222 lines
6.6 KiB
C++
222 lines
6.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: B02ImportanceDetectorConstruction.cc,v 1.9 2006/06/29 16:34:48 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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#include "globals.hh"
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#include <sstream>
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#include "B02ImportanceDetectorConstruction.hh"
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#include "G4Material.hh"
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#include "G4Tubs.hh"
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#include "G4LogicalVolume.hh"
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#include "G4ThreeVector.hh"
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#include "G4PVPlacement.hh"
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B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction()
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{
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Construct();
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}
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B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
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{;}
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void B02ImportanceDetectorConstruction::Construct()
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{
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G4String name("none");
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G4double density(universe_mean_density), temperature(0), pressure(0);
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name = "Galactic";
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density = universe_mean_density; //from PhysicalConstants.h
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pressure = 3.e-18*pascal;
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temperature = 2.73*kelvin;
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G4cout << density << " " << kStateGas << G4endl;
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G4Material *Galactic =
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new G4Material(name, 1., 1.01*g/mole, density,
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kStateGas,temperature,pressure);
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//////////////////////////////////
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// parallel world cylinder volume
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//////////////////////////////////
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// parallel world solid larger than in the mass geometry
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G4double innerRadiusCylinder = 0*cm;
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G4double outerRadiusCylinder = 110*cm;
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G4double hightCylinder = 110*cm;
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G4double startAngleCylinder = 0*deg;
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G4double spanningAngleCylinder = 360*deg;
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G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
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innerRadiusCylinder,
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outerRadiusCylinder,
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hightCylinder,
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startAngleCylinder,
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spanningAngleCylinder);
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// logical world
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G4LogicalVolume *worldCylinder_log =
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new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
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name = "parallelWorld";
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fWorldVolume = new
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G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log,
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name, 0, false, 0);
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fPVolumeStore.AddPVolume(G4GeometryCell(*fWorldVolume, 0));
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// creating 18 slobs of 10 cm thicknes
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G4double innerRadiusShield = 0*cm;
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G4double outerRadiusShield = 100*cm;
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G4double hightShield = 5*cm;
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G4double startAngleShield = 0*deg;
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G4double spanningAngleShield = 360*deg;
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G4Tubs *aShield = new G4Tubs("aShield",
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innerRadiusShield,
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outerRadiusShield,
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hightShield,
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startAngleShield,
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spanningAngleShield);
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// logical parallel cells
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G4LogicalVolume *aShield_log =
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new G4LogicalVolume(aShield, Galactic, "aShield_log");
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// physical parallel cells
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G4int i = 1;
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G4double startz = -85*cm;
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for (i=1; i<=18; ++i) {
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name = GetCellName(i);
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G4double pos_x = 0*cm;
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G4double pos_y = 0*cm;
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G4double pos_z = startz + (i-1) * (2*hightShield);
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G4VPhysicalVolume *pvol =
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new G4PVPlacement(0,
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G4ThreeVector(pos_x, pos_y, pos_z),
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aShield_log,
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name,
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worldCylinder_log,
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false,
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0);
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G4GeometryCell cell(*pvol, 0);
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fPVolumeStore.AddPVolume(cell);
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}
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// filling the rest of the world volumr behind the concrete with
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// another slob which should get the same importance value as the
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// last slob
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innerRadiusShield = 0*cm;
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outerRadiusShield = 110*cm;
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hightShield = 10*cm;
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startAngleShield = 0*deg;
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spanningAngleShield = 360*deg;
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G4Tubs *aRest = new G4Tubs("Rest",
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innerRadiusShield,
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outerRadiusShield,
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hightShield,
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startAngleShield,
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spanningAngleShield);
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G4LogicalVolume *aRest_log =
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new G4LogicalVolume(aRest, Galactic, "aRest_log");
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name = GetCellName(19);
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G4double pos_x = 0*cm;
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G4double pos_y = 0*cm;
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G4double pos_z = 100*cm;
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G4VPhysicalVolume *pvol =
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new G4PVPlacement(0,
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G4ThreeVector(pos_x, pos_y, pos_z),
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aRest_log,
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name,
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worldCylinder_log,
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false,
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0);
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G4GeometryCell cell(*pvol, 0);
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fPVolumeStore.AddPVolume(cell);
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}
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const G4VPhysicalVolume &B02ImportanceDetectorConstruction::
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GetPhysicalVolumeByName(const G4String& name) const {
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return *fPVolumeStore.GetPVolume(name);
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}
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G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
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G4String names(fPVolumeStore.GetPNames());
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return names;
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}
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G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) {
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std::ostringstream os;
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os << "cell_";
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if (i<10) {
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os << "0";
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}
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os << i;
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G4String name = os.str();
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return name;
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}
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G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){
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G4String name(GetCellName(i));
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const G4VPhysicalVolume *p=0;
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p = fPVolumeStore.GetPVolume(name);
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if (p) {
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return G4GeometryCell(*p,0);
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}
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else {
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G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl;
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return G4GeometryCell(*fWorldVolume,-2);
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}
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}
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G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolume() const{
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return *fWorldVolume;
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}
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