138 lines
5.0 KiB
C++
138 lines
5.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: MyDetectorConstruction.cc,v 1.3 2006/06/29 15:28:11 gunter Exp $
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// $Name: geant4-08-01 $
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// ====================================================================
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// MyDetectorConstruction.cc
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//
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// 2005 Q
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// ====================================================================
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#include "MyDetectorConstruction.hh"
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#include "G4Material.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4VisAttributes.hh"
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// ====================================================================
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//
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// class description
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//
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// ====================================================================
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////////////////////////////////////////////////
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MyDetectorConstruction::MyDetectorConstruction()
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: scoreVoxel(0)
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////////////////////////////////////////////////
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{
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}
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/////////////////////////////////////////////////
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MyDetectorConstruction::~MyDetectorConstruction()
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/////////////////////////////////////////////////
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{
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}
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//////////////////////////////////////////////////////
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G4VPhysicalVolume* MyDetectorConstruction::Construct()
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//////////////////////////////////////////////////////
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{
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G4Material* mate;
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G4VisAttributes* va;
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// ==============================================================
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// world volume
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// ==============================================================
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G4Box* areaSolid= new G4Box("area", 25.*cm, 25.*cm, 1.1*m);
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G4Material* vacuum= G4Material::GetMaterial("Vacuum");
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G4LogicalVolume* areaLV= new G4LogicalVolume(areaSolid, vacuum, "area");
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G4PVPlacement* area= new G4PVPlacement(0, G4ThreeVector(), "area",
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areaLV, 0, false, 0);
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// vis. attributes
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va= new G4VisAttributes(G4Color(1.,1.,1.));
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va-> SetVisibility(false);
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areaLV-> SetVisAttributes(va);
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// ==============================================================
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// phantom
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// ==============================================================
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// water phantom
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const double dxyphantom= 40.*cm;
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const double dzphantom= 50.*cm;
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G4Box* sphantom= new G4Box("phantom",
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dxyphantom/2., dxyphantom/2., dzphantom/2.);
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G4Material* water= G4Material::GetMaterial("Water");
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G4LogicalVolume* lphantom= new G4LogicalVolume(sphantom,
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water, "phantom");
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G4PVPlacement* phantom= new G4PVPlacement(0,
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G4ThreeVector(0.,0., dzphantom/2.),
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lphantom, "phantom",
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areaLV, false, 0);
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va= new G4VisAttributes(G4Color(0.,0.1,0.8));
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lphantom-> SetVisAttributes(va);
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// score voxels
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const G4double dvoxel= 2.*mm;
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const G4double dvoxel_y= 20.*mm;
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G4Box* svoxel= new G4Box("voxel", dvoxel/2., dvoxel_y/2., dvoxel/2.);
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scoreVoxel= new G4LogicalVolume(svoxel, water, "voxel");
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va= new G4VisAttributes(G4Color(0.,0.8,0.8));
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va-> SetVisibility(false);
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scoreVoxel-> SetVisAttributes(va);
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G4int ix, iz;
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G4int index=0;
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for (iz=0; iz<200; iz++) {
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for (ix=-40; ix<=40; ix++) {
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G4double x0= ix*dvoxel;
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G4double z0= -dzphantom/2.+(iz+0.5)*dvoxel;
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G4PVPlacement* pvoxel= new
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G4PVPlacement(0, G4ThreeVector(x0, 0., z0),
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scoreVoxel, "voxel", lphantom,
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false, index);
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index++;
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}
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}
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return area;
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}
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/////////////////////////////////////////////////////////////////////////
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void MyDetectorConstruction::SetSDtoScoreVoxel(G4VSensitiveDetector* asd)
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/////////////////////////////////////////////////////////////////////////
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{
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if(scoreVoxel) {
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scoreVoxel-> SetSensitiveDetector(asd);
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}
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}
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