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geant4/source/processes/biasing/importance/include/G4ImportanceProcess.hh
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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
// G4ImportanceProcess
//
// Class description:
//
// Used internally by importance sampling in the "mass" geometry.
// This process is a forced post step process. It will apply
// importance sampling if the particle crosses a boundary in the
// "mass" geometry.
// Author: Michael Dressel, 2002
// --------------------------------------------------------------------
#ifndef G4ImportanceProcess_hh
#define G4ImportanceProcess_hh 1
#include "G4VProcess.hh"
#include "G4VTrackTerminator.hh"
#include "G4VTouchable.hh"
class G4SamplingPostStepAction;
class G4VImportanceAlgorithm;
class G4VIStore;
class G4Step;
class G4Navigator;
class G4TransportationManager;
class G4PathFinder;
#include "G4FieldTrack.hh"
#include "G4TouchableHandle.hh"
#include "G4MultiNavigator.hh" // For ELimited enum
class G4ImportanceProcess : public G4VProcess, public G4VTrackTerminator
{
public:
G4ImportanceProcess(const G4VImportanceAlgorithm &aImportanceAlgorithm,
const G4VIStore &aIstore,
const G4VTrackTerminator *TrackTerminator,
const G4String &aName = "ImportanceProcess",
G4bool para = false);
// creates a G4ParticleChange
virtual ~G4ImportanceProcess();
// delete the G4ParticleChange
G4ImportanceProcess(const G4ImportanceProcess &) = delete;
G4ImportanceProcess &operator=(const G4ImportanceProcess &) = delete;
//--------------------------------------------------------------
// Set Parallel World
//--------------------------------------------------------------
void SetParallelWorld(const G4String& parallelWorldName);
//--------------------------------------------------------------
// Process interface
//--------------------------------------------------------------
void StartTracking(G4Track*);
virtual G4double
PostStepGetPhysicalInteractionLength(const G4Track& aTrack,
G4double previousStepSize,
G4ForceCondition* condition);
// make process beeing forced
virtual G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
// manage the importance sampling in the "mass" geometry
virtual void KillTrack() const;
// used in case no scoring process follows that does the killing
virtual const G4String& GetName() const;
// no operation in AtRestDoIt and AlongStepDoIt
virtual G4double
AlongStepGetPhysicalInteractionLength(const G4Track&,
G4double ,
G4double ,
G4double& ,
G4GPILSelection*);
virtual G4double
AtRestGetPhysicalInteractionLength(const G4Track& ,
G4ForceCondition*);
virtual G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&);
virtual G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&);
private:
void CopyStep(const G4Step& step);
G4Step* fGhostStep = nullptr;
G4StepPoint* fGhostPreStepPoint = nullptr;
G4StepPoint* fGhostPostStepPoint = nullptr;
G4ParticleChange* fParticleChange = nullptr;
const G4VImportanceAlgorithm &fImportanceAlgorithm;
const G4VIStore& fIStore;
G4SamplingPostStepAction* fPostStepAction = nullptr;
G4TransportationManager* fTransportationManager = nullptr;
G4PathFinder* fPathFinder = nullptr;
// -------------------------------
// Navigation in the Ghost World:
// -------------------------------
G4String fGhostWorldName = "NoParallelWorld";
G4VPhysicalVolume* fGhostWorld = nullptr;
G4Navigator* fGhostNavigator = nullptr;
G4int fNavigatorID = -1;
G4TouchableHandle fOldGhostTouchable;
G4TouchableHandle fNewGhostTouchable;
G4FieldTrack fFieldTrack = '0';
G4double fGhostSafety = -1;
G4bool fOnBoundary = false;
G4bool fParaflag = false;
G4FieldTrack fEndTrack = '0';
ELimited feLimited = kDoNot;
};
#endif