112 lines
4.7 KiB
C++
112 lines
4.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4PhysicalVolumeSearchScene.hh,v 1.17 2006/06/29 21:30:36 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// John Allison 10th August 1998.
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// An artificial scene to find physical volumes.
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#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
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#define G4PHYSICALVOLUMESEARCHSCENE_HH
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#include "G4VGraphicsScene.hh"
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#include "G4VisExtent.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Tubs.hh"
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#include "G4Trd.hh"
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#include "G4Trap.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4Polycone.hh"
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#include "G4Polyhedra.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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class G4PhysicalVolumeSearchScene: public G4VGraphicsScene {
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public:
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G4PhysicalVolumeSearchScene
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(G4PhysicalVolumeModel*,
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const G4String& requiredPhysicalVolumeName,
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G4int requiredCopyNo);
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virtual ~G4PhysicalVolumeSearchScene ();
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void PreAddSolid (const G4Transform3D& objectTransformation,
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const G4VisAttributes&);
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void PostAddSolid ();
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void AddSolid (const G4Box& s) {FindVolume (s);}
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void AddSolid (const G4Cons & s) {FindVolume (s);}
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void AddSolid (const G4Tubs& s) {FindVolume (s);}
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void AddSolid (const G4Trd& s) {FindVolume (s);}
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void AddSolid (const G4Trap& s) {FindVolume (s);}
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void AddSolid (const G4Sphere& s) {FindVolume (s);}
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void AddSolid (const G4Para& s) {FindVolume (s);}
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void AddSolid (const G4Torus& s) {FindVolume (s);}
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void AddSolid (const G4Polycone& s) {FindVolume (s);}
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void AddSolid (const G4Polyhedra& s) {FindVolume (s);}
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void AddSolid (const G4VSolid& s) {FindVolume (s);}
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void AddCompound (const G4VTrajectory&) {}
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void AddCompound (const G4VHit&) {}
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G4int GetFoundDepth () const;
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G4VPhysicalVolume* GetFoundVolume () const;
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const G4Transform3D& GetFoundTransformation () const;
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////////////////////////////////////////////////////////////////
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// Functions not used but required by the abstract interface.
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virtual void BeginPrimitives (const G4Transform3D&) {}
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virtual void EndPrimitives () {}
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virtual void BeginPrimitives2D () {}
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virtual void EndPrimitives2D () {}
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virtual void AddPrimitive (const G4Polyline&) {}
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virtual void AddPrimitive (const G4Scale&) {}
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virtual void AddPrimitive (const G4Text&) {}
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virtual void AddPrimitive (const G4Circle&) {}
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virtual void AddPrimitive (const G4Square&) {}
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virtual void AddPrimitive (const G4Polymarker&) {}
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virtual void AddPrimitive (const G4Polyhedron&) {}
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virtual void AddPrimitive (const G4NURBS&) {}
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private:
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void FindVolume (const G4VSolid&);
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const G4PhysicalVolumeModel* fpPVModel;
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G4String fRequiredPhysicalVolumeName;
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G4int fRequiredCopyNo;
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const G4Transform3D* fpCurrentObjectTransformation;
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G4int fFoundDepth; // Found depth.
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G4VPhysicalVolume* fpFoundPV; // Found physical volume.
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G4LogicalVolume* fpFoundLV; // Found logical volume.
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G4Transform3D fFoundObjectTransformation; // Found transformation.
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G4bool fMultipleOccurrence;
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};
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#include "G4PhysicalVolumeSearchScene.icc"
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#endif
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