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geant4/source/geometry/volumes/src/G4AssemblyVolume.cc
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4AssemblyVolume.cc,v 1.10 2006/06/29 18:57:50 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// Class G4AssemblyVolume - implementation
//
// ----------------------------------------------------------------------
#include "G4AssemblyVolume.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4AffineTransform.hh"
#include "G4LogicalVolume.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ReflectionFactory.hh"
#include <sstream>
unsigned int G4AssemblyVolume::fsInstanceCounter = 0;
// Default constructor
//
G4AssemblyVolume::G4AssemblyVolume()
: fAssemblyID( 0 )
{
InstanceCountPlus();
SetAssemblyID( GetInstanceCount() );
SetImprintsCount( 0 );
}
// Destructor
//
G4AssemblyVolume::~G4AssemblyVolume()
{
unsigned int howmany = fTriplets.size();
if( howmany != 0 )
{
for( unsigned int i = 0; i < howmany; i++ )
{
G4RotationMatrix* pRotToClean = fTriplets[i].GetRotation();
if( pRotToClean != 0 )
{
delete pRotToClean;
}
}
}
fTriplets.clear();
howmany = fPVStore.size();
if( howmany != 0 )
{
for( unsigned int j = 0; j < howmany; j++ )
{
G4RotationMatrix* pRotToClean = fPVStore[j]->GetRotation();
if( pRotToClean != 0 )
{
delete pRotToClean;
}
delete fPVStore[j];
}
}
fPVStore.clear();
InstanceCountMinus();
}
// Add and place the given volume according to the specified
// translation and rotation.
//
// The rotation matrix passed in can be 0 = identity or an address even of an
// object on the upper stack frame. During assembly imprint, it creates anyway
// a new matrix and keeps track of it so it can delete it later at destruction
// time.
// This policy has been adopted since user has no control on the way the
// rotations are combined.
//
void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume,
G4ThreeVector& translation,
G4RotationMatrix* pRotation )
{
G4RotationMatrix* toStore = new G4RotationMatrix;
if( pRotation != 0 ) { *toStore = *pRotation; }
G4AssemblyTriplet toAdd( pVolume, translation, toStore );
fTriplets.push_back( toAdd );
}
// Add and place the given volume according to the specified transformation
//
void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume,
G4Transform3D& transformation )
{
// Decompose transformation
G4Scale3D scale;
G4Rotate3D rotation;
G4Translate3D translation;
transformation.getDecomposition(scale, rotation, translation);
G4ThreeVector v = translation.getTranslation();
G4RotationMatrix* r = new G4RotationMatrix;
*r = rotation.getRotation();
G4bool isReflection = false;
if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; }
G4AssemblyTriplet toAdd( pVolume, v, r, isReflection );
fTriplets.push_back( toAdd );
}
// Add and place the given assembly volume according to the specified
// translation and rotation.
//
void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly,
G4ThreeVector& translation,
G4RotationMatrix* pRotation )
{
G4RotationMatrix* toStore = new G4RotationMatrix;
if( pRotation != 0 ) { *toStore = *pRotation; }
G4AssemblyTriplet toAdd( pAssembly, translation, toStore );
fTriplets.push_back( toAdd );
}
// Add and place the given assembly volume according to the specified
// transformation
//
void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly,
G4Transform3D& transformation )
{
// Decompose transformation
//
G4Scale3D scale;
G4Rotate3D rotation;
G4Translate3D translation;
transformation.getDecomposition(scale, rotation, translation);
G4ThreeVector v = translation.getTranslation();
G4RotationMatrix* r = new G4RotationMatrix;
*r = rotation.getRotation();
G4bool isReflection = false;
if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; }
G4AssemblyTriplet toAdd( pAssembly, v, r, isReflection );
fTriplets.push_back( toAdd );
}
// Create an instance of an assembly volume inside of the specified
// mother volume. This works analogically to making stamp imprints.
// This method makes use of the Geant4 affine transformation class.
// The algorithm is defined as follows:
//
// Having rotation matrix Rm and translation vector Tm to be applied
// inside the mother and rotation matrix Ra and translation vector Ta
// to be applied inside the assembly itself for each of the participating
// volumes the resulting transformation is
//
// Tfinal = Ta * Tm
//
// where Ta and Tm are constructed as
//
// -1 -1
// Ta = Ra * Ta and Tm = Rm * Tm
//
// which in words means that we create first the affine transformations
// by inverse rotation matrices and translations for mother and assembly.
// The resulting final transformation to be applied to each of the
// participating volumes is their product.
//
// IMPORTANT NOTE!
// The order of multiplication is reversed when comparing to CLHEP 3D
// transformation matrix(G4Transform3D class).
