191 lines
6.8 KiB
C++
191 lines
6.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// Hadronic Process: Reaction Dynamics
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// original by H.P. Wellisch
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// Modified by J.L.Chuma 19-Nov-96
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// Modified by J.L.Chuma 27-Mar-97
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// Modified by J.L.Chuma 30-Apr-97
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// Modified by J.L.Chuma 06-Aug-97 to include the original incident particle
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// before Fermi motion and evaporation effects
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#ifndef G4ReactionDynamics_h
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#define G4ReactionDynamics_h 1
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#include "G4ParticleTypes.hh"
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#include "G4DynamicParticle.hh"
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#include "G4ReactionProduct.hh"
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#include "G4Nucleus.hh"
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#include "G4FastVector.hh"
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#include "G4HadProjectile.hh"
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enum{ GHADLISTSIZE=256};
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class G4ReactionDynamics
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{
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public:
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G4ReactionDynamics() {}
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virtual ~G4ReactionDynamics() {}
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virtual G4double FindInelasticity()
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{ return 0.0; }
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virtual G4double FindTimeDelay()
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{ return 0.0; }
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G4bool GenerateXandPt( // derived from GENXPT
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen,
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G4ReactionProduct &modifiedOriginal, // Fermi motion & evap. effect included
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const G4HadProjectile *originalIncident,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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const G4DynamicParticle* originalTarget,
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const G4Nucleus &targetNucleus,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged,
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G4bool leadFlag,
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G4ReactionProduct &leadingStrangeParticle );
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void SuppressChargedPions(
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen,
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const G4ReactionProduct &modifiedOriginal,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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const G4Nucleus &targetNucleus,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged );
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G4bool TwoCluster( // derived from TWOCLU
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen,
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G4ReactionProduct &modifiedOriginal, // Fermi motion & evap. effect included
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const G4HadProjectile *originalIncident,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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const G4DynamicParticle* originalTarget,
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const G4Nucleus &targetNucleus,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged,
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G4bool leadFlag,
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G4ReactionProduct &leadingStrangeParticle );
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void TwoBody( // derived from TWOB
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen,
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G4ReactionProduct &modifiedOriginal,
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const G4DynamicParticle *originalTarget,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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const G4Nucleus &targetNucleus,
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G4bool &targetHasChanged );
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G4int Factorial( G4int n );
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G4double GenerateNBodyEvent( // derived from PHASP
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const G4double totalEnergy,
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const G4bool constantCrossSection,
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen );
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void ProduceStrangeParticlePairs(
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen,
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const G4ReactionProduct &modifiedOriginal,
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const G4DynamicParticle *originalTarget,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged );
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void NuclearReaction( // derived from NUCREC
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G4FastVector<G4ReactionProduct,4> &vec,
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G4int &vecLen,
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const G4HadProjectile *originalIncident,
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const G4Nucleus &aNucleus,
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const G4double theAtomicMass,
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const G4double *massVec );
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private:
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void Rotate(
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const G4double numberofFinalStateNucleons,
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const G4ThreeVector &temp,
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const G4ReactionProduct &modifiedOriginal, // Fermi motion & evap. effect included
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const G4HadProjectile *originalIncident,
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const G4Nucleus &targetNucleus,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen );
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void Defs1(
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const G4ReactionProduct &modifiedOriginal,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen );
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void AddBlackTrackParticles(
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const G4double epnb,
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const G4int npnb,
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const G4double edta,
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const G4int ndta,
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const G4double sprob,
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const G4double kineticMinimum,
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const G4double kineticFactor,
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const G4ReactionProduct &modifiedOriginal,
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G4int PinNucleus,
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G4int NinNucleus,
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const G4Nucleus &aNucleus,
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen );
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std::pair<G4int, G4int> GetFinalStateNucleons(
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const G4DynamicParticle* originalTarget,
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const G4FastVector<G4ReactionProduct,GHADLISTSIZE>& vec,
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const G4int& vecLen );
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void MomentumCheck(
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const G4ReactionProduct &modifiedOriginal,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int &vecLen );
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G4double normal();
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G4int Poisson( G4double x );
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};
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#endif
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