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geant4/examples/basic/B2/B2a/src/B2EventAction.cc
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: B2EventAction.cc 75214 2013-10-29 16:04:42Z gcosmo $
//
/// \file B2EventAction.cc
/// \brief Implementation of the B2EventAction class
#include "B2EventAction.hh"
#include "G4Event.hh"
#include "G4EventManager.hh"
#include "G4TrajectoryContainer.hh"
#include "G4Trajectory.hh"
#include "G4ios.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B2EventAction::B2EventAction()
: G4UserEventAction()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B2EventAction::~B2EventAction()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B2EventAction::BeginOfEventAction(const G4Event*)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B2EventAction::EndOfEventAction(const G4Event* event)
{
// get number of stored trajectories
G4TrajectoryContainer* trajectoryContainer = event->GetTrajectoryContainer();
G4int n_trajectories = 0;
if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
// periodic printing
G4int eventID = event->GetEventID();
if ( eventID < 100 || eventID % 100 == 0) {
G4cout << ">>> Event: " << eventID << G4endl;
if ( trajectoryContainer ) {
G4cout << " " << n_trajectories
<< " trajectories stored in this event." << G4endl;
}
G4VHitsCollection* hc = event->GetHCofThisEvent()->GetHC(0);
G4cout << " "
<< hc->GetSize() << " hits stored in this event" << G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......