479 lines
18 KiB
C++
479 lines
18 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: HepPolyhedron.h,v 1.21 2006/06/29 19:06:32 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// Class Description:
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// HepPolyhedron is an intermediate class between description of a shape
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// and visualization systems. It is intended to provide some service like:
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// - polygonization of shapes with triangulization (quadrilaterization)
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// of complex polygons;
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// - calculation of normals for faces and vertices;
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// - finding result of boolean operation on polyhedra;
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//
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// Public constructors:
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//
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// HepPolyhedronBox (dx,dy,dz)
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// - create polyhedron for Box;
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// HepPolyhedronTrd1 (dx1,dx2,dy,dz)
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// - create polyhedron for Trd1;
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// HepPolyhedronTrd2 (dx1,dx2,dy1,dy2,dz)
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// - create polyhedron for Trd2;
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// HepPolyhedronTrap (dz,theta,phi, h1,bl1,tl1,alp1, h2,bl2,tl2,alp2)
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// - create polyhedron for Trap;
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// HepPolyhedronPara (dx,dy,dz,alpha,theta,phi)
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// - create polyhedron for Para;
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// HepPolyhedronTube (rmin,rmax,dz)
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// - create polyhedron for Tube;
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// HepPolyhedronTubs (rmin,rmax,dz,phi1,dphi)
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// - create polyhedron for Tubs;
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// HepPolyhedronCone (rmin1,rmax1,rmin2,rmax2,dz)
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// - create polyhedron for Cone;
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// HepPolyhedronCons (rmin1,rmax1,rmin2,rmax2,dz,phi1,dphi)
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// - create polyhedron for Cons;
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// HepPolyhedronPgon (phi,dphi,npdv,nz, z(*),rmin(*),rmax(*))
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// - create polyhedron for Pgon;
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// HepPolyhedronPcon (phi,dphi,nz, z(*),rmin(*),rmax(*))
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// - create polyhedron for Pcon;
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// HepPolyhedronSphere (rmin,rmax,phi,dphi,the,dthe)
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// - create polyhedron for Sphere;
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// HepPolyhedronTorus (rmin,rmax,rtor,phi,dphi)
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// - create polyhedron for Torus;
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// HepPolyhedronEllipsoid (dx,dy,dz,zcut1,zcut2)
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// - create polyhedron for Ellipsoid;
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// Public functions:
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//
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// GetNoVertices () - returns number of vertices;
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// GetNoFacets () - returns number of faces;
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// GetNextVertexIndex (index,edgeFlag) - get vertex indeces of the
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// quadrilaterals in order;
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// returns false when finished each face;
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// GetVertex (index) - returns vertex by index;
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// GetNextVertex (vertex,edgeFlag) - get vertices with edge visibility
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// of the quadrilaterals in order;
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// returns false when finished each face;
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// GetNextVertex (vertex,edgeFlag,normal) - get vertices with edge
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// visibility and normal of the quadrilaterals
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// in order; returns false when finished each face;
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// GetNextEdgeIndeces (i1,i2,edgeFlag) - get indeces of the next edge;
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// returns false for the last edge;
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// GetNextEdgeIndeces (i1,i2,edgeFlag,iface1,iface2) - get indeces of
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// the next edge with indeces of the faces
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// to which the edge belongs;
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// returns false for the last edge;
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// GetNextEdge (p1,p2,edgeFlag) - get next edge;
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// returns false for the last edge;
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// GetNextEdge (p1,p2,edgeFlag,iface1,iface2) - get next edge with indeces
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// of the faces to which the edge belongs;
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// returns false for the last edge;
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// GetFacet (index,n,nodes,edgeFlags=0,normals=0) - get face by index;
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// GetNextFacet (n,nodes,edgeFlags=0,normals=0) - get next face with normals
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// at the nodes; returns false for the last face;
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// GetNormal (index) - get normal of face given by index;
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// GetUnitNormal (index) - get unit normal of face given by index;
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// GetNextNormal (normal) - get normals of each face in order;
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// returns false when finished all faces;
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// GetNextUnitNormal (normal) - get normals of unit length of each face
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// in order; returns false when finished all faces;
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// GetSurfaceArea() - get surface area of the polyhedron;
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// GetVolume() - get volume of the polyhedron;
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// GetNumberOfRotationSteps() - get number of steps for whole circle;
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// SetNumberOfRotationSteps (n) - set number of steps for whole circle;
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// ResetNumberOfRotationSteps() - reset number of steps for whole circle
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// to default value;
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// IsErrorBooleanProcess()- true if there has been an error during the
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// processing of a Boolean operation.
