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geant4/source/geometry/navigation/src/G4GeomTestSegment.cc
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4GeomTestSegment.cc,v 1.5 2006/06/29 18:36:46 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
// G4GeomTestSegment
//
// Author: D.C.Williams, UCSC (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------
#include "G4GeomTestSegment.hh"
#include "G4VSolid.hh"
#include "G4GeomTestLogger.hh"
//
// Constructor
//
G4GeomTestSegment::G4GeomTestSegment( const G4VSolid *theSolid,
const G4ThreeVector &theP,
const G4ThreeVector &theV,
G4GeomTestLogger *logger )
: solid(theSolid),
p0(theP),
v(theV)
{
FindPoints(logger);
}
//
// Simple accessors
//
const G4VSolid * G4GeomTestSegment::GetSolid() const { return solid; }
const G4ThreeVector &G4GeomTestSegment::GetP() const { return p0; }
const G4ThreeVector &G4GeomTestSegment::GetV() const { return v; }
//
// Return number points
//
G4int G4GeomTestSegment::GetNumberPoints() const
{
return points.size();
}
//
// Return ith point
//
const G4GeomTestPoint &G4GeomTestSegment::GetPoint( G4int i ) const
{
return points[i];
}
//
// FindPoints
//
// Do the dirty work
//
void G4GeomTestSegment::FindPoints( G4GeomTestLogger *logger )
{
FindSomePoints( logger, true );
FindSomePoints( logger, false );
PatchInconsistencies( logger );
}
//
// PatchInconsistencies
//
// Search for inconsistancies in the hit list and patch
// them up, if possible
//
void G4GeomTestSegment::PatchInconsistencies( G4GeomTestLogger *logger )
{
if (points.size() == 0) return;
//
// Sort
//
std::sort( points.begin(), points.end() );
//
// Loop over entering/leaving pairs
//
std::vector<G4GeomTestPoint>::iterator curr = points.begin();
do {
std::vector<G4GeomTestPoint>::iterator next = curr + 1;
//
// Is the next point close by?
//
while (next != points.end() &&
next->GetDistance()-curr->GetDistance() < kCarTolerance) {
//
// Yup. If we have an entering/leaving pair, all is okay
//
if (next->Entering() != curr->Entering()) {
curr = next + 1;
next = curr + 1;
break;
}
//
// Otherwise, they are duplicate, and just delete one
//
next = points.erase(next);
curr = next - 1;
}
if (curr == points.end()) break;
//
// The next point should be entering...
//
if (!curr->Entering()) {
//
// Point is out of sequence:
// Test solid just before this point
//
G4double s = curr->GetDistance();
G4ThreeVector p = p0 + s*v;
G4ThreeVector p1 = p - 10*kCarTolerance*v;
if (solid->Inside(p1) == kOutside) {
//
// We are missing an entrance point near the current
// point. Add one.
//
curr = points.insert(curr, G4GeomTestPoint( p, s, true ) );
++curr;
break;
}
//
// Test solid just after last point
//
if (curr != points.begin()) {
std::vector<G4GeomTestPoint>::iterator prev = curr - 1;
s = prev->GetDistance();
p = p0 + s*v;
p1 = p + 10*kCarTolerance*v;
if (solid->Inside(p1) == kOutside) {
//
// We are missing an entrance point near the previous
// point. Add one.
//
curr = points.insert(curr, G4GeomTestPoint( p, s, true ) );
++curr;
break;
}
}
//
// Oh oh. No solution. Delete the current point and complain.
//
logger->SolidProblem( solid, "Spurious exiting intersection point", p );
curr = points.erase(curr);
break;
}
//
// The following point should be leaving
//
if (next == points.end() || next->Entering() ) {
//
// But is missing. Check immediately after this point.
//
G4double s = curr->GetDistance();
G4ThreeVector p = p0 + s*v;
G4ThreeVector p1 = p + 10*kCarTolerance*v;
if (solid->Inside(p1) == kOutside) {
//
// We are missing an exit point near the current
// point. Add one.
