441 lines
17 KiB
C++
441 lines
17 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara (May 1998)
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// Modif (30 June 1998) by V. Lara:
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// -Modified the Transform method for use G4ParticleTable and
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// therefore G4IonTable. It makes possible to convert all kind
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// of fragments (G4Fragment) produced in deexcitation to
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// G4DynamicParticle
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// -It uses default algorithms for:
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// Evaporation: G4StatEvaporation
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// MultiFragmentation: G4DummyMF (a dummy one)
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// Fermi Breakup model: G4StatFermiBreakUp
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#include "G4ExcitationHandler.hh"
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#include <list>
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//#define debugphoton
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G4ExcitationHandler::G4ExcitationHandler():
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maxZForFermiBreakUp(1),maxAForFermiBreakUp(1),minEForMultiFrag(4.0*GeV),
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MyOwnEvaporationClass(true), MyOwnMultiFragmentationClass(true),MyOwnFermiBreakUpClass(true),
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MyOwnPhotonEvaporationClass(true)
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{
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theTableOfParticles = G4ParticleTable::GetParticleTable();
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theEvaporation = new G4Evaporation;
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theMultiFragmentation = new G4StatMF;
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theFermiModel = new G4FermiBreakUp;
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thePhotonEvaporation = new G4PhotonEvaporation;
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}
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G4ExcitationHandler::G4ExcitationHandler(const G4ExcitationHandler &)
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{
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throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::copy_constructor: is meant to not be accessable! ");
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}
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G4ExcitationHandler::~G4ExcitationHandler()
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{
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if (MyOwnEvaporationClass) delete theEvaporation;
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if (MyOwnMultiFragmentationClass) delete theMultiFragmentation;
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if (MyOwnFermiBreakUpClass) delete theFermiModel;
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if (MyOwnPhotonEvaporationClass) delete thePhotonEvaporation;
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}
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const G4ExcitationHandler & G4ExcitationHandler::operator=(const G4ExcitationHandler &)
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{
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throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator=: is meant to not be accessable! ");
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return *this;
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}
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G4bool G4ExcitationHandler::operator==(const G4ExcitationHandler &) const
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{
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throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator==: is meant to not be accessable! ");
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return false;
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}
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G4bool G4ExcitationHandler::operator!=(const G4ExcitationHandler &) const
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{
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throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator!=: is meant to not be accessable! ");
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return true;
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}
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G4ReactionProductVector * G4ExcitationHandler::BreakItUp(const G4Fragment &theInitialState) const
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{
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G4FragmentVector * theResult = 0;
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G4double exEnergy = theInitialState.GetExcitationEnergy();
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G4double A = theInitialState.GetA();
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G4int Z = static_cast<G4int>(theInitialState.GetZ());
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G4FragmentVector* theTempResult = 0;
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G4Fragment theExcitedNucleus;
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// Test applicability
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if (A > 4)
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{
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// Initial State De-Excitation
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if(A<GetMaxA()&&Z<GetMaxZ())
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// && exEnergy>G4NucleiPropertiesTable::GetBindingEnergy(Z,A)) {
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{
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theResult = theFermiModel->BreakItUp(theInitialState);
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}
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else if (exEnergy>GetMinE()*A)
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{
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theResult = theMultiFragmentation->BreakItUp(theInitialState);
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}
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else
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{
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theResult = theEvaporation->BreakItUp(theInitialState);
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}
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// De-Excitation loop
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// ------------------
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// Check if there are excited fragments
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std::list<G4Fragment*> theResultList;
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G4FragmentVector::iterator j;
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std::list<G4Fragment*>::iterator i;
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for (j = theResult->begin(); j != theResult->end();j++)
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{
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theResultList.push_back(*j);
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}
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theResult->clear();
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for (i = theResultList.begin(); i != theResultList.end(); i++)
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{
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exEnergy = (*i)->GetExcitationEnergy();
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if (exEnergy > 0.0)
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{
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A = (*i)->GetA();
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Z = static_cast<G4int>((*i)->GetZ());
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theExcitedNucleus = *(*i);
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// try to de-excite this fragment
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if( A < GetMaxA() && Z < GetMaxZ() )
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// && exEnergy>G4NucleiPropertiesTable::GetBindingEnergy(Z,A))
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{
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// Fermi Breakup
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theTempResult = theFermiModel->BreakItUp(theExcitedNucleus);
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if (theTempResult->size() == 1)
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{
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std::for_each(theTempResult->begin(),theTempResult->end(),DeleteFragment());
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delete theTempResult;
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}
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theTempResult = theEvaporation->BreakItUp(theExcitedNucleus);
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}
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else
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{
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// Evaporation
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theTempResult = theEvaporation->BreakItUp(theExcitedNucleus);
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}
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// The Nucleus has been fragmented?