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// History:
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//
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// 20.06.96 Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch> - initial version
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//
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// 23.07.96 John Allison
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// - added GetNoVertices, GetNoFacets, GetNextVertex, GetNextNormal
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//
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// 30.09.96 E.Chernyaev
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// - added GetNextVertexIndex, GetVertex by Yasuhide Sawada
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// - added GetNextUnitNormal, GetNextEdgeIndeces, GetNextEdge
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// - improvements: angles now expected in radians
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// int -> G4int, double -> G4double
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// - G4ThreeVector replaced by either G4Point3D or G4Normal3D
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//
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// 15.12.96 E.Chernyaev
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// - private functions G4PolyhedronAlloc, G4PolyhedronPrism renamed
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// to AllocateMemory and CreatePrism
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// - added private functions GetNumberOfRotationSteps, RotateEdge,
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// RotateAroundZ, SetReferences
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// - rewritten G4PolyhedronCons;
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// - added G4PolyhedronPara, ...Trap, ...Pgon, ...Pcon, ...Sphere, ...Torus,
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// so full List of implemented shapes now looks like:
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// BOX, TRD1, TRD2, TRAP, TUBE, TUBS, CONE, CONS, PARA, PGON, PCON,
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// SPHERE, TORUS
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//
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// 01.06.97 E.Chernyaev
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// - RotateAroundZ modified and SetSideFacets added to allow Rmin=Rmax
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// in bodies of revolution
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//
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// 24.06.97 J.Allison
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// - added static private member fNumberOfRotationSteps and static public
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// functions void SetNumberOfRotationSteps (G4int n) and
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// void ResetNumberOfRotationSteps (). Modified
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// GetNumberOfRotationSteps() appropriately. Made all three functions
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// inline (at end of this .hh file).
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// Usage:
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// G4Polyhedron::SetNumberOfRotationSteps
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// (fpView -> GetViewParameters ().GetNoOfSides ());
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// pPolyhedron = solid.CreatePolyhedron ();
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// G4Polyhedron::ResetNumberOfRotationSteps ();
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//
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// 19.03.00 E.Chernyaev
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// - added boolean operations (add, subtract, intersect) on polyhedra;
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//
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// 25.05.01 E.Chernyaev
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// - added GetSurfaceArea() and GetVolume();
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//
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// 05.11.02 E.Chernyaev
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// - added createTwistedTrap() and createPolyhedron();
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//
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// 06.03.05 J.Allison
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// - added IsErrorBooleanProcess
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//
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// 20.06.05 G.Cosmo
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// - added HepPolyhedronEllipsoid
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//
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#ifndef HEP_POLYHEDRON_HH
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#define HEP_POLYHEDRON_HH
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#include <CLHEP/Geometry/Point3D.h>
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#include <CLHEP/Geometry/Normal3D.h>
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#ifndef DEFAULT_NUMBER_OF_STEPS
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#define DEFAULT_NUMBER_OF_STEPS 24
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#endif
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class G4Facet {
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friend class HepPolyhedron;
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friend std::ostream& operator<<(std::ostream&, const G4Facet &facet);
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private:
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struct G4Edge { int v,f; };
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G4Edge edge[4];
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public:
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G4Facet(int v1=0, int f1=0, int v2=0, int f2=0,
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int v3=0, int f3=0, int v4=0, int f4=0)
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{ edge[0].v=v1; edge[0].f=f1; edge[1].v=v2; edge[1].f=f2;
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edge[2].v=v3; edge[2].f=f3; edge[3].v=v4; edge[3].f=f4; }
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};
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class HepPolyhedron {
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friend std::ostream& operator<<(std::ostream&, const HepPolyhedron &ph);
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protected:
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static int fNumberOfRotationSteps;
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int nvert, nface;
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HepGeom::Point3D<double> *pV;
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G4Facet *pF;
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// Re-allocate memory for HepPolyhedron
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void AllocateMemory(int Nvert, int Nface);
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// Find neighbouring facet
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int FindNeighbour(int iFace, int iNode, int iOrder) const;
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// Find normal at node
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HepGeom::Normal3D<double> FindNodeNormal(int iFace, int iNode) const;
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// Create HepPolyhedron for prism with quadrilateral base
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void CreatePrism();
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// Generate facets by revolving an edge around Z-axis
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void RotateEdge(int k1, int k2, double r1, double r2,
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int v1, int v2, int vEdge,
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bool ifWholeCircle, int ns, int &kface);
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// Set side facets for the case of incomplete rotation
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void SetSideFacets(int ii[4], int vv[4],
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int *kk, double *r,
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double dphi, int ns, int &kface);