//
curr = points.insert(next, G4GeomTestPoint( p, s, false ) );
break;
}
if (next != points.end()) {
//
// Check just before next point
//
s = next->GetDistance();
p = p0 + s*v;
p1 = p - 10*kCarTolerance*v;
if (solid->Inside(p1) == kOutside) {
//
// We are missing an exit point before the next
// point. Add one.
//
curr = points.insert(next, G4GeomTestPoint( p, s, false ) );
break;
}
}
//
// Oh oh. Hanging entering point. Delete and complain.
//
logger->SolidProblem( solid, "Spurious entering intersection point", p );
curr = points.erase(curr);
}
curr = next + 1;
} while( curr != points.end() );
//
// Double check
//
if (points.size()&1)
logger->SolidProblem( solid,
"Solid has odd number of intersection points", p0 );
return;
}
//
// Find intersections either in front or behind the point
//
void G4GeomTestSegment::FindSomePoints( G4GeomTestLogger *logger,
G4bool forward )
{
G4double sign = forward ? +1 : -1;
G4ThreeVector p(p0);
G4ThreeVector vSearch(sign*v);
G4double s(0);
G4bool entering;
//
// Look for nearest intersection point in the specified
// direction and return if there isn't one
//
G4double dist;
switch(solid->Inside(p)) {
case kInside:
dist = solid->DistanceToOut(p,vSearch);
if (dist >= kInfinity) {
logger->SolidProblem( solid,
"DistanceToOut(p,v) = kInfinity for point inside", p );
return;
}
s += sign*dist;
entering = false;
break;
case kOutside:
dist = solid->DistanceToIn(p,vSearch);
if (dist >= kInfinity) return;
s += sign*dist;
entering = true;
break;
case kSurface:
entering = (v.dot(solid->SurfaceNormal(p)) < 0);
break;
default:
logger->SolidProblem( solid,
"Inside returns illegal enumerated value", p );
return;
}
//
// Loop
//
// nzero = the number of consecutive zeros
//
G4int nzero=0;
for(;;) {
//
// Locate point
//
p = p0 + s*v;
if (nzero > 2) {
//
// Oops. In a loop. Probably along a spherical or cylindrical surface.
// Let's give the tool a little help with a push
//
G4double push = 1E-6;
s += sign*push;
for(;;) {
p = p0 + s*v;
EInside inside = solid->Inside(p);
if (inside == kInside) {
entering = true;
break;
}
else if (inside == kOutside) {
entering = false;
break;
}
push = 2*push;
if (push > 0.1) {
logger->SolidProblem( solid,
"Push fails to fix geometry inconsistency", p );
return;
}
s += sign*push;
}
}
else {
//
// Record point
//
points.push_back( G4GeomTestPoint( p, s, entering==forward ) );
}
//
// Find next intersection
//
G4double dist;
if (entering) {
dist = solid->DistanceToOut(p,vSearch);
if (dist >= kInfinity) {
logger->SolidProblem( solid,
"DistanceToOut(p,v) = kInfinity for point inside", p );
return;
}
if ( (dist > kCarTolerance)
&& (solid->Inside(p + (dist*0.999)*vSearch) == kOutside) ) {
//
// This shouldn't have happened
//
if (solid->Inside(p) == kOutside)
logger->SolidProblem(solid,
"Entering point is outside (possible roundoff error)",p);
else
logger->SolidProblem(solid,
"DistanceToOut(p,v) brings trajectory well outside solid",p);
return;
}
entering = false;
}
else {
dist = solid->DistanceToIn(p,vSearch);
if (dist >= kInfinity) return;
if ( (dist > kCarTolerance)
&& (solid->Inside(p + (dist*0.999)*vSearch) == kInside) ) {
//
// This shouldn't have happened
//
if (solid->Inside(p) == kInside)
logger->SolidProblem(solid,
"Exiting point is inside (possible roundoff error)", p);
else
logger->SolidProblem(solid,
"DistanceToIn(p,v) brings trajectory well inside solid", p);
return;
}
entering = true;
}
//
// Update s
//
if (dist <= 0) {
nzero++;
}
else {
nzero=0;
s += sign*dist;
}
}
}