74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenInventorTransform3D.cc,v 1.8 2006/06/29 21:22:16 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// jck 17 Dec 1996
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// G4OpenInventorTransform3D provides OpenGL style transformation matrix
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// from G4Transform3D.
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// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
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#ifdef G4VIS_BUILD_OI_DRIVER
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// this :
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#include "G4OpenInventorTransform3D.hh"
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#include <Inventor/SbLinear.h>
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G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t)
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: G4Transform3D (t) {
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#define elem(i,j) ((float)t(i,j))
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m[0] = elem(0,0); //xx
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m[1] = elem(1,0); //yx
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m[2] = elem(2,0); //zx
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m[3] = 0;
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m[4] = elem(0,1); //xy
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m[5] = elem(1,1); //yy
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m[6] = elem(2,1); //zy
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m[7] = 0;
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m[8] = elem(0,2); //xz
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m[9] = elem(1,2); //yz
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m[10] = elem(2,2); //zz
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m[11] = 0;
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m[12] = elem(0,3); //dx
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m[13] = elem(1,3); //dy
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m[14] = elem(2,3); //dz
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m[15] = 1;
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#undef elem
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}
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SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
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SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
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m[4],m[5],m[6],m[7],
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m[8],m[9],m[10],m[11],
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m[12],m[13],m[14],m[15]);
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return tm;
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}
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#endif
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