149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Win32.cc,v 1.9 2006/06/29 19:10:26 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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// G.Barrand
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#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
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// this :
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#include "G4Win32.hh"
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#include "G4ios.hh"
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static char className[] = "G4Win32";
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G4Win32* G4Win32::instance = NULL;
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static G4bool Win32Inited = FALSE;
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static HWND topWindow = NULL;
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/***************************************************************************/
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G4Win32* G4Win32::getInstance (
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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if (instance==NULL) {
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instance = new G4Win32();
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}
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return instance;
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}
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/***************************************************************************/
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G4Win32::G4Win32 (
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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if(Win32Inited==FALSE) { // Should be Done once.
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WNDCLASS wc;
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = (WNDPROC)DefWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = ::GetModuleHandle(NULL);
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wc.hIcon = LoadIcon (NULL,IDI_APPLICATION);
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wc.hCursor = LoadCursor(NULL,IDC_ARROW);
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wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
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wc.lpszMenuName = className;
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wc.lpszClassName = className;
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::RegisterClass (&wc);
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topWindow = ::CreateWindow(className,className,
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
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NULL, NULL,
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::GetModuleHandle(NULL),
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NULL);
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if(topWindow==NULL) {
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G4cout << "G4Win32 : Unable to create Win32 window." << G4endl;
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}
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Win32Inited = TRUE;
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}
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AddDispatcher((G4DispatchFunction)G4Win32::dispatchWin32Event);
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SetMainInteractor(topWindow);
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}
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/***************************************************************************/
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G4Win32::~G4Win32 (
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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if(this==instance) {
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instance = NULL;
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}
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}
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/***************************************************************************/
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G4bool G4Win32::Inited (
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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return Win32Inited;
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}
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/***************************************************************************/
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void* G4Win32::GetEvent (
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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static MSG event;
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BOOL status = ::GetMessage(&event, NULL, 0, 0);
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if(status==FALSE) return NULL;
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return &event;
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}
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/***************************************************************************/
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void G4Win32::FlushAndWaitExecution (
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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MSG event;
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while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
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::TranslateMessage(&event);
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::DispatchMessage (&event);
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}
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}
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/***************************************************************************/
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G4bool G4Win32::dispatchWin32Event (
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void* a_event
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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::TranslateMessage((MSG*)a_event);
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::DispatchMessage ((MSG*)a_event);
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return TRUE;
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}
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#endif //HAS_WIN32
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