363 lines
12 KiB
C++
363 lines
12 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4AssemblyVolume.cc,v 1.10 2006/06/29 18:57:50 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// Class G4AssemblyVolume - implementation
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//
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// ----------------------------------------------------------------------
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#include "G4AssemblyVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4RotationMatrix.hh"
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#include "G4AffineTransform.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4ReflectionFactory.hh"
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#include <sstream>
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unsigned int G4AssemblyVolume::fsInstanceCounter = 0;
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// Default constructor
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//
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G4AssemblyVolume::G4AssemblyVolume()
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: fAssemblyID( 0 )
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{
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InstanceCountPlus();
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SetAssemblyID( GetInstanceCount() );
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SetImprintsCount( 0 );
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}
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// Destructor
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//
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G4AssemblyVolume::~G4AssemblyVolume()
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{
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unsigned int howmany = fTriplets.size();
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if( howmany != 0 )
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{
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for( unsigned int i = 0; i < howmany; i++ )
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{
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G4RotationMatrix* pRotToClean = fTriplets[i].GetRotation();
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if( pRotToClean != 0 )
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{
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delete pRotToClean;
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}
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}
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}
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fTriplets.clear();
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howmany = fPVStore.size();
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if( howmany != 0 )
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{
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for( unsigned int j = 0; j < howmany; j++ )
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{
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G4RotationMatrix* pRotToClean = fPVStore[j]->GetRotation();
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if( pRotToClean != 0 )
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{
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delete pRotToClean;
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}
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delete fPVStore[j];
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}
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}
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fPVStore.clear();
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InstanceCountMinus();
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}
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// Add and place the given volume according to the specified
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// translation and rotation.
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//
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// The rotation matrix passed in can be 0 = identity or an address even of an
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// object on the upper stack frame. During assembly imprint, it creates anyway
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// a new matrix and keeps track of it so it can delete it later at destruction
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// time.
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// This policy has been adopted since user has no control on the way the
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// rotations are combined.
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//
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void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume,
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G4ThreeVector& translation,
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G4RotationMatrix* pRotation )
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{
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G4RotationMatrix* toStore = new G4RotationMatrix;
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if( pRotation != 0 ) { *toStore = *pRotation; }
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G4AssemblyTriplet toAdd( pVolume, translation, toStore );
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fTriplets.push_back( toAdd );
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}
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// Add and place the given volume according to the specified transformation
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//
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void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume,
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G4Transform3D& transformation )
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{
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// Decompose transformation
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G4Scale3D scale;
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G4Rotate3D rotation;
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G4Translate3D translation;
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transformation.getDecomposition(scale, rotation, translation);
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G4ThreeVector v = translation.getTranslation();
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G4RotationMatrix* r = new G4RotationMatrix;
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*r = rotation.getRotation();
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G4bool isReflection = false;
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if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; }
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G4AssemblyTriplet toAdd( pVolume, v, r, isReflection );
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fTriplets.push_back( toAdd );
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}
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// Add and place the given assembly volume according to the specified
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// translation and rotation.
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//
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void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly,
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G4ThreeVector& translation,
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G4RotationMatrix* pRotation )
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{
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G4RotationMatrix* toStore = new G4RotationMatrix;
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if( pRotation != 0 ) { *toStore = *pRotation; }
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G4AssemblyTriplet toAdd( pAssembly, translation, toStore );
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fTriplets.push_back( toAdd );
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}
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// Add and place the given assembly volume according to the specified
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// transformation
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//
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void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly,
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G4Transform3D& transformation )
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{
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// Decompose transformation
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//
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G4Scale3D scale;
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G4Rotate3D rotation;
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G4Translate3D translation;
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transformation.getDecomposition(scale, rotation, translation);
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G4ThreeVector v = translation.getTranslation();
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G4RotationMatrix* r = new G4RotationMatrix;
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*r = rotation.getRotation();
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G4bool isReflection = false;
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if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; }
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G4AssemblyTriplet toAdd( pAssembly, v, r, isReflection );
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fTriplets.push_back( toAdd );
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}
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// Create an instance of an assembly volume inside of the specified
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// mother volume. This works analogically to making stamp imprints.
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// This method makes use of the Geant4 affine transformation class.
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// The algorithm is defined as follows:
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//
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// Having rotation matrix Rm and translation vector Tm to be applied
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// inside the mother and rotation matrix Ra and translation vector Ta
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// to be applied inside the assembly itself for each of the participating
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// volumes the resulting transformation is
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//
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// Tfinal = Ta * Tm
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//
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// where Ta and Tm are constructed as
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//
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// -1 -1
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// Ta = Ra * Ta and Tm = Rm * Tm
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//
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// which in words means that we create first the affine transformations
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// by inverse rotation matrices and translations for mother and assembly.
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// The resulting final transformation to be applied to each of the
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// participating volumes is their product.
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//
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// IMPORTANT NOTE!
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// The order of multiplication is reversed when comparing to CLHEP 3D
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// transformation matrix(G4Transform3D class).
