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geant4/source/visualization/OpenGL/include/G4OpenGLXViewer.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLXViewer.hh,v 1.18 2003/09/22 10:37:50 johna Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
//
// Andrew Walkden 7th February 1997
// G4OpenGLXViewer : Class to provide XWindows specific
// functionality for OpenGL in GEANT4
#ifdef G4VIS_BUILD_OPENGLX_DRIVER
#ifndef G4OPENGLXVIEWER_HH
#define G4OPENGLXVIEWER_HH
#include "G4VViewer.hh"
#include "G4OpenGLSceneHandler.hh"
#include "globals.hh"
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#include <X11/Xmu/StdCmap.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
class G4OpenGLSceneHandler;
class G4OpenGLXViewer: virtual public G4OpenGLViewer {
public:
G4OpenGLXViewer (G4OpenGLSceneHandler& scene);
virtual ~G4OpenGLXViewer ();
void SetView ();
void ShowView ();
void FinishView ();
void print();
protected:
void GetXConnection ();
void CreateGLXContext (XVisualInfo* vi);
virtual void CreateMainWindow ();
static int snglBuf_RGBA[10];
static int dblBuf_RGBA[11];
char print_string[50];
G4bool print_colour,
vectored_ps;
//////////////////////////////Vectored PostScript production functions//////////////////////////////
void printBuffer(GLint, GLfloat*);
GLfloat* spewPrimitiveEPS (FILE*, GLfloat*);
void spewSortedFeedback (FILE*, GLint, GLfloat*);
void spewWireframeEPS (FILE*, GLint, GLfloat*, const char*);
void print3DcolorVertex(GLint, GLint*, GLfloat*);
G4float pointSize;
//////////////////////////////Pixmap (screen dump) production functions//////////////////////////////
GLubyte* grabPixels (int inColor,
unsigned int width,
unsigned int height);
int generateEPS (char* filnam,
int inColour,
unsigned int width,
unsigned int height);
GLXContext create_GL_print_context (XVisualInfo*& pvi, G4bool& db);
XWindowAttributes xwa;
Display *dpy;
static XVisualInfo *vi_single_buffer;
static XVisualInfo *vi_double_buffer;
XVisualInfo *vi_immediate,
*vi_stored,
*vi;
Colormap cmap;
XSetWindowAttributes swa;
GLXDrawable win;
GLXContext cx;
XEvent event;
G4int *attributeList,
errorBase,
eventBase,
major,
minor,
x_origin,
y_origin;
XSizeHints *norm_hints;
XWMHints *wm_hints;
XClassHint *class_hints;
Pixmap icon_pixmap;
XSizeHints *size_hints;
G4int WinSize_x,
WinSize_y;
Atom Xatom;
XTextProperty windowName,
iconName;
char charViewName [100];
private:
G4OpenGLXViewer (const G4OpenGLXViewer&);
G4OpenGLXViewer& operator = (const G4OpenGLXViewer&);
};
typedef struct G4OpenGLXViewerFeedback3Dcolor {
GLfloat x;
GLfloat y;
GLfloat z;
GLfloat red;
GLfloat green;
GLfloat blue;
GLfloat alpha;
} Feedback3Dcolor;
#endif
#endif