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geant4/source/geometry/management/include/G4VTouchable.hh
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//
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// $Id: G4VTouchable.hh,v 1.9 2006/06/29 18:33:05 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// class G4VTouchable
//
// Class description:
//
// Base class for `touchable' objects capable of maintaining an
// association between parts of the geometrical hierarchy (volumes
// &/or solids) and their resultant transformation.
//
// Utilisation:
// -----------
// A touchable is a geometrical volume (solid) which has a unique
// placement in a detector description. It is an abstract base class which
// can be implemented in a variety of ways. Each way must provide the
// capabilities of obtaining the transformation and solid that is described
// by the touchable.
//
// All G4VTouchable implementations must respond to the two following
// "requests":
//
// 1) GetTranslation and GetRotation that return the components of the
// volume's transformation.
//
// 2) GetSolid that gives the solid of this touchable.
//
//
// Additional capabilities are available from implementations with more
// information. These have a default implementation that causes an exception.
//
// Several capabilities are available from touchables with physical volumes:
//
// 3) GetVolume gives the physical volume.
//
// 4) GetReplicaNumber or GetCopyNumber gives the copy number of the
// physical volume, either if it is replicated or not.
//
// Touchables that store volume hierarchy (history) have the whole stack of
// parent volumes available. Thus it is possible to add a little more state
// in order to extend its functionality. We add a "pointer" to a level and a
// member function to move the level in this stack. Then calling the above
// member functions for another level, the information for that level can be
// retrieved.
//
// The top of the history tree is, by convention, the world volume.
//
// 5) GetHistoryDepth gives the depth of the history tree.
//
// 6) GetReplicaNumber/GetCopyNumber, GetVolume, GetTranslation and
// GetRotation each can be called with a depth argument.
// They return the value of the respective level of the touchable.
//
// 7) MoveUpHistory(num) moves the current pointer inside the touchable
// to point "num" levels up the history tree. Thus, eg, calling
// it with num=1 will cause the internal pointer to move to the mother
// of the current volume.
// NOTE: this method MODIFIES the touchable.
//
// An update method, with different arguments is available, so that the
// information in a touchable can be updated:
//
// 8) UpdateYourself takes a physical volume pointer and can additionally
// take a NavigationHistory.
// History:
// Created: Paul Kent, August 1996
// --------------------------------------------------------------------
#ifndef G4VTOUCHABLE_HH
#define G4VTOUCHABLE_HH
#include "G4Types.hh"
class G4VPhysicalVolume;
class G4VSolid;
class G4NavigationHistory;
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
class G4VTouchable
{
public: // with description
G4VTouchable();
virtual ~G4VTouchable();
// Constructor and destructor.
virtual const G4ThreeVector& GetTranslation(G4int depth=0) const = 0;
virtual const G4RotationMatrix* GetRotation(G4int depth=0) const = 0;
// Accessors for translation and rotation.
virtual G4VPhysicalVolume* GetVolume(G4int depth=0) const;
virtual G4VSolid* GetSolid(G4int depth=0) const;
// Accessors for physical volumes and solid.
virtual G4int GetReplicaNumber(G4int depth=0) const;
inline G4int GetCopyNumber(G4int depth=0) const;
virtual G4int GetHistoryDepth() const;
virtual G4int MoveUpHistory(G4int num_levels=1);
// Methods for touchables with history.
virtual void UpdateYourself(G4VPhysicalVolume* pPhysVol,
const G4NavigationHistory* history=0);
// Update method.
public: // without description
// virtual void ResetLevel();
virtual const G4NavigationHistory* GetHistory() const;
// Should this method be deprecated ? It is used in G4Navigator!
};
#include "G4VTouchable.icc"
#endif