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//
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// The rotation matrix passed in can be 0 = identity or an address even of an
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// object on the upper stack frame. During assembly imprint, it creates anyway
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// a new matrix and keeps track of it so it can delete it later at destruction
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// time.
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// This policy has been adopted since user has no control on the way the
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// rotations are combined.
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//
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// If the assembly volume contains assembly (a'), the function is called
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// recursively with composed transformation:
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//
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// Tanew = Ta * Ta'
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//
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void G4AssemblyVolume::MakeImprint( G4AssemblyVolume* pAssembly,
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G4LogicalVolume* pMotherLV,
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G4Transform3D& transformation,
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G4int copyNumBase,
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G4bool surfCheck )
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{
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unsigned int numberOfDaughters;
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if( copyNumBase == 0 )
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{
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numberOfDaughters = pMotherLV->GetNoDaughters();
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}
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else
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{
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numberOfDaughters = copyNumBase;
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}
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// We start from the first available index
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//
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numberOfDaughters++;
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ImprintsCountPlus();
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std::vector<G4AssemblyTriplet> triplets = pAssembly->fTriplets;
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for( unsigned int i = 0; i < triplets.size(); i++ )
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{
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G4Transform3D Ta( *(triplets[i].GetRotation()),
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triplets[i].GetTranslation() );
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if ( triplets[i].IsReflection() ) { Ta = Ta * G4ReflectZ3D(); }
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G4Transform3D Tfinal = transformation * Ta;
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if ( triplets[i].GetVolume() )
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{
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// Generate the unique name for the next PV instance
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// The name has format:
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//
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// av_WWW_impr_XXX_YYY_ZZZ
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// where the fields mean:
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// WWW - assembly volume instance number
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// XXX - assembly volume imprint number
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// YYY - the name of a log. volume we want to make a placement of
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// ZZZ - the log. volume index inside the assembly volume
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//
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std::stringstream pvName;
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pvName << "av_"
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<< GetAssemblyID()
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<< "_impr_"
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<< GetImprintsCount()
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<< "_"
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<< triplets[i].GetVolume()->GetName().c_str()
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<< "_pv_"
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<< i
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<< std::ends;
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// Generate a new physical volume instance inside a mother
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// (as we allow 3D transformation use G4ReflectionFactory to
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// take into account eventual reflection)
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//
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G4PhysicalVolumesPair pvPlaced
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= G4ReflectionFactory::Instance()->Place( Tfinal,
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pvName.str().c_str(),
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triplets[i].GetVolume(),
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pMotherLV,
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false,
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numberOfDaughters + i,
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surfCheck );
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// Register the physical volume created by us so we can delete it later
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//
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fPVStore.push_back( pvPlaced.first );
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if ( pvPlaced.second ) { fPVStore.push_back( pvPlaced.second ); }
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}
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else if ( triplets[i].GetAssembly() )
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{
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// Place volumes in this assembly with composed transformation
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//
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MakeImprint( triplets[i].GetAssembly(), pMotherLV,
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Tfinal, i*100+copyNumBase, surfCheck );
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}
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else
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{
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G4Exception("G4AssemblyVolume::MakeImprint(..)",
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"NotApplicable", FatalException,
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"Triplet has no volume and no assembly");
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}
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}
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}
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void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV,
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G4ThreeVector& translationInMother,
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G4RotationMatrix* pRotationInMother,
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G4int copyNumBase,
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G4bool surfCheck )
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{
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// If needed user can specify explicitely the base count from which to start
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// off for the generation of phys. vol. copy numbers.
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// The old behaviour is preserved when copyNumBase == 0, e.g. the generated
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// copy numbers start from the count equal to current number of daughter
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// volumes before an imprint is made
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// Compose transformation
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//
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if( pRotationInMother == 0 )
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{
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// Make it by default an indentity matrix
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//
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pRotationInMother =
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const_cast<G4RotationMatrix*>( &G4RotationMatrix::IDENTITY );
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}
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G4Transform3D transform( *pRotationInMother,
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translationInMother );
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MakeImprint(this, pMotherLV, transform, copyNumBase, surfCheck);
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}
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void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV,
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G4Transform3D& transformation,
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G4int copyNumBase,
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G4bool surfCheck )
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{
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// If needed user can specify explicitely the base count from which to start
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// off for the generation of phys. vol. copy numbers.
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// The old behaviour is preserved when copyNumBase == 0, e.g. the generated
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// copy numbers start from the count equal to current number of daughter
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// volumes before a imprint is made
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MakeImprint(this, pMotherLV, transformation, copyNumBase, surfCheck);
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}
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unsigned int G4AssemblyVolume::GetInstanceCount() const
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{
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return G4AssemblyVolume::fsInstanceCounter;
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}
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void G4AssemblyVolume::SetInstanceCount( unsigned int value )
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{
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G4AssemblyVolume::fsInstanceCounter = value;
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}
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void G4AssemblyVolume::InstanceCountPlus()
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{
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G4AssemblyVolume::fsInstanceCounter++;
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}
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void G4AssemblyVolume::InstanceCountMinus()
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{
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G4AssemblyVolume::fsInstanceCounter--;
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}
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