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geant4/source/visualization/OpenInventor/include/G4OpenInventorSceneHandler.icc
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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// ********************************************************************
//
//
// $Id: G4OpenInventorSceneHandler.icc,v 1.4 2001/07/11 10:08:59 gunter Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
//
// J Kallenbach 27th Aug 1996
// OpenInventor scene - creates OpenInventor Display lists.
// 26th January 1998 - added base class callbacks. John Allison.
inline G4int G4OpenInventorSceneHandler::GetSceneCount () {
return fSceneCount;
}
inline void G4OpenInventorSceneHandler::AddThis (const G4Sphere& sphere) {
G4VSceneHandler::AddThis (sphere);
}
inline void G4OpenInventorSceneHandler::AddThis (const G4Para& para) {
G4VSceneHandler::AddThis (para);
}
inline void G4OpenInventorSceneHandler::AddThis (const G4Torus& torus) {
G4VSceneHandler::AddThis (torus);
}
inline void G4OpenInventorSceneHandler::AddThis (const G4Polycone& polycone) {
G4VSceneHandler::AddThis (polycone);
}
inline void G4OpenInventorSceneHandler::AddThis (const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddThis (polyhedra);
}
inline void G4OpenInventorSceneHandler::AddThis (const G4VSolid& vsolid) {
G4VSceneHandler::AddThis (vsolid);
}
inline void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
G4VSceneHandler::AddPrimitive (polymarker);
}