162 lines
5.0 KiB
Plaintext
162 lines
5.0 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4LPhysicsFreeVector.icc,v 1.7 2006/06/29 19:02:10 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// ------------------------------------------------------------------
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//
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// Class G4LPhysicsFreeVector -- source file
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//
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// Derived from base class G4PhysicsVector
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// This is a free vector for Low Energy Physics cross section data.
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// The class name includes an "L" to distinguish it from other groups
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// who may wish to implement a free vector in a different way.
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// A subdivision method is used to find the energy|momentum bin.
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//
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// F.W. Jones, TRIUMF, 04-JUN-96
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// --------------------------------------------------------------------------
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// G4PhysicsVector has PutValue() but it is inconvenient.
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// Want to simultaneously fill the bin and data vectors.
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inline
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void G4LPhysicsFreeVector::PutValues(size_t binNumber,
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G4double binValue, G4double dataValue)
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{
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binVector[binNumber] = binValue;
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dataVector[binNumber] = dataValue;
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}
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// Note that theEnergy could be energy, momentum, or whatever.
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// Note: GetValue() is no longer virtual in the parent class
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// G4PhysicsVector, so at present the following function cannot
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// be called through a base class pointer.
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inline
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G4double G4LPhysicsFreeVector::GetValue(G4double theEnergy, G4bool& isOutRange)
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{
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G4double returnValue = 0.;
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// verboseLevel = 2;
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if (theEnergy < edgeMin)
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{
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isOutRange = true;
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#ifdef G4VERBOSE
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if (verboseLevel > 1)
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{
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G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
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<< " " << dataVector[0] << " " << isOutRange << G4endl;
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}
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#endif
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returnValue = dataVector[0];
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}
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else if (theEnergy > edgeMax)
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{
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isOutRange = true;
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#ifdef G4VERBOSE
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if (verboseLevel > 1)
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{
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G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
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<< " " << dataVector[numberOfBin - 1]
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<< " " << isOutRange << G4endl;
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}
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#endif
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returnValue = dataVector[numberOfBin - 1];
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}
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else
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{
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isOutRange = false;
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G4int n = FindBinLocation(theEnergy);
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G4double dsde = (dataVector[n + 1] - dataVector[n])/
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(binVector[n + 1] - binVector[n]);
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#ifdef G4VERBOSE
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if (verboseLevel > 1)
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{
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G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
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<< " " << dataVector[n] + (theEnergy - binVector[n])*dsde
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<< " " << isOutRange << G4endl;
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}
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#endif
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returnValue = dataVector[n] + (theEnergy - binVector[n])*dsde;
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}
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return returnValue;
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}
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inline
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void G4LPhysicsFreeVector::SetVerboseLevel(G4int value)
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{
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verboseLevel = value;
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}
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inline
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G4int G4LPhysicsFreeVector::GetVerboseLevel(G4int)
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{
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return verboseLevel;
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}
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inline
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G4double G4LPhysicsFreeVector::GetLastEnergy()
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{
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return lastEnergy;
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}
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inline
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size_t G4LPhysicsFreeVector::GetLastBin()
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{
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return lastBin;
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}
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inline
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size_t G4LPhysicsFreeVector::FindBinLocation(G4double theEnergy) const
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{
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G4int n1 = 0;
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G4int n2 = numberOfBin/2;
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G4int n3 = numberOfBin - 1;
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while (n1 != n3 - 1)
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{
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if (theEnergy > binVector[n2])
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{ n1 = n2; }
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else
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{ n3 = n2; }
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n2 = n1 + (n3 - n1 + 1)/2;
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}
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#ifdef G4VERBOSE
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if (verboseLevel > 1)
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{
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G4cout << "G4LPhysicsFreeVector::FindBinLocation: returning "
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<< n1 << G4endl;
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}
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#endif
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return (size_t)n1;
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}
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