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geant4/source/geometry/solids/Boolean/include/G4DisplacedSolid.hh
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// $Id: G4DisplacedSolid.hh 66356 2012-12-18 09:02:32Z gcosmo $
//
//
// class G4DisplacedSolid
//
// Class description:
//
// A displaced solid is a solid that has been shifted from its original
// frame of reference to a new one. It is meant to be used only for
// simplifying the implementation of "Boolean solids".
// History:
//
// 28.10.98 V.Grichine: created
// 22.11.00 V.Grichine: new set methods for matrix/vectors
//
// --------------------------------------------------------------------
#ifndef G4DisplacedSolid_HH
#define G4DisplacedSolid_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4DisplacedSolid : public G4VSolid
{
public: // with description
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform );
// For use in instantiating a transient instance from a persistent one.
virtual ~G4DisplacedSolid() ;
public: // without description
// It also has all the methods that a solid requires, eg.
EInside Inside( const G4ThreeVector& p ) const ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
void CleanTransformations();
G4ThreeVector GetPointOnSurface() const;
public: // with description
G4GeometryType GetEntityType() const;
G4VSolid* Clone() const;
const G4DisplacedSolid* GetDisplacedSolidPtr() const;
G4DisplacedSolid* GetDisplacedSolidPtr();
// If the Solid is a "G4DisplacedSolid",
// return a self pointer else return 0.
G4VSolid* GetConstituentMovedSolid() const;
G4AffineTransform GetTransform() const;
void SetTransform(G4AffineTransform& );
G4AffineTransform GetDirectTransform() const;
void SetDirectTransform(G4AffineTransform&);
// Access/Set methods.
G4RotationMatrix GetFrameRotation() const;
void SetFrameRotation(const G4RotationMatrix&);
G4ThreeVector GetFrameTranslation() const;
void SetFrameTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the frame of reference.
G4RotationMatrix GetObjectRotation() const;
void SetObjectRotation(const G4RotationMatrix&);
G4ThreeVector GetObjectTranslation() const;
void SetObjectTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the object.
std::ostream& StreamInfo(std::ostream& os) const;
public: // without description
G4DisplacedSolid(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4DisplacedSolid(const G4DisplacedSolid& rhs);
G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
// Copy constructor and assignment operator.
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
G4Polyhedron* GetPolyhedron () const ;
// For creating graphical representations (ie for visualisation).
protected:
G4VSolid* fPtrSolid ;
G4AffineTransform* fPtrTransform ;
G4AffineTransform* fDirectTransform ;
mutable G4Polyhedron* fpPolyhedron;
} ;
#endif