93 lines
3.6 KiB
C++
93 lines
3.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * subject to DEFCON 705 IPR conditions. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: UFacet.hh,v 1.8 2010-09-23 10:27:25 gcosmo Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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// Author: Marek Gayer, started from original implementation by P R Truscott, 2004
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//
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////
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// Class description:
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//
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// Base class defining the facets which are components of a
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// G4TessellatedSolid shape.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef UFacet_hh
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#define UFacet_hh
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#include <iostream>
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#include <vector>
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#include "UVector3.hh"
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#include "UTypes.hh"
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enum UFacetVertexType {UABSOLUTE, URELATIVE};
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class UTessellatedSolid;
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class VUFacet
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{
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public:
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virtual ~VUFacet () {};
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virtual int GetNumberOfVertices () const = 0;
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virtual UVector3 GetVertex (int i) const = 0;
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virtual void SetVertex (int i, const UVector3 &val) = 0;
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virtual UGeometryType GetEntityType () const = 0;
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virtual UVector3 GetSurfaceNormal () const = 0;
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virtual bool IsDefined () const = 0;
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virtual UVector3 GetCircumcentre () const = 0;
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virtual double GetRadius () const = 0;
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virtual VUFacet *GetClone () = 0;
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virtual double Distance (const UVector3&, const double) = 0;
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virtual double Distance (const UVector3&, const double, const bool) = 0;
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virtual double Extent (const UVector3) = 0;
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virtual bool Intersect (const UVector3&, const UVector3 &, const bool , double &, double &, UVector3 &) = 0;
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virtual double GetArea() = 0;
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virtual UVector3 GetPointOnFace() const = 0;
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bool operator== (const VUFacet &right) const;
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void ApplyTranslation (const UVector3 v);
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std::ostream &StreamInfo(std::ostream &os) const;
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bool IsInside(const UVector3 &p) const;
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virtual int AllocatedMemory() = 0;
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virtual void SetVertexIndex (const int i, const int j) = 0;
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virtual int GetVertexIndex (const int i) const = 0;
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virtual void SetVertices(std::vector<UVector3> *vertices) = 0;
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protected:
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static const double dirTolerance;
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static const double kCarTolerance;
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};
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#endif
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