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geant4/source/visualization/management/src/G4VViewer.cc
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VViewer.cc,v 1.23 2006/06/29 21:29:26 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// John Allison 27th March 1996
// Abstract interface class for graphics views.
#include "G4VViewer.hh"
#include "G4ios.hh"
#include <sstream>
#include "G4VisManager.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VSceneHandler.hh"
#include "G4Scene.hh"
#include "G4VPhysicalVolume.hh"
#include "G4Transform3D.hh"
G4VViewer::G4VViewer (G4VSceneHandler& sceneHandler,
G4int id, const G4String& name):
fSceneHandler (sceneHandler),
fViewId (id),
//fModified (true),
fNeedKernelVisit (true)
{
if (name == "") {
std::ostringstream ost;
ost << fSceneHandler.GetName () << '-' << fViewId;
fName = ost.str();
}
else {
fName = name;
}
fShortName = fName (0, fName.find (' '));
fShortName.strip ();
G4VisManager* pVisMan = G4VisManager::GetInstance();
G4int xHint, yHint;
pVisMan->GetWindowSizeHint(xHint, yHint);
const G4String& XGeometryString = pVisMan->GetXGeometryString();
fVP.SetWindowSizeHint(xHint,yHint);
fVP.SetXGeometryString(XGeometryString);
fDefaultVP.SetWindowSizeHint(xHint,yHint);
fDefaultVP.SetXGeometryString(XGeometryString);
}
G4VViewer::~G4VViewer () {}
void G4VViewer::SetName (const G4String& name) {
fName = name;
fShortName = fName (0, fName.find (' '));
fShortName.strip ();
}
const G4VisAttributes* G4VViewer::GetApplicableVisAttributes
(const G4VisAttributes* pVisAttribs) const {
// If the pointer is null, pick up the default vis attributes from
// the view parameters.
if (!pVisAttribs)
pVisAttribs = GetViewParameters ().GetDefaultVisAttributes ();
return pVisAttribs;
}
void G4VViewer::NeedKernelVisit () {
fNeedKernelVisit = true;
// At one time I thought we'd better notify all viewers. But I guess
// each viewer can take care of itself, so the following code is
// redundant (but keep it commented out for now). (John Allison)
// Notify all viewers that a kernel visit is required.
// const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
// G4ViewerListConstIterator i;
// for (i = viewerList.begin(); i != viewerList.end(); i++) {
// (*i) -> SetNeedKernelVisit ();
// }
// ??...but, there's a problem in OpenGL Stored which seems to
// require *all* viewers to revisit the kernel, so...
/*
const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
G4ViewerListConstIterator i;
for (i = viewerList.begin(); i != viewerList.end(); i++) {
(*i) -> SetNeedKernelVisit (true);
}
*/
// Feb 2005 - commented out. Let's fix OpenGL if necessary.
}
void G4VViewer::FinishView () {}
void G4VViewer::ShowView () {}
void G4VViewer::ProcessView ()
{
// If ClearStore has been requested, e.g., if the scene has changed,
// or if the concrete viewer has decided that it necessary to visit
// the kernel, perhaps because the view parameters have changed
// significantly (this should be done in the concrete viewer's
// DrawView)...
if (fNeedKernelVisit) {
// Reset flag. This must be done before ProcessScene to prevent
// recursive calls when recomputing transients...
fNeedKernelVisit = false;
fSceneHandler.ProcessScene (*this);
}
}
void G4VViewer::SetViewParameters (const G4ViewParameters& vp) {
fVP = vp;
}
std::ostream& operator << (std::ostream& os, const G4VViewer& v) {
os << "View " << v.fName << ":\n";
os << v.fVP;
return os;
}