }
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}