//
// The rotation matrix passed in can be 0 = identity or an address even of an
// object on the upper stack frame. During assembly imprint, it creates anyway
// a new matrix and keeps track of it so it can delete it later at destruction
// time.
// This policy has been adopted since user has no control on the way the
// rotations are combined.
//
// If the assembly volume contains assembly (a'), the function is called
// recursively with composed transformation:
//
// Tanew = Ta * Ta'
//
void G4AssemblyVolume::MakeImprint( G4AssemblyVolume* pAssembly,
G4LogicalVolume* pMotherLV,
G4Transform3D& transformation,
G4int copyNumBase,
G4bool surfCheck )
{
unsigned int numberOfDaughters;
if( copyNumBase == 0 )
{
numberOfDaughters = pMotherLV->GetNoDaughters();
}
else
{
numberOfDaughters = copyNumBase;
}
// We start from the first available index
//
numberOfDaughters++;
ImprintsCountPlus();
std::vector<G4AssemblyTriplet> triplets = pAssembly->fTriplets;
for( unsigned int i = 0; i < triplets.size(); i++ )
{
G4Transform3D Ta( *(triplets[i].GetRotation()),
triplets[i].GetTranslation() );
if ( triplets[i].IsReflection() ) { Ta = Ta * G4ReflectZ3D(); }
G4Transform3D Tfinal = transformation * Ta;
if ( triplets[i].GetVolume() )
{
// Generate the unique name for the next PV instance
// The name has format:
//
// av_WWW_impr_XXX_YYY_ZZZ
// where the fields mean:
// WWW - assembly volume instance number
// XXX - assembly volume imprint number
// YYY - the name of a log. volume we want to make a placement of
// ZZZ - the log. volume index inside the assembly volume
//
std::stringstream pvName;
pvName << "av_"
<< GetAssemblyID()
<< "_impr_"
<< GetImprintsCount()
<< "_"
<< triplets[i].GetVolume()->GetName().c_str()
<< "_pv_"
<< i
<< std::ends;
// Generate a new physical volume instance inside a mother
// (as we allow 3D transformation use G4ReflectionFactory to
// take into account eventual reflection)
//
G4PhysicalVolumesPair pvPlaced
= G4ReflectionFactory::Instance()->Place( Tfinal,
pvName.str().c_str(),
triplets[i].GetVolume(),
pMotherLV,
false,
numberOfDaughters + i,
surfCheck );
// Register the physical volume created by us so we can delete it later
//
fPVStore.push_back( pvPlaced.first );
if ( pvPlaced.second ) { fPVStore.push_back( pvPlaced.second ); }
}
else if ( triplets[i].GetAssembly() )
{
// Place volumes in this assembly with composed transformation
//
MakeImprint( triplets[i].GetAssembly(), pMotherLV,
Tfinal, i*100+copyNumBase, surfCheck );
}
else
{
G4Exception("G4AssemblyVolume::MakeImprint(..)",
"NotApplicable", FatalException,
"Triplet has no volume and no assembly");
}
}
}
void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV,
G4ThreeVector& translationInMother,
G4RotationMatrix* pRotationInMother,
G4int copyNumBase,
G4bool surfCheck )
{
// If needed user can specify explicitely the base count from which to start
// off for the generation of phys. vol. copy numbers.
// The old behaviour is preserved when copyNumBase == 0, e.g. the generated
// copy numbers start from the count equal to current number of daughter
// volumes before an imprint is made
// Compose transformation
//
if( pRotationInMother == 0 )
{
// Make it by default an indentity matrix
//
pRotationInMother =
const_cast<G4RotationMatrix*>( &G4RotationMatrix::IDENTITY );
}
G4Transform3D transform( *pRotationInMother,
translationInMother );
MakeImprint(this, pMotherLV, transform, copyNumBase, surfCheck);
}
void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV,
G4Transform3D& transformation,
G4int copyNumBase,
G4bool surfCheck )
{
// If needed user can specify explicitely the base count from which to start
// off for the generation of phys. vol. copy numbers.
// The old behaviour is preserved when copyNumBase == 0, e.g. the generated
// copy numbers start from the count equal to current number of daughter
// volumes before a imprint is made
MakeImprint(this, pMotherLV, transformation, copyNumBase, surfCheck);
}
unsigned int G4AssemblyVolume::GetInstanceCount() const
{
return G4AssemblyVolume::fsInstanceCounter;
}
void G4AssemblyVolume::SetInstanceCount( unsigned int value )
{
G4AssemblyVolume::fsInstanceCounter = value;
}
void G4AssemblyVolume::InstanceCountPlus()
{
G4AssemblyVolume::fsInstanceCounter++;
}
void G4AssemblyVolume::InstanceCountMinus()
{
G4AssemblyVolume::fsInstanceCounter--;
}