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if (theTempResult->size() > 1)
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// If so :
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{
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// Remove excited fragment from the result
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// delete theResult->removeAt(i--);
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delete (*i);
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i = theResultList.erase(i);
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// and add theTempResult elements to theResult
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for (G4FragmentVector::reverse_iterator ri = theTempResult->rbegin();
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ri != theTempResult->rend(); ++ri)
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{
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theResultList.push_back(*ri);
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}
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delete theTempResult;
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}
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else
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// If not :
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{
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// it doesn't matter, we Follow with the next fragment but
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// I have to clean up
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std::for_each(theTempResult->begin(),theTempResult->end(),DeleteFragment());
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delete theTempResult;
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}
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}
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}
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for (i = theResultList.begin(); i != theResultList.end(); i++)
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{
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theResult->push_back(*i);
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}
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theResultList.clear();
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}
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else // if A > 4
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{
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theResult = new G4FragmentVector();
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theResult->push_back(new G4Fragment(theInitialState));
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}
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// Now we try to deexcite by means of PhotonEvaporation those fragments
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// which are excited.
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theTempResult = 0;
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std::list<G4Fragment*> theResultList;
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std::list<G4Fragment*>::iterator j;
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G4FragmentVector::iterator i;
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for (i = theResult->begin(); i != theResult->end();i++)
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{
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theResultList.push_back(*i);
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}
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theResult->clear();
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for (j = theResultList.begin(); j != theResultList.end(); j++)
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{
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if ((*j)->GetA() > 1 && (*j)->GetExcitationEnergy() > 0.1*eV)
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{
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theExcitedNucleus = *(*j);
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theTempResult = thePhotonEvaporation->BreakItUp(theExcitedNucleus);
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// If Gamma Evaporation has succeed then
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if (theTempResult->size() > 1)
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{
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// Remove excited fragment from the result
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delete (*j);
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theResultList.erase(j--);
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// and add theTempResult elements to theResult
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for (G4FragmentVector::reverse_iterator ri = theTempResult->rbegin();
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ri != theTempResult->rend(); ++ri)
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{
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#ifdef PRECOMPOUND_TEST
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if ((*ri)->GetA() == 0)
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(*ri)->SetCreatorModel(G4String("G4PhotonEvaporation"));
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else
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(*ri)->SetCreatorModel(G4String("ResidualNucleus"));
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#endif
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theResultList.push_back(*ri);
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}
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delete theTempResult;
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}
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// In other case, just clean theTempResult and continue
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else
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{
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std::for_each(theTempResult->begin(), theTempResult->end(), DeleteFragment());
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delete theTempResult;
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#ifdef debugphoton
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G4cout << "G4ExcitationHandler: Gamma Evaporation could not deexcite the nucleus: \n"
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<< "-----------------------------------------------------------------------\n"
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<< theExcitedNucleus << '\n'
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<< "-----------------------------------------------------------------------\n";
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#endif
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G4double GammaEnergy = (*j)->GetExcitationEnergy();
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G4double cosTheta = 1. - 2. * G4UniformRand();
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G4double sinTheta = sqrt(1. - cosTheta * cosTheta);
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G4double phi = twopi * G4UniformRand();
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G4ThreeVector GammaP(GammaEnergy * sinTheta * cos(phi),
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GammaEnergy * sinTheta * sin(phi),
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GammaEnergy * cosTheta );
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G4LorentzVector Gamma4P(GammaP,GammaEnergy);
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G4Fragment * theHandlerPhoton = new G4Fragment(Gamma4P,G4Gamma::GammaDefinition());
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G4double Mass = (*j)->GetGroundStateMass();
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G4ThreeVector ResidualP((*j)->GetMomentum().vect() - GammaP);
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G4double ResidualE = sqrt(ResidualP*ResidualP + Mass*Mass);
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G4LorentzVector Residual4P(ResidualP,ResidualE);
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(*j)->SetMomentum(Residual4P);
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#ifdef PRECOMPOUND_TEST
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theHandlerPhoton->SetCreatorModel("G4ExcitationHandler");
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#endif
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theResultList.push_back( theHandlerPhoton );
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#ifdef debugphoton
