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geant4/environments/MOMO/MomoHome/include/MomoVisManager.hh
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// 1998 Dec 10, updated for geant4.0.0, Hajime Yoshida
//
//
//
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// Example Visualization Manager implementing virtual function
// RegisterGraphicsSystems. Exploits C-pre-processor variables
// G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if
// environment variables of the same name are set.
// So all you have to do is set environment variables and compile and
// instantiate this in your main().
// Alternatively, you can implement an empty function here and just
// register the systems you want in your main(), e.g.:
// G4VisManager* myVisManager = new MyVisManager;
// myVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem);
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#ifndef MomoVisManager_h
#define MomoVisManager_h 1
#include "G4VisManager.hh"
class MomoVisManager: public G4VisManager {
public:
MomoVisManager ();
private:
void RegisterGraphicsSystems ();
};
#endif