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geant4/source/processes/parameterisation/include/G4GlobalFastSimulationManager.hh
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//
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//
// $Id: G4GlobalFastSimulationManager.hh,v 1.10 2006/06/29 21:09:22 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
//---------------------------------------------------------------
//
// G4GlobalFastSimulationManager.hh
//
// Description:
// A singleton class which manages the Fast Simulation managers
// attached to envelopes.
//
// History:
// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
// "G4FlavoredParallelWorld"; some method name changes;
// GetFlavoredWorldForThis now returns a
// G4FlavoredParallelWorld pointer.
// Feb 98: Verderi && MoraDeFreitas - First Implementation.
//
//---------------------------------------------------------------
#ifndef G4GlobalFastSimulationManager_hh
#define G4GlobalFastSimulationManager_hh
#include "globals.hh"
#include "G4FastSimulationVector.hh"
#include "G4VGlobalFastSimulationManager.hh"
#include "G4FastSimulationManager.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4StateManager.hh"
#include "G4VStateDependent.hh"
#include "G4FlavoredParallelWorld.hh"
enum listType {
NAMES_ONLY,
MODELS,
ISAPPLICABLE
};
class G4FastSimulationMessenger;
// Class Description:
// This a singleton class which provides the management of the G4FastSimulationManager
// objects and some ghost facilities.
//
// You can get access to it by:
//
// #include "G4GlobalFastSimulationManager.hh"
// ...
// ...
// G4GlobalFastSimulationManager* globalFSM;
// globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
// ...
// ...
//
// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
// geometries.
//
class G4GlobalFastSimulationManager : public G4VStateDependent,
public G4VGlobalFastSimulationManager
{
public: // With description
static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
// Provides a global access to the GlobalFastSimulationManager
G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound = 0) const;
// Fetch G4VFastSimulationModel by name:
//
// o returns the G4VFastSimulationModel* of model with name modelName;
// o returns 0 if no model found;
//
// - usage:
//
// myModel = gblManager->GetFastSimulationModel("MyModel");
//
// o note for the case of several models having the same name:
// - to get the first "MyModel" model:
//
// myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
//
// - to get the next one:
//
// myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
//
// - and so on.
//
// - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
// returns a null pointer, no extra model with name "MyModel" exist.
public: // Without description
// Destructor
~G4GlobalFastSimulationManager();
// G4FastSimulationManager's management :
//
// Methods for a G4FastSimulationManager to register itself
//
void AddFastSimulationManager(G4FastSimulationManager*);
void RemoveFastSimulationManager(G4FastSimulationManager*);
// Flag that the Parameterisation must be closed.
void FastSimulationNeedsToBeClosed();
public: // With description
void CloseFastSimulation();
// Build the parallel worlds when you are using ghost volumes. In this case the Parameterisation
// MUST be closed BEFORE closing the geometry. It's enough to call this method just before
// closing the geometry.
//
public: // Without description
// print/control commands
void ListEnvelopes(const G4String& aName = "all",
listType aListType = NAMES_ONLY);
void ListEnvelopes(const G4ParticleDefinition*);
void ActivateFastSimulationModel(const G4String&);
void InActivateFastSimulationModel(const G4String&);
// G4FastSimulationProcess interface
G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *);
// G4StateManager interface
G4bool Notify(G4ApplicationState requestedState);
private:
// Private construtor insures singleton class
G4GlobalFastSimulationManager();
// The single instance.
static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
// The G4FastSimulationMessenger
G4FastSimulationMessenger* fTheFastSimulationMessenger;
// List of G4FastSimulationManagers
G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
// fClosed flags if the NeededFlavoredWorlds List was Build.
G4bool fClosed;
// List of needed ParallelWorlds after close
G4FastSimulationVector <G4FlavoredParallelWorld> NeededFlavoredWorlds;
// Internal fonction to Build world volume clones.
G4VPhysicalVolume* GiveMeAWorldVolumeClone();
};
#endif
// end of #ifndef G4GlobalFastSimulationManager_hh