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// Create HepPolyhedron for body of revolution around Z-axis
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void RotateAroundZ(int nstep, double phi, double dphi,
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int np1, int np2,
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const double *z, double *r,
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int nodeVis, int edgeVis);
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// For each edge set reference to neighbouring facet
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void SetReferences();
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// Invert the order on nodes in facets
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void InvertFacets();
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public:
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// Constructor
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HepPolyhedron() : nvert(0), nface(0), pV(0), pF(0) {}
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// Copy constructor
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HepPolyhedron(const HepPolyhedron & from);
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// Destructor
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virtual ~HepPolyhedron() { delete [] pV; delete [] pF; }
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// Assignment
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HepPolyhedron & operator=(const HepPolyhedron & from);
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// Get number of vertices
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int GetNoVertices() const { return nvert; }
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// Get number of facets
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int GetNoFacets() const { return nface; }
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// Transform the polyhedron
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HepPolyhedron & Transform(const HepGeom::Transform3D & t);
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// Get next vertex index of the quadrilateral
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bool GetNextVertexIndex(int & index, int & edgeFlag) const;
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// Get vertex by index
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HepGeom::Point3D<double> GetVertex(int index) const;
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// Get next vertex + edge visibility of the quadrilateral
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bool GetNextVertex(HepGeom::Point3D<double> & vertex, int & edgeFlag) const;
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// Get next vertex + edge visibility + normal of the quadrilateral
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bool GetNextVertex(HepGeom::Point3D<double> & vertex, int & edgeFlag,
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HepGeom::Normal3D<double> & normal) const;
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// Get indeces of the next edge with indeces of the faces
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bool GetNextEdgeIndeces(int & i1, int & i2, int & edgeFlag,
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int & iface1, int & iface2) const;
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// Get indeces of the next edge
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bool GetNextEdgeIndeces(int & i1, int & i2, int & edgeFlag) const;
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// Get next edge
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bool GetNextEdge(HepGeom::Point3D<double> &p1,
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HepGeom::Point3D<double> &p2, int &edgeFlag) const;
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// Get next edge
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bool GetNextEdge(HepGeom::Point3D<double> &p1,
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HepGeom::Point3D<double> &p2, int &edgeFlag,
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int &iface1, int &iface2) const;
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// Get face by index
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void GetFacet(int iFace, int &n, int *iNodes,
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int *edgeFlags = 0, int *iFaces = 0) const;
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// Get face by index
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void GetFacet(int iFace, int &n, HepGeom::Point3D<double> *nodes,
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int *edgeFlags=0, HepGeom::Normal3D<double> *normals=0) const;
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// Get next face with normals at the nodes
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bool GetNextFacet(int &n, HepGeom::Point3D<double> *nodes, int *edgeFlags=0,
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HepGeom::Normal3D<double> *normals=0) const;
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// Get normal of the face given by index
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HepGeom::Normal3D<double> GetNormal(int iFace) const;
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// Get unit normal of the face given by index
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HepGeom::Normal3D<double> GetUnitNormal(int iFace) const;
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// Get normal of the next face
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bool GetNextNormal(HepGeom::Normal3D<double> &normal) const;
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// Get normal of unit length of the next face
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bool GetNextUnitNormal(HepGeom::Normal3D<double> &normal) const;
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// Boolean operations
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HepPolyhedron add(const HepPolyhedron &p) const;
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HepPolyhedron subtract(const HepPolyhedron &p) const;
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HepPolyhedron intersect(const HepPolyhedron &p) const;
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// If there has been an error during the above processing..
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bool IsErrorBooleanProcess() const;
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// Get area of the surface of the polyhedron
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double GetSurfaceArea() const;
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// Get volume of the polyhedron
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double GetVolume() const;
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// Get number of steps for whole circle
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static int GetNumberOfRotationSteps();
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// Set number of steps for whole circle
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static void SetNumberOfRotationSteps(int n);
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// Reset number of steps for whole circle to default value
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static void ResetNumberOfRotationSteps();
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/**
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* Creates polyhedron for twisted trapezoid.
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* The trapezoid is given by two bases perpendicular to the z-axis.
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*
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* @param Dz half length in z
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* @param xy1 1st base (at z = -Dz)
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* @param xy2 2nd base (at z = +Dz)
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* @return status of the operation - is non-zero in case of problem
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*/
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int createTwistedTrap(double Dz,
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const double xy1[][2], const double xy2[][2]);
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/**
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* Creates user defined polyhedron.
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* This function allows to the user to define arbitrary polyhedron.
