410 lines
10 KiB
C++
410 lines
10 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4GeomTestSegment.cc,v 1.5 2006/06/29 18:36:46 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4GeomTestSegment
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//
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// Author: D.C.Williams, UCSC (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#include "G4GeomTestSegment.hh"
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#include "G4VSolid.hh"
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#include "G4GeomTestLogger.hh"
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//
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// Constructor
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//
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G4GeomTestSegment::G4GeomTestSegment( const G4VSolid *theSolid,
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const G4ThreeVector &theP,
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const G4ThreeVector &theV,
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G4GeomTestLogger *logger )
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: solid(theSolid),
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p0(theP),
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v(theV)
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{
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FindPoints(logger);
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}
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//
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// Simple accessors
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//
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const G4VSolid * G4GeomTestSegment::GetSolid() const { return solid; }
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const G4ThreeVector &G4GeomTestSegment::GetP() const { return p0; }
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const G4ThreeVector &G4GeomTestSegment::GetV() const { return v; }
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//
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// Return number points
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//
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G4int G4GeomTestSegment::GetNumberPoints() const
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{
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return points.size();
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}
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//
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// Return ith point
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//
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const G4GeomTestPoint &G4GeomTestSegment::GetPoint( G4int i ) const
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{
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return points[i];
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}
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//
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// FindPoints
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//
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// Do the dirty work
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//
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void G4GeomTestSegment::FindPoints( G4GeomTestLogger *logger )
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{
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FindSomePoints( logger, true );
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FindSomePoints( logger, false );
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PatchInconsistencies( logger );
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}
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//
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// PatchInconsistencies
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//
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// Search for inconsistancies in the hit list and patch
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// them up, if possible
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//
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void G4GeomTestSegment::PatchInconsistencies( G4GeomTestLogger *logger )
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{
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if (points.size() == 0) return;
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//
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// Sort
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//
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std::sort( points.begin(), points.end() );
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//
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// Loop over entering/leaving pairs
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//
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std::vector<G4GeomTestPoint>::iterator curr = points.begin();
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do {
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std::vector<G4GeomTestPoint>::iterator next = curr + 1;
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//
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// Is the next point close by?
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//
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while (next != points.end() &&
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next->GetDistance()-curr->GetDistance() < kCarTolerance) {
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//
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// Yup. If we have an entering/leaving pair, all is okay
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//
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if (next->Entering() != curr->Entering()) {
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curr = next + 1;
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next = curr + 1;
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break;
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}
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//
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// Otherwise, they are duplicate, and just delete one
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//
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next = points.erase(next);
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curr = next - 1;
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}
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if (curr == points.end()) break;
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//
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// The next point should be entering...
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//
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if (!curr->Entering()) {
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//
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// Point is out of sequence:
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// Test solid just before this point
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//
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G4double s = curr->GetDistance();
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G4ThreeVector p = p0 + s*v;
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G4ThreeVector p1 = p - 10*kCarTolerance*v;
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if (solid->Inside(p1) == kOutside) {
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//
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// We are missing an entrance point near the current
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// point. Add one.
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//
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curr = points.insert(curr, G4GeomTestPoint( p, s, true ) );
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++curr;
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break;
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}
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//
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// Test solid just after last point
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//
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if (curr != points.begin()) {
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std::vector<G4GeomTestPoint>::iterator prev = curr - 1;
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s = prev->GetDistance();
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p = p0 + s*v;
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p1 = p + 10*kCarTolerance*v;
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if (solid->Inside(p1) == kOutside) {
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//
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// We are missing an entrance point near the previous
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// point. Add one.
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//
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curr = points.insert(curr, G4GeomTestPoint( p, s, true ) );
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++curr;
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break;
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}
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}
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//
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// Oh oh. No solution. Delete the current point and complain.
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//
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logger->SolidProblem( solid, "Spurious exiting intersection point", p );
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curr = points.erase(curr);
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break;
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}
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//
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// The following point should be leaving
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//
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if (next == points.end() || next->Entering() ) {
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//
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// But is missing. Check immediately after this point.
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//
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G4double s = curr->GetDistance();
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G4ThreeVector p = p0 + s*v;
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G4ThreeVector p1 = p + 10*kCarTolerance*v;
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if (solid->Inside(p1) == kOutside) {
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//
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// We are missing an exit point near the current
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// point. Add one.