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G4cout << "Emmited photon:\n"
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<< theResultList.back() << '\n'
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<< "Residual nucleus after photon emission:\n"
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<< *(*j) << '\n'
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<< "-----------------------------------------------------------------------\n";
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#endif
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}
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}
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}
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for (j = theResultList.begin(); j != theResultList.end(); j++)
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{
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theResult->push_back(*j);
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}
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theResultList.clear();
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#ifdef debug
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CheckConservation(theInitialState,theResult);
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#endif
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// Change G4FragmentVector by G4DynamicParticle
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return Transform(theResult);
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}
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G4ReactionProductVector *
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G4ExcitationHandler::Transform(G4FragmentVector * theFragmentVector) const
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{
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if (theFragmentVector == 0) return 0;
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// Conversion from G4FragmentVector to G4ReactionProductVector
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G4ParticleDefinition *theGamma = G4Gamma::GammaDefinition();
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G4ParticleDefinition *theNeutron = G4Neutron::NeutronDefinition();
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G4ParticleDefinition *theProton = G4Proton::ProtonDefinition();
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G4ParticleDefinition *theDeuteron = G4Deuteron::DeuteronDefinition();
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G4ParticleDefinition *theTriton = G4Triton::TritonDefinition();
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G4ParticleDefinition *theHelium3 = G4He3::He3Definition();
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G4ParticleDefinition *theAlpha = G4Alpha::AlphaDefinition();
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G4ParticleDefinition *theKindOfFragment = 0;
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theNeutron->SetVerboseLevel(2);
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G4ReactionProductVector * theReactionProductVector = new G4ReactionProductVector;
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G4int theFragmentA, theFragmentZ;
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G4LorentzVector theFragmentMomentum;
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G4FragmentVector::iterator i;
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for (i = theFragmentVector->begin(); i != theFragmentVector->end(); i++) {
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// std::cout << (*i) <<'\n';
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theFragmentA = static_cast<G4int>((*i)->GetA());
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theFragmentZ = static_cast<G4int>((*i)->GetZ());
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theFragmentMomentum = (*i)->GetMomentum();
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theKindOfFragment = 0;
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if (theFragmentA == 0 && theFragmentZ == 0) { // photon
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theKindOfFragment = theGamma;
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} else if (theFragmentA == 1 && theFragmentZ == 0) { // neutron
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theKindOfFragment = theNeutron;
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} else if (theFragmentA == 1 && theFragmentZ == 1) { // proton
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theKindOfFragment = theProton;
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} else if (theFragmentA == 2 && theFragmentZ == 1) { // deuteron
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theKindOfFragment = theDeuteron;
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} else if (theFragmentA == 3 && theFragmentZ == 1) { // triton
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theKindOfFragment = theTriton;
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} else if (theFragmentA == 3 && theFragmentZ == 2) { // helium3
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theKindOfFragment = theHelium3;
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} else if (theFragmentA == 4 && theFragmentZ == 2) { // alpha
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theKindOfFragment = theAlpha;
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} else {
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theKindOfFragment = theTableOfParticles->FindIon(theFragmentZ,theFragmentA,0,theFragmentZ);
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}
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if (theKindOfFragment != 0)
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{
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G4ReactionProduct * theNew = new G4ReactionProduct(theKindOfFragment);
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theNew->SetMomentum(theFragmentMomentum.vect());
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theNew->SetTotalEnergy(theFragmentMomentum.e());
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theNew->SetFormationTime((*i)->GetCreationTime());
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#ifdef PRECOMPOUND_TEST
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theNew->SetCreatorModel((*i)->GetCreatorModel());
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#endif
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theReactionProductVector->push_back(theNew);
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}
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}
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if (theFragmentVector != 0)
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{
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std::for_each(theFragmentVector->begin(), theFragmentVector->end(), DeleteFragment());
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delete theFragmentVector;
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}
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G4ReactionProductVector::iterator debugit;
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for(debugit=theReactionProductVector->begin();
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debugit!=theReactionProductVector->end(); debugit++)
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{
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if((*debugit)->GetTotalEnergy()<1.*eV)
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{
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if(getenv("G4DebugPhotonevaporationData"))
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{
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G4cerr << "G4ExcitationHandler: Warning: Photonevaporation data not exact."<<G4endl;
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G4cerr << "G4ExcitationHandler: Warning: Found gamma with energy = "
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<< (*debugit)->GetTotalEnergy()/MeV << "MeV"
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<< G4endl;
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}
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delete (*debugit);
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*debugit = 0;
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}
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}
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G4ReactionProduct* tmpPtr=0;
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theReactionProductVector->erase(std::remove_if(theReactionProductVector->begin(