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geant4/source/processes/hadronic/models/im_r_matrix/src/G4VElasticCollision.cc
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2016-06-09 14:44:26 +02:00

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//
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// $Id: G4VElasticCollision.cc,v 1.3 2006/06/29 20:41:53 gunter Exp $ //
#include "globals.hh"
#include "G4VElasticCollision.hh"
#include "G4KineticTrack.hh"
#include "G4VCrossSectionSource.hh"
#include "G4Proton.hh"
#include "G4Neutron.hh"
#include "G4XNNElastic.hh"
#include "G4AngularDistribution.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include "G4LorentzRotation.hh"
#include "G4KineticTrackVector.hh"
#include "G4AngularDistributionNP.hh" // np scattering
#include "G4AngularDistributionPP.hh" // nn and pp scattering
#include <typeinfo>
G4VElasticCollision::G4VElasticCollision()
{
}
G4VElasticCollision::~G4VElasticCollision()
{ }
G4KineticTrackVector* G4VElasticCollision::FinalState(const G4KineticTrack& trk1,
const G4KineticTrack& trk2) const
{
const G4VAngularDistribution* angDistribution;
angDistribution = GetAngularDistribution();
G4LorentzVector pCM=trk1.Get4Momentum() + trk2.Get4Momentum();
G4LorentzRotation toLabFrame(pCM.boostVector());
G4LorentzVector Ptmp=toLabFrame.inverse() * trk1.Get4Momentum(); //trk1 in CMS
G4LorentzRotation toZ;
toZ.rotateZ(-Ptmp.phi());
toZ.rotateY(-Ptmp.theta());
toLabFrame *= toZ.inverse();
G4double s = pCM.mag2();
G4double m10 = trk1.GetDefinition()->GetPDGMass();
G4double m20 = trk2.GetDefinition()->GetPDGMass();
if(s-(m10+m20)*(m10+m20) < 0) return new G4KineticTrackVector;
G4double m1 = trk1.GetActualMass();
G4double m2 = trk2.GetActualMass();
// Angles of outgoing particles
G4double cosTheta = angDistribution->CosTheta(s,m1,m2);
if ( (trk1.GetDefinition() == G4Proton::Proton() || trk1.GetDefinition() == G4Neutron::Neutron() )
&&(trk2.GetDefinition() == G4Proton::Proton() || trk2.GetDefinition() == G4Neutron::Neutron() ) )
{
if ( trk1.GetDefinition() == trk2.GetDefinition() )
{
if ( trk1.GetDefinition() == G4Proton::Proton() )
{
// G4cout << "scatterangle pp " << cosTheta
// << " " << typeid(*angDistribution).name() << G4endl;
} else {
// G4cout << "scatterangle nn " << cosTheta
// << " " << typeid(*angDistribution).name() << G4endl;
}
} else {
// G4cout << "scatterangle pn " << cosTheta
// << " " << typeid(*angDistribution).name() << G4endl;
}
} else {
// G4cout << "scatterangle other " << cosTheta
// << " " << typeid(*angDistribution).name() << G4endl;
}
G4double phi = angDistribution->Phi();
G4double Theta = std::acos(cosTheta);
// Unit vector of three-momentum
G4ThreeVector pFinal1(std::sin(Theta)*std::cos(phi), std::sin(Theta)*std::sin(phi), cosTheta);
// Three momentum in cm system
G4double pInCM = std::sqrt((s-(m10+m20)*(m10+m20))*(s-(m10-m20)*(m10-m20))/(4.*s));
pFinal1 = pFinal1 * pInCM;
G4ThreeVector pFinal2 = -pFinal1;
G4double eFinal1 = std::sqrt(pFinal1.mag2() + m10*m10);
G4double eFinal2 = std::sqrt(pFinal2.mag2() + m20*m20);
G4LorentzVector p4Final1(pFinal1, eFinal1);
G4LorentzVector p4Final2(pFinal2, eFinal2);
// Lorentz transformation
p4Final1 *= toLabFrame;
p4Final2 *= toLabFrame;
// Final tracks are copies of incoming ones, with modified 4-momenta
G4KineticTrack* final1 = new G4KineticTrack(trk1);
final1->Set4Momentum(p4Final1);
G4KineticTrack* final2 = new G4KineticTrack(trk2);
final2->Set4Momentum(p4Final2);
G4KineticTrackVector* finalTracks = new G4KineticTrackVector;
finalTracks->push_back(final1);
finalTracks->push_back(final2);
return finalTracks;
}