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//
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curr = points.insert(next, G4GeomTestPoint( p, s, false ) );
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break;
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}
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if (next != points.end()) {
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//
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// Check just before next point
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//
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s = next->GetDistance();
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p = p0 + s*v;
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p1 = p - 10*kCarTolerance*v;
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if (solid->Inside(p1) == kOutside) {
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//
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// We are missing an exit point before the next
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// point. Add one.
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//
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curr = points.insert(next, G4GeomTestPoint( p, s, false ) );
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break;
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}
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}
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//
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// Oh oh. Hanging entering point. Delete and complain.
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//
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logger->SolidProblem( solid, "Spurious entering intersection point", p );
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curr = points.erase(curr);
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}
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curr = next + 1;
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} while( curr != points.end() );
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//
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// Double check
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//
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if (points.size()&1)
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logger->SolidProblem( solid,
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"Solid has odd number of intersection points", p0 );
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return;
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}
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//
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// Find intersections either in front or behind the point
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//
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void G4GeomTestSegment::FindSomePoints( G4GeomTestLogger *logger,
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G4bool forward )
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{
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G4double sign = forward ? +1 : -1;
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G4ThreeVector p(p0);
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G4ThreeVector vSearch(sign*v);
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G4double s(0);
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G4bool entering;
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//
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// Look for nearest intersection point in the specified
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// direction and return if there isn't one
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//
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G4double dist;
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switch(solid->Inside(p)) {
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case kInside:
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dist = solid->DistanceToOut(p,vSearch);
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if (dist >= kInfinity) {
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logger->SolidProblem( solid,
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"DistanceToOut(p,v) = kInfinity for point inside", p );
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return;
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}
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s += sign*dist;
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entering = false;
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break;
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case kOutside:
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dist = solid->DistanceToIn(p,vSearch);
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if (dist >= kInfinity) return;
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s += sign*dist;
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entering = true;
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break;
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case kSurface:
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entering = (v.dot(solid->SurfaceNormal(p)) < 0);
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break;
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default:
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logger->SolidProblem( solid,
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"Inside returns illegal enumerated value", p );
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return;
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}
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//
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// Loop
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//
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// nzero = the number of consecutive zeros
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//
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G4int nzero=0;
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for(;;) {
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//
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// Locate point
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//
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p = p0 + s*v;
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if (nzero > 2) {
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//
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// Oops. In a loop. Probably along a spherical or cylindrical surface.
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// Let's give the tool a little help with a push
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//
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G4double push = 1E-6;
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s += sign*push;
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for(;;) {
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p = p0 + s*v;
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EInside inside = solid->Inside(p);
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if (inside == kInside) {
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entering = true;
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break;
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}
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else if (inside == kOutside) {
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entering = false;
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break;
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}
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push = 2*push;
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if (push > 0.1) {
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logger->SolidProblem( solid,
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"Push fails to fix geometry inconsistency", p );
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return;
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}
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s += sign*push;
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}
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}
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else {
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//
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// Record point
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//
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points.push_back( G4GeomTestPoint( p, s, entering==forward ) );
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}
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//
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// Find next intersection
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//
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G4double dist;
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if (entering) {
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dist = solid->DistanceToOut(p,vSearch);
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if (dist >= kInfinity) {
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logger->SolidProblem( solid,
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"DistanceToOut(p,v) = kInfinity for point inside", p );
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return;
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}
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if ( (dist > kCarTolerance)
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&& (solid->Inside(p + (dist*0.999)*vSearch) == kOutside) ) {
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//
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// This shouldn't have happened
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//
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if (solid->Inside(p) == kOutside)
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logger->SolidProblem(solid,
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"Entering point is outside (possible roundoff error)",p);
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else
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logger->SolidProblem(solid,
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"DistanceToOut(p,v) brings trajectory well outside solid",p);
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return;
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}
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entering = false;
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}
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else {
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dist = solid->DistanceToIn(p,vSearch);
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if (dist >= kInfinity) return;
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if ( (dist > kCarTolerance)
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&& (solid->Inside(p + (dist*0.999)*vSearch) == kInside) ) {
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//
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// This shouldn't have happened
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//
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if (solid->Inside(p) == kInside)
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logger->SolidProblem(solid,
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"Exiting point is inside (possible roundoff error)", p);
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else
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logger->SolidProblem(solid,
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"DistanceToIn(p,v) brings trajectory well inside solid", p);
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return;
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}
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entering = true;
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}
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//
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// Update s
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//
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if (dist <= 0) {
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nzero++;
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}
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else {
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nzero=0;
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s += sign*dist;
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}
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}
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}
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