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geant4/examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc
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//
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// $Id: B02ImportanceDetectorConstruction.cc,v 1.9 2006/06/29 16:34:48 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
#include "globals.hh"
#include <sstream>
#include "B02ImportanceDetectorConstruction.hh"
#include "G4Material.hh"
#include "G4Tubs.hh"
#include "G4LogicalVolume.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction()
{
Construct();
}
B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
{;}
void B02ImportanceDetectorConstruction::Construct()
{
G4String name("none");
G4double density(universe_mean_density), temperature(0), pressure(0);
name = "Galactic";
density = universe_mean_density; //from PhysicalConstants.h
pressure = 3.e-18*pascal;
temperature = 2.73*kelvin;
G4cout << density << " " << kStateGas << G4endl;
G4Material *Galactic =
new G4Material(name, 1., 1.01*g/mole, density,
kStateGas,temperature,pressure);
//////////////////////////////////
// parallel world cylinder volume
//////////////////////////////////
// parallel world solid larger than in the mass geometry
G4double innerRadiusCylinder = 0*cm;
G4double outerRadiusCylinder = 110*cm;
G4double hightCylinder = 110*cm;
G4double startAngleCylinder = 0*deg;
G4double spanningAngleCylinder = 360*deg;
G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
innerRadiusCylinder,
outerRadiusCylinder,
hightCylinder,
startAngleCylinder,
spanningAngleCylinder);
// logical world
G4LogicalVolume *worldCylinder_log =
new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
name = "parallelWorld";
fWorldVolume = new
G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log,
name, 0, false, 0);
fPVolumeStore.AddPVolume(G4GeometryCell(*fWorldVolume, 0));
// creating 18 slobs of 10 cm thicknes
G4double innerRadiusShield = 0*cm;
G4double outerRadiusShield = 100*cm;
G4double hightShield = 5*cm;
G4double startAngleShield = 0*deg;
G4double spanningAngleShield = 360*deg;
G4Tubs *aShield = new G4Tubs("aShield",
innerRadiusShield,
outerRadiusShield,
hightShield,
startAngleShield,
spanningAngleShield);
// logical parallel cells
G4LogicalVolume *aShield_log =
new G4LogicalVolume(aShield, Galactic, "aShield_log");
// physical parallel cells
G4int i = 1;
G4double startz = -85*cm;
for (i=1; i<=18; ++i) {
name = GetCellName(i);
G4double pos_x = 0*cm;
G4double pos_y = 0*cm;
G4double pos_z = startz + (i-1) * (2*hightShield);
G4VPhysicalVolume *pvol =
new G4PVPlacement(0,
G4ThreeVector(pos_x, pos_y, pos_z),
aShield_log,
name,
worldCylinder_log,
false,
0);
G4GeometryCell cell(*pvol, 0);
fPVolumeStore.AddPVolume(cell);
}
// filling the rest of the world volumr behind the concrete with
// another slob which should get the same importance value as the
// last slob
innerRadiusShield = 0*cm;
outerRadiusShield = 110*cm;
hightShield = 10*cm;
startAngleShield = 0*deg;
spanningAngleShield = 360*deg;
G4Tubs *aRest = new G4Tubs("Rest",
innerRadiusShield,
outerRadiusShield,
hightShield,
startAngleShield,
spanningAngleShield);
G4LogicalVolume *aRest_log =
new G4LogicalVolume(aRest, Galactic, "aRest_log");
name = GetCellName(19);
G4double pos_x = 0*cm;
G4double pos_y = 0*cm;
G4double pos_z = 100*cm;
G4VPhysicalVolume *pvol =
new G4PVPlacement(0,
G4ThreeVector(pos_x, pos_y, pos_z),
aRest_log,
name,
worldCylinder_log,
false,
0);
G4GeometryCell cell(*pvol, 0);
fPVolumeStore.AddPVolume(cell);
}
const G4VPhysicalVolume &B02ImportanceDetectorConstruction::
GetPhysicalVolumeByName(const G4String& name) const {
return *fPVolumeStore.GetPVolume(name);
}
G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
G4String names(fPVolumeStore.GetPNames());
return names;
}
G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) {
std::ostringstream os;
os << "cell_";
if (i<10) {
os << "0";
}
os << i;
G4String name = os.str();
return name;
}
G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){
G4String name(GetCellName(i));
const G4VPhysicalVolume *p=0;
p = fPVolumeStore.GetPVolume(name);
if (p) {
return G4GeometryCell(*p,0);
}
else {
G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl;
return G4GeometryCell(*fWorldVolume,-2);
}
}
G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolume() const{
return *fWorldVolume;
}