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geant4/source/visualization/OpenInventor/src/G4OpenInventorTransform3D.cc
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//
// ********************************************************************
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// * *
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//
// $Id: G4OpenInventorTransform3D.cc,v 1.8 2006/06/29 21:22:16 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// jck 17 Dec 1996
// G4OpenInventorTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.
// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
#ifdef G4VIS_BUILD_OI_DRIVER
// this :
#include "G4OpenInventorTransform3D.hh"
#include <Inventor/SbLinear.h>
G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t)
: G4Transform3D (t) {
#define elem(i,j) ((float)t(i,j))
m[0] = elem(0,0); //xx
m[1] = elem(1,0); //yx
m[2] = elem(2,0); //zx
m[3] = 0;
m[4] = elem(0,1); //xy
m[5] = elem(1,1); //yy
m[6] = elem(2,1); //zy
m[7] = 0;
m[8] = elem(0,2); //xz
m[9] = elem(1,2); //yz
m[10] = elem(2,2); //zz
m[11] = 0;
m[12] = elem(0,3); //dx
m[13] = elem(1,3); //dy
m[14] = elem(2,3); //dz
m[15] = 1;
#undef elem
}
SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
m[4],m[5],m[6],m[7],
m[8],m[9],m[10],m[11],
m[12],m[13],m[14],m[15]);
return tm;
}
#endif