161 lines
5.0 KiB
C++
161 lines
5.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: TiaraVisEventAction.cc,v 1.4 2006/06/29 15:45:52 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "TiaraVisEventAction.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "G4HCofThisEvent.hh"
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#include "G4TrajectoryContainer.hh"
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#include "G4Trajectory.hh"
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#include "G4VVisManager.hh"
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#include "G4SDManager.hh"
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#include "G4UImanager.hh"
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#include "G4ios.hh"
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#include "G4UnitsTable.hh"
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#include "G4Polyline.hh"
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#include "G4Colour.hh"
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#include "G4VisAttributes.hh"
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#include "TiaraCellScorerStore.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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TiaraVisEventAction::TiaraVisEventAction():
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fScorerStore(0)
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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TiaraVisEventAction::~TiaraVisEventAction()
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{
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}
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void TiaraVisEventAction::Clear() {
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}
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void TiaraVisEventAction::BeginOfEventAction(const G4Event* )
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void TiaraVisEventAction::
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SetScorerStore(TiaraCellScorerStore *scorerStore){
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fScorerStore = scorerStore;
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}
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void TiaraVisEventAction::EndOfEventAction(const G4Event* evt)
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{
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if (fScorerStore) {
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fScorerStore->EndOfEventAction();
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}
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if (G4VVisManager::GetConcreteInstance()) {
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G4TrajectoryContainer* trajectoryContainer(0);
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trajectoryContainer = evt->GetTrajectoryContainer();
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G4int n_trajectories = 0;
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if (trajectoryContainer) {
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n_trajectories = trajectoryContainer->entries();
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}
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for (G4int i=0; i<n_trajectories; i++) {
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G4Trajectory* trj = 0;
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trj = dynamic_cast<G4Trajectory*>((*trajectoryContainer)[i]);
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if (trj) {
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G4bool charged(false);
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charged = std::fabs(trj->GetCharge()) > 0;
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DrawTrajectory(*trj);
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}
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else {
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G4cerr << " TiaraVisEventAction::EndOfEventAction: failed to dynamic cast to G4Trajectory!" << G4endl;
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}
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}
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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///////////////////////////////////////////////
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void TiaraVisEventAction::DrawTrajectory(G4Trajectory &trj) const
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///////////////////////////////////////////////
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{
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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G4ThreeVector pos;
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G4ParticleDefinition* pdf = trj.GetParticleDefinition();
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G4String ParticleName(pdf->GetParticleName());
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G4double PDGCharge(pdf->GetPDGCharge());
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G4Polyline pPolyline;
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for (int i = 0; i < trj.GetPointEntries() ; i++) {
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G4VTrajectoryPoint* trjPoint = trj.GetPoint(i);
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pos = trjPoint->GetPosition();
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pPolyline.push_back( pos );
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}
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G4Colour colour;
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if (ParticleName == "proton") {
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colour = G4Colour(1,0,1); // magenta
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}
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else if (ParticleName == "neutron") {
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colour = G4Colour(0,1,1); // cyan
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}
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else if (ParticleName == "gamma") {
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colour = G4Colour(1,1,0); // yellow
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}
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else {
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if(PDGCharge<0.)
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colour = G4Colour(1.,0.,0.); // red
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else if(PDGCharge>0.)
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colour = G4Colour(0.,0.,1.); // blue
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else
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colour = G4Colour(0.,1.,0.); // green
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}
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G4VisAttributes attribs(colour);
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pPolyline.SetVisAttributes(attribs);
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if(pVVisManager) {
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pVVisManager->Draw(pPolyline);
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}
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}
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