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geant4/examples/extended/geometry/olap/src/RandomDetector.cc
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// $Id: RandomDetector.cc,v 1.5 2006/06/29 17:23:16 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
//
// --------------------------------------------------------------
// RandomDetector
//
// Author: Martin Liendl - Martin.Liendl@cern.ch
//
// --------------------------------------------------------------
//
#include "globals.hh"
#include "Randomize.hh"
#include "G4PVPlacement.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4Material.hh"
#include "RandomDetector.hh"
//RandomDetector::RandomDetector(G4int levels, G4int perLevel, G4double prop)
RandomDetector::RandomDetector(G4double prop)
: levels_(0),
perLevel_(0),
overlapProp_(prop),
worldDim_(10.*m)
{
}
RandomDetector::~RandomDetector()
{
}
G4VPhysicalVolume * RandomDetector::Construct()
{
// Material: only one for all volumes ...
G4double density = 1.390*g/cm3;
G4double a = 39.95*g/mole;
G4Material* lAr = new G4Material("liquidArgon", 18., a, density);
// world volume
G4double halfDim = worldDim_/2.;
G4Box * aWorldBox = new G4Box("WorldBox", halfDim, halfDim, halfDim);
G4LogicalVolume * aWorldLV = new G4LogicalVolume(aWorldBox, lAr, "WorldLV");
// 2 daughters, overlapping with prop. p (protruding parent or each other)
// G4double outer = sqrt(3.*halfDim*halfDim);
G4double inner = halfDim;
G4double childDim = halfDim/3.;
G4double childRad = std::sqrt(3.*childDim*childDim);
G4Box * aChildBox = new G4Box("ChildBox", childDim, childDim, childDim);
G4LogicalVolume * child1 = new G4LogicalVolume(aChildBox, lAr, "Child_1_LV");
G4LogicalVolume * child2 = new G4LogicalVolume(aChildBox, lAr, "Child_2_LV");
G4bool parentOverlap = G4UniformRand() < overlapProp_ ? true : false;
G4bool childOverlap = G4UniformRand() < overlapProp_ ? true : false;
G4ThreeVector ax1(1.,1.,1.);
G4RotationMatrix * rm1 = new G4RotationMatrix(ax1,30.*deg);
G4ThreeVector ax2(0.2,-1.,0.45);
G4RotationMatrix * rm2 = new G4RotationMatrix(ax2,70.*deg);
G4double t1 = G4UniformRand()*180.*deg;
G4double p1 = G4UniformRand()*360.*deg;
G4double t2 = G4UniformRand()*180.*deg;
G4double p2 = G4UniformRand()*360.*deg;
G4double r1, r2;
if (parentOverlap)
{
r1 = inner - childRad/3.;
}
else
{
r1 = inner - childRad - childRad/5.;
}
r2 = inner - childRad - childRad/5.;
if (childOverlap)
{
t2 = t1;
p2 = p1;
}
G4ThreeVector tr1( r1*std::cos(p1)*std::sin(t1), r1*std::sin(p1)*std::sin(t1), r1*std::cos(t1));
G4ThreeVector tr2( r2*std::cos(p2)*std::sin(t2), r2*std::sin(p2)*std::sin(t2), r2*std::cos(t2));
new G4PVPlacement(rm1,tr1,child1,"Child_1",aWorldLV,false,1);
new G4PVPlacement(rm2,tr2,child2,"Child_2",aWorldLV,false,2);
return new G4PVPlacement(0,G4ThreeVector(),aWorldLV,"Random",0,false,1);
}