78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// History :
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// - 09/12/98, G.Barrand : creation.
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#ifndef HEPVis_SbPainter_h
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#define HEPVis_SbPainter_h
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#include <Inventor/SbBasic.h>
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/*
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#include <HEPVis/SbStyle.h>
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typedef enum {
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SbPrimitivePoints,
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SbPrimitiveLineStrip,
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SbPrimitiveLineLoop,
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SbPrimitiveLines,
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SbPrimitivePolygon
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} SbPrimitiveType;
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class SbPainterContext {
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public:
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float fRed,fGreen,fBlue;
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int fLineWidth;
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SbLineStyle fLineStyle;
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int fMarkerSize;
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SbMarkerStyle fMarkerStyle;
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SbAreaStyle fAreaStyle;
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int fPolygonMode;
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};
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*/
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#define SbPainter Geant4_SbPainter
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class SbPainter {
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public:
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SbPainter();
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virtual ~SbPainter();
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void setWindowSize(int,int);
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void enableEdges(SbBool);
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virtual void beginTraversal() = 0;
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virtual void clearColorBuffer(float,float,float) = 0;
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//virtual void drawPrimitive(SbPrimitiveType,
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// int,float*,float*,float*,
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// const SbPainterContext&) = 0;
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virtual void endTraversal() = 0;
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protected:
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int fWindowWidth,fWindowHeight;
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float fRed,fGreen,fBlue;
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SbBool fEdges;
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};
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#endif
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