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geant4/source/event/include/G4UserEventAction.hh
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4UserEventAction.hh,v 1.6 2006/06/29 18:09:17 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
//
#ifndef G4UserEventAction_h
#define G4UserEventAction_h 1
class G4EventManager;
class G4Event;
// class description:
//
// This is the base class of one of the user's optional action classes.
// The two methods BeginOfEventAction() and EndOfEventAction() are invoked
// at the beginning and the end of one event processing. These methods are
// invoked by G4EventManager.
// Be aware that BeginOfEventAction() is invoked when a G4Event object is
// sent to G4EventManager. Thus the primary vertexes/particles have already
// been made by the primary generator. In case the user wants to do something
// before generating primaries (i.e., store random number status), do it in
// the G4VUserPrimaryGeneratorAction concrete class.
//
class G4UserEventAction
{
public:
G4UserEventAction() {;}
virtual ~G4UserEventAction() {;}
inline void SetEventManager(G4EventManager* value)
{ fpEventManager = value; }
public: // with description
virtual void BeginOfEventAction(const G4Event* anEvent);
virtual void EndOfEventAction(const G4Event* anEvent);
// Two virtual method the user can override.
protected:
G4EventManager* fpEventManager;
};
#endif