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geant4/source/geometry/solids/BREPS/include/G4ProjectedSurface.hh
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//
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// $Id: G4ProjectedSurface.hh,v 1.7 2006/06/29 18:40:17 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
// ----------------------------------------------------------------------
// Class G4ProjectedSurface
//
// Class description:
//
// Definition of a projected surface.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4ProjectedSurface_h
#define __G4ProjectedSurface_h 1
#include "G4BezierSurface.hh"
class G4ProjectedSurface : public G4Surface
{
friend class G4BSplineSurface;
friend void CopySurface(G4ProjectedSurface& proj);
public: // with description
G4ProjectedSurface();
virtual ~G4ProjectedSurface();
// Default constructor and destructor.
void CalcBBox();
// Finds the bounds of the 2D-projected nurb, it
// calculates the bounds for a bounding rectangle
// to the surface. The bounding rectangle is used
// for a preliminary check of intersection.
public: // without description
inline G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
// Returns normal to surface (G4Vector3D(0,0,0)).
protected:
static G4int Splits;
G4ControlPoints *ctl_points;
// Test variables
private:
G4ProjectedSurface(const G4ProjectedSurface&);
G4ProjectedSurface& operator=(const G4ProjectedSurface&);
// Private copy constructor and assignment operator.
void CopySurface();
// Copies the projected surface into a bezier surface
// and adds it to the List of bezier surfaces.
void ConvertToBezier (G4SurfaceList& p, G4SurfaceList& b);
// Converts surface into a Bezier surface to b.
inline G4int GetOrder(G4int direction) const;
inline void PutOrder(G4int direction, G4int value);
void SplitNURBSurface();
// Divides the surface in two parts. Uses the oslo-algorithm to calculate
// the new knot-vectors and control-points for the subsurfaces.
G4int CheckBezier();
// Checks if the surface is a Bezier surface by verifying
// if internal knots exist. If no internal knots exist the quantity
// of knots is 2*order of the surface. Returns 1 if the surface
// is a Bezier.
void CalcOsloMatrix();
// Calculates the oslo-matrix, which is used in mapping the new
// knot-vector and the control-point values.
// This algorithm is described in the paper "Making the Oslo-algorithm
// more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86.
void MapSurface(G4ProjectedSurface* srf);
// Maps the new control-points into the new surface.
// This algorithm is described in the paper "Making the Oslo-algorithm
// more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86.
inline G4int Amax(G4int i, G4int j) const;
inline G4int Amin(G4int i, G4int j) const;
inline G4int AhIndex(G4int j, G4int t, G4int iorder) const;
private:
short dir;
G4KnotVector *u_knots;
G4KnotVector *v_knots;
G4SurfaceList* projected_list;
G4SurfaceList* bezier_list;
G4int order[2];
G4KnotVector *new_knots;
G4int ord;
G4int lower,upper;
G4OsloMatrix* oslo_m;
G4Point3D vmin;
G4Point3D vmax;
};
#include "G4ProjectedSurface.icc"
#endif