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* The faces of the polyhedron should be either triangles or planar
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* quadrilateral. Nodes of a face are defined by indexes pointing to
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* the elements in the xyz array. Numeration of the elements in the
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* array starts from 1 (like in fortran). The indexes can be positive
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* or negative. Negative sign means that the corresponding edge is
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* invisible. The normal of the face should be directed to exterior
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* of the polyhedron.
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*
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* @param Nnodes number of nodes
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* @param Nfaces number of faces
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* @param xyz nodes
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* @param faces faces (quadrilaterals or triangles)
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* @return status of the operation - is non-zero in case of problem
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*/
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int createPolyhedron(int Nnodes, int Nfaces,
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const double xyz[][3], const int faces[][4]);
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};
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class HepPolyhedronTrd2 : public HepPolyhedron {
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public:
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HepPolyhedronTrd2(double Dx1, double Dx2,
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double Dy1, double Dy2, double Dz);
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virtual ~HepPolyhedronTrd2();
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};
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class HepPolyhedronTrd1 : public HepPolyhedronTrd2 {
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public:
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HepPolyhedronTrd1(double Dx1, double Dx2,
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double Dy, double Dz);
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virtual ~HepPolyhedronTrd1();
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};
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class HepPolyhedronBox : public HepPolyhedronTrd2 {
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public:
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HepPolyhedronBox(double Dx, double Dy, double Dz);
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virtual ~HepPolyhedronBox();
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};
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class HepPolyhedronTrap : public HepPolyhedron {
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public:
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HepPolyhedronTrap(double Dz, double Theta, double Phi,
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double Dy1,
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double Dx1, double Dx2, double Alp1,
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double Dy2,
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double Dx3, double Dx4, double Alp2);
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virtual ~HepPolyhedronTrap();
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};
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class HepPolyhedronPara : public HepPolyhedronTrap {
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public:
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HepPolyhedronPara(double Dx, double Dy, double Dz,
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double Alpha, double Theta, double Phi);
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virtual ~HepPolyhedronPara();
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};
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class HepPolyhedronCons : public HepPolyhedron {
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public:
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HepPolyhedronCons(double Rmn1, double Rmx1,
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double Rmn2, double Rmx2, double Dz,
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double Phi1, double Dphi);
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virtual ~HepPolyhedronCons();
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};
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class HepPolyhedronCone : public HepPolyhedronCons {
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public:
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HepPolyhedronCone(double Rmn1, double Rmx1,
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double Rmn2, double Rmx2, double Dz);
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virtual ~HepPolyhedronCone();
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};
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class HepPolyhedronTubs : public HepPolyhedronCons {
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public:
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HepPolyhedronTubs(double Rmin, double Rmax, double Dz,
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double Phi1, double Dphi);
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virtual ~HepPolyhedronTubs();
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};
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class HepPolyhedronTube : public HepPolyhedronCons {
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public:
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HepPolyhedronTube (double Rmin, double Rmax, double Dz);
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virtual ~HepPolyhedronTube();
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};
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class HepPolyhedronPgon : public HepPolyhedron {
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public:
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HepPolyhedronPgon(double phi, double dphi, int npdv, int nz,
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const double *z,
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const double *rmin,
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const double *rmax);
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virtual ~HepPolyhedronPgon();
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};
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class HepPolyhedronPcon : public HepPolyhedronPgon {
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public:
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HepPolyhedronPcon(double phi, double dphi, int nz,
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const double *z,
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const double *rmin,
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const double *rmax);
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virtual ~HepPolyhedronPcon();
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};
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class HepPolyhedronSphere : public HepPolyhedron {
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public:
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HepPolyhedronSphere(double rmin, double rmax,
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double phi, double dphi,
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double the, double dthe);
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virtual ~HepPolyhedronSphere();
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};
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class HepPolyhedronTorus : public HepPolyhedron {
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public:
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HepPolyhedronTorus(double rmin, double rmax, double rtor,
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double phi, double dphi);
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virtual ~HepPolyhedronTorus();
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};
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class HepPolyhedronEllipsoid : public HepPolyhedron {
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public:
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HepPolyhedronEllipsoid(double dx, double dy, double dz,
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double zcut1, double zcut2);
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virtual ~HepPolyhedronEllipsoid();
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};
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class HepPolyhedronEllipticalCone : public HepPolyhedron {
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public:
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HepPolyhedronEllipticalCone(double dx, double dy, double z,
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double zcut1);
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virtual ~HepPolyhedronEllipticalCone();
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};
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#endif /* HEP_POLYHEDRON_HH */
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