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geant4/source/global/management/include/G4LPhysicsFreeVector.icc
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//
// ********************************************************************
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//
// $Id: G4LPhysicsFreeVector.icc,v 1.7 2006/06/29 19:02:10 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// ------------------------------------------------------------------
//
// Class G4LPhysicsFreeVector -- source file
//
// Derived from base class G4PhysicsVector
// This is a free vector for Low Energy Physics cross section data.
// The class name includes an "L" to distinguish it from other groups
// who may wish to implement a free vector in a different way.
// A subdivision method is used to find the energy|momentum bin.
//
// F.W. Jones, TRIUMF, 04-JUN-96
// --------------------------------------------------------------------------
// G4PhysicsVector has PutValue() but it is inconvenient.
// Want to simultaneously fill the bin and data vectors.
inline
void G4LPhysicsFreeVector::PutValues(size_t binNumber,
G4double binValue, G4double dataValue)
{
binVector[binNumber] = binValue;
dataVector[binNumber] = dataValue;
}
// Note that theEnergy could be energy, momentum, or whatever.
// Note: GetValue() is no longer virtual in the parent class
// G4PhysicsVector, so at present the following function cannot
// be called through a base class pointer.
inline
G4double G4LPhysicsFreeVector::GetValue(G4double theEnergy, G4bool& isOutRange)
{
G4double returnValue = 0.;
// verboseLevel = 2;
if (theEnergy < edgeMin)
{
isOutRange = true;
#ifdef G4VERBOSE
if (verboseLevel > 1)
{
G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
<< " " << dataVector[0] << " " << isOutRange << G4endl;
}
#endif
returnValue = dataVector[0];
}
else if (theEnergy > edgeMax)
{
isOutRange = true;
#ifdef G4VERBOSE
if (verboseLevel > 1)
{
G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
<< " " << dataVector[numberOfBin - 1]
<< " " << isOutRange << G4endl;
}
#endif
returnValue = dataVector[numberOfBin - 1];
}
else
{
isOutRange = false;
G4int n = FindBinLocation(theEnergy);
G4double dsde = (dataVector[n + 1] - dataVector[n])/
(binVector[n + 1] - binVector[n]);
#ifdef G4VERBOSE
if (verboseLevel > 1)
{
G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy
<< " " << dataVector[n] + (theEnergy - binVector[n])*dsde
<< " " << isOutRange << G4endl;
}
#endif
returnValue = dataVector[n] + (theEnergy - binVector[n])*dsde;
}
return returnValue;
}
inline
void G4LPhysicsFreeVector::SetVerboseLevel(G4int value)
{
verboseLevel = value;
}
inline
G4int G4LPhysicsFreeVector::GetVerboseLevel(G4int)
{
return verboseLevel;
}
inline
G4double G4LPhysicsFreeVector::GetLastEnergy()
{
return lastEnergy;
}
inline
size_t G4LPhysicsFreeVector::GetLastBin()
{
return lastBin;
}
inline
size_t G4LPhysicsFreeVector::FindBinLocation(G4double theEnergy) const
{
G4int n1 = 0;
G4int n2 = numberOfBin/2;
G4int n3 = numberOfBin - 1;
while (n1 != n3 - 1)
{
if (theEnergy > binVector[n2])
{ n1 = n2; }
else
{ n3 = n2; }
n2 = n1 + (n3 - n1 + 1)/2;
}
#ifdef G4VERBOSE
if (verboseLevel > 1)
{
G4cout << "G4LPhysicsFreeVector::FindBinLocation: returning "
<< n1 << G4endl;
}
#endif
return (size_t)n1;
}