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geant4/source/global/management/include/G4PhysicsVector.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * conditions of the Geant4 Software License, included in the file *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4PhysicsVector.icc 74730 2013-10-21 08:54:46Z gcosmo $
//
//
//---------------------------------------------------------------
// GEANT 4 class source file
//
// G4PhysicsVector.icc
//
// Description:
// A physics vector which has values of energy-loss, cross-section,
// and other physics values of a particle in matter in a given
// range of the energy, momentum, etc.
// This class serves as the base class for a vector having various
// energy scale, for example like 'log', 'linear', 'free', etc.
//
//---------------------------------------------------------------
extern G4GLOB_DLL G4ThreadLocal G4Allocator<G4PhysicsVector> *fpPVAllocator;
//---------------------------------------------------------------
inline
void* G4PhysicsVector::operator new(size_t)
{
if (!fpPVAllocator) fpPVAllocator = new G4Allocator<G4PhysicsVector>;
return (void*)fpPVAllocator->MallocSingle();
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::operator delete(void* aVector)
{
fpPVAllocator->FreeSingle((G4PhysicsVector*)aVector);
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::Value(G4double theEnergy) const
{
size_t idx=0;
return Value(theEnergy, idx);
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::operator[](const size_t binNumber) const
{
return dataVector[binNumber];
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::operator()(const size_t binNumber) const
{
return dataVector[binNumber];
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::Energy(const size_t binNumber) const
{
return binVector[binNumber];
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::GetMaxEnergy() const
{
return edgeMax;
}
//---------------------------------------------------------------
inline
size_t G4PhysicsVector::GetVectorLength() const
{
return numberOfNodes;
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&) const
{
size_t idx=0;
return Value(theEnergy, idx);
}
//------------------------------------------------
inline
G4double G4PhysicsVector::LinearInterpolation(size_t idx, G4double e) const
{
// Linear interpolation is used to get the value. Before this method
// is called it is ensured that the energy is inside the bin
// 0 < idx < numberOfNodes-1
return dataVector[idx] +
( dataVector[idx + 1]-dataVector[idx] ) * (e - binVector[idx])
/( binVector[idx + 1]-binVector[idx] );
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::SplineInterpolation(size_t idx, G4double e) const
{
// Spline interpolation is used to get the value. Before this method
// is called it is ensured that the energy is inside the bin
// 0 < idx < numberOfNodes-1
// check bin value
G4double x1 = binVector[idx];
G4double x2 = binVector[idx + 1];
G4double delta = x2 - x1;
G4double a = (x2 - e)/delta;
G4double b = (e - x1)/delta;
// Final evaluation of cubic spline polynomial for return
G4double y1 = dataVector[idx];
G4double y2 = dataVector[idx + 1];
G4double res = a*y1 + b*y2 +
( (a*a*a - a)*secDerivative[idx] +
(b*b*b - b)*secDerivative[idx + 1] )*delta*delta/6.0;
return res;
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::Interpolation(size_t idx, G4double e) const
{
G4double res;
if(useSpline) { res = SplineInterpolation(idx, e); }
else { res = LinearInterpolation(idx, e); }
return res;
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
{
dataVector[binNumber] = theValue;
}
//---------------------------------------------------------------
inline
G4bool G4PhysicsVector::IsFilledVectorExist() const
{
G4bool status=false;
if(numberOfNodes > 0) { status=true; }
return status;
}
//---------------------------------------------------------------
inline
G4PhysicsVectorType G4PhysicsVector::GetType() const
{
return type;
}
//---------------------------------------------------------------
// Flag useSpline is "true" only if second derivatives are filled
inline
void G4PhysicsVector::SetSpline(G4bool val)
{
if(val) {
if(0 == secDerivative.size() && 0 < dataVector.size()) {
FillSecondDerivatives();
}
} else {
useSpline = false;
secDerivative.clear();
}
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::SetVerboseLevel(G4int value)
{
verboseLevel = value;
}
//---------------------------------------------------------------
inline
G4int G4PhysicsVector::GetVerboseLevel(G4int)
{
return verboseLevel;
}
//---------------------------------------------------------------
inline
size_t G4PhysicsVector::FindBinLocation(G4double theEnergy) const
{
size_t bin;
if(type == T_G4PhysicsLogVector) {
bin = size_t(G4Log(theEnergy)/dBin - baseBin);
if(bin + 2 > numberOfNodes) { bin = numberOfNodes - 2; }
else if(bin > 0 && theEnergy < binVector[bin]) { --bin; }
else if(bin + 2 < numberOfNodes && theEnergy > binVector[bin+1])
{ ++bin; }
} else if(type == T_G4PhysicsLinearVector) {
bin = size_t( theEnergy/dBin - baseBin );
if(bin + 2 > numberOfNodes) { bin = numberOfNodes - 2; }
else if(bin > 0 && theEnergy < binVector[bin]) { --bin; }
else if(bin + 2 < numberOfNodes && theEnergy > binVector[bin+1])
{ ++bin; }
} else {
bin = 0;
size_t bin2;
size_t bin3 = numberOfNodes - 1;
while (bin != bin3 - 1) {
bin2 = bin + (bin3 - bin + 1)/2;
if (theEnergy > binVector[bin2]) { bin = bin2; }
else { bin3 = bin2; }
}
/*
// V.I. Usage of this algorithm provide identical results
// no CPU advantage is observed in EM tests
// if new validation information will be known this code may be used
G4PVDataVector::const_iterator it =
std::lower_bound(binVector.begin(), binVector.end(), theEnergy);
bin = it - binVector.begin() - 1;
*/
}
return bin;
}
//---------------------------------------------------------------
inline size_t G4PhysicsVector::FindBin(G4double e, size_t idx) const
{
size_t id = idx;
if(e < binVector[1]) {
id = 0;
} else if(e >= binVector[numberOfNodes-2]) {
id = numberOfNodes - 2;
} else if(idx >= numberOfNodes || e < binVector[idx] || e > binVector[idx+1]) {
id = FindBinLocation(e);
}
return id;
}
//---------------------------------------------------------------