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geant4/examples/extended/geometry/transforms/src/DetectorConstruction.cc
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2016-06-10 11:51:14 +02:00

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//
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// $Id: DetectorConstruction.cc 68726 2013-04-05 09:35:20Z gcosmo $
//
/// \file DetectorConstruction.cc
/// \brief Implementation of the DetectorConstruction class
#include "DetectorConstruction.hh"
#include "DetectorMessenger.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"
#include "G4ReflectionFactory.hh"
#include "G4GeometryManager.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4SolidStore.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction()
: G4VUserDetectorConstruction(),
fMessenger(0),
fMethod(kWithDirectMatrix),
fWorldVolume(0),
fTrdVolume(0)
{
fMessenger = new DetectorMessenger(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::~DetectorConstruction()
{
delete fMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Materials
G4NistManager* nist = G4NistManager::Instance();
G4Material* material = nist->FindOrBuildMaterial("G4_AIR");
// Clean old geometry, if any
//
G4GeometryManager::GetInstance()->OpenGeometry();
G4PhysicalVolumeStore::GetInstance()->Clean();
G4LogicalVolumeStore::GetInstance()->Clean();
G4SolidStore::GetInstance()->Clean();
// World
//
G4double rmin = 0.;
G4double rmax = 5*cm;
G4double hz = 5*cm;
G4double phiMin = 0.;
G4double deltaPhi = 360*degree;
G4Tubs* solidWorld
= new G4Tubs("World", //name
rmin, rmax, hz, phiMin, deltaPhi); //size
fWorldVolume
= new G4LogicalVolume(solidWorld, //solid
material, //material
"World"); //name
G4VPhysicalVolume* physiWorld
= new G4PVPlacement(0, //no rotation
G4ThreeVector(), //at (0,0,0)
fWorldVolume, //logical volume
"World", //name
0, //mother volume
false, //no boolean operation
0); //copy number
// Trd volume
//
G4double dX1 = 1*cm;
G4double dX2 = 1*cm;
G4double dY1 = 1*cm;
G4double dY2 = 2*cm;
G4double dZ = 3*cm;
G4Trd* solidTrd
= new G4Trd("trd", //name
dX1/2, dX2/2, dY1/2, dY2/2, dZ/2); //size
fTrdVolume
= new G4LogicalVolume(solidTrd, //solid
material, //material
"trd"); //name
// Place Volume1 and Volume2 according to selected methods
//
switch ( fMethod ) {
case kWithDirectMatrix: PlaceWithDirectMatrix(); break;
case kWithInverseMatrix: PlaceWithInverseMatrix(); break;
case kWithAxialRotations: PlaceWithAxialRotations(); break;
case kWithEulerAngles: PlaceWithEulerAngles(); break;
case kWithReflections: PlaceWithReflections(); break;
default: ;;
}
// Return the root volume
//
return physiWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PlaceWithDirectMatrix()
{
G4double og = 3*cm;
// 1st position
//
G4double phi = 30*deg;
// u, v, w are the daughter axes, projected on the mother frame
G4ThreeVector u = G4ThreeVector(0, 0, -1);
G4ThreeVector v = G4ThreeVector(-std::sin(phi), std::cos(phi),0.);
G4ThreeVector w = G4ThreeVector( std::cos(phi), std::sin(phi),0.);
G4RotationMatrix rotm1 = G4RotationMatrix(u, v, w);
G4cout << "\n --> phi = " << phi/deg << " deg; direct rotation matrix : ";
rotm1.print(G4cout);
G4ThreeVector position1 = og*w;
G4Transform3D transform1 = G4Transform3D(rotm1,position1);
new G4PVPlacement(transform1, //position, rotation
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
1); //copy number
// 2nd position
//
phi = phi + 90*deg;
v = G4ThreeVector(-std::sin(phi), std::cos(phi),0.);
w = G4ThreeVector( std::cos(phi), std::sin(phi),0.);
G4RotationMatrix rotm2 = G4RotationMatrix(u, v, w);
G4ThreeVector position2 = og*w;
G4Transform3D transform2 = G4Transform3D(rotm2,position2);
new G4PVPlacement(transform2, //position, rotation
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
1); //copy number
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PlaceWithInverseMatrix()
{
G4double og = 3*cm;
// 1st position
//
G4double phi = 30*deg;
// u, v, w are the daughter axes, projected on the mother frame
G4ThreeVector u = G4ThreeVector(0, 0, -1);
G4ThreeVector v = G4ThreeVector(-std::sin(phi), std::cos(phi),0.);
G4ThreeVector w = G4ThreeVector( std::cos(phi), std::sin(phi),0.);
G4RotationMatrix rotm1 = G4RotationMatrix(u, v, w);
G4RotationMatrix* rotm1Inv = new G4RotationMatrix(rotm1.inverse());
G4cout << "\n --> phi = " << phi/deg << " deg; inverse rotation matrix : ";
rotm1Inv->print(G4cout);
G4ThreeVector position1 = og*w;
new G4PVPlacement(rotm1Inv,
position1,
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
1); //copy number
// 2nd position
//
phi = phi + 90*deg;
v = G4ThreeVector(-std::sin(phi), std::cos(phi),0.);
w = G4ThreeVector( std::cos(phi), std::sin(phi),0.);
G4RotationMatrix rotm2 = G4RotationMatrix(u, v, w);
G4RotationMatrix* rotm2Inv = new G4RotationMatrix(rotm2.inverse());
G4ThreeVector position2 = og*w;
new G4PVPlacement(rotm2Inv, //rotation
position2, //position
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
2); //copy number
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PlaceWithAxialRotations()
{
G4double og = 3*cm;
// 1st position (with first G4PVPlacement constructor)
//
G4double phi = 30*deg, theta = 90*deg;
G4RotationMatrix rotm1 = G4RotationMatrix();
rotm1.rotateY(theta);
rotm1.rotateZ(phi);
G4cout << "\n --> phi = " << phi/deg << " deg; direct rotation matrix : ";
rotm1.print(G4cout);
G4ThreeVector w = G4ThreeVector(std::cos(phi), std::sin(phi),0.);
G4ThreeVector position1 = og*w;
G4Transform3D transform1(rotm1,position1);
new G4PVPlacement(transform1, //rotation,position
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
1); //copy number
// 2nd position (with second G4PVPlacement constructor)
//
phi = phi + 90*deg;
//rotm2Inv could be calculated with rotm2.inverse()
//but also by the following :
G4RotationMatrix* rotm2Inv = new G4RotationMatrix();
rotm2Inv->rotateZ(-phi);
rotm2Inv->rotateY(-theta);
w = G4ThreeVector(std::cos(phi), std::sin(phi),0.);
G4ThreeVector position2 = og*w;
new G4PVPlacement(rotm2Inv, //rotation
position2, //position
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
2); //copy number
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PlaceWithEulerAngles()
{
//definitions : mother frame = {x,y,z} ; daughter frame = {u,v,w}
// n = node line = intercept of xy and uv planes
// phi_euler = (x,n) : precession
// theta_euler = (z,w) : nutation
// psi_euler = (n,u) : proper rotation
G4double og = 3*cm;
// 1st position (with first G4PVPlacement constructor)
//
G4double phi = 30*deg;
G4double phi_euler = phi + pi/2;
G4double theta_euler = 90*deg;
G4double psi_euler = -90*deg;
//attention : clhep Euler constructor build inverse matrix !
G4RotationMatrix rotm1Inv = G4RotationMatrix(phi_euler,theta_euler,psi_euler);
G4RotationMatrix rotm1 = rotm1Inv.inverse();
//remark : could be built as rotm1 = G4RotationMatrix(-psi, -theta, -phi)
G4cout << "\n --> phi = " << phi/deg << " deg; direct rotation matrix : ";
rotm1.print(G4cout);
G4ThreeVector w = G4ThreeVector(std::cos(phi), std::sin(phi),0.);
G4ThreeVector position1 = og*w;
G4Transform3D transform1 = G4Transform3D(rotm1,position1);
new G4PVPlacement(transform1, //position, rotation
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
1); //copy number
// 2nd position (with second G4PVPlacement constructor)
//
phi = phi + 90*deg;
phi_euler = phi + pi/2;
G4RotationMatrix* rotm2Inv
= new G4RotationMatrix(phi_euler,theta_euler,psi_euler);
w = G4ThreeVector(std::cos(phi), std::sin(phi),0.);
G4ThreeVector position2 = og*w;
new G4PVPlacement(rotm2Inv, //rotation
position2, //position
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
2); //copy number
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PlaceWithReflections()
{
/// Placement with reflcetions.
/// In order to better show the reflection symmetry we do not apply
/// the rotation along Y axis.
G4double og = 3*cm;
// Place first two positionz in z = - 3cm
//
// 1st position
G4double phi = 30*deg;
G4RotationMatrix rotm1;
//rotm1.rotateY(90*deg);
rotm1.rotateZ(phi);
G4ThreeVector uz = G4ThreeVector(std::cos(phi), std::sin(phi), 0);
G4ThreeVector position = og*uz;
G4Transform3D transform1(rotm1,position);
G4Transform3D translateZ = HepGeom::Translate3D(0, 0, -3.*cm);
new G4PVPlacement(translateZ * transform1, //rotation,position
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
1); //copy number
// 2nd position
phi = phi + pi/2 ;
G4RotationMatrix rotm2;
//rotm2.rotateY(90*deg);
rotm2.rotateZ(phi);
uz = G4ThreeVector(std::cos(phi), std::sin(phi), 0.);
position = og*uz;
G4Transform3D transform2 = G4Transform3D(rotm2, position);
new G4PVPlacement(translateZ * transform2, //rotation, position
fTrdVolume, //logical volume
"Trd", //name
fWorldVolume, //mother volume
false, //no boolean operation
2); //copy number
// Place next two positionz in z = + 3cm with reflection
//
// 3rd position
translateZ = HepGeom::Translate3D(0, 0, +3.*cm);
G4Transform3D reflect3D = HepGeom::ReflectZ3D();
G4ReflectionFactory::Instance()
->Place(translateZ * transform1 * reflect3D, //rotation,position
"Trd", //name
fTrdVolume, //logical volume
fWorldVolume, //mother volume
false, //no boolean operation
3); //copy number
// 4rd position
G4ReflectionFactory::Instance()
->Place( translateZ * transform2 * reflect3D,//rotation,position
"Trd", //name
fTrdVolume, //logical volume
fWorldVolume, //mother volume
false, //no boolean operation
4); //copy number
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "G4RunManager.hh"
void DetectorConstruction::SetMethod(EMethod method) {
fMethod = method;
G4RunManager::GetRunManager()->DefineWorldVolume(Construct());
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......