80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4VTrajectoryModel.hh,v 1.6 2006/06/29 21:32:32 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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// Jane Tinslay, John Allison, Joseph Perl October 2005
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//
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// Class Description:
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// Abstract base class for trajectory drawing models. Trajectory drawing
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// models are responsible for drawing individual trajectories according
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// to a particular style.
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// Class Description - End:
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#ifndef G4VTRAJECTORYMODEL_HH
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#define G4VTRAJECTORYMODEL_HH
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#include "G4String.hh"
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#include "G4VTrajectory.hh"
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class G4VisTrajContext;
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class G4VTrajectoryModel {
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public:
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// Construct with context object
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G4VTrajectoryModel(const G4String& name, G4VisTrajContext* fpContext=0);
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// Destructor
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virtual ~G4VTrajectoryModel();
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// Draw method
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virtual void Draw(const G4VTrajectory& model, const G4int& i_mode = 0,
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const G4bool& visible = true) const = 0;
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// Print configuration
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virtual void Print(std::ostream& ostr) const = 0;
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// Accessors
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G4String Name() const ;
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const G4VisTrajContext& GetContext() const;
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// Set verbosity
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void SetVerbose(const G4bool&);
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G4bool GetVerbose() const;
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private:
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G4String fName;
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G4bool fVerbose;
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G4VisTrajContext* fpContext;
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};
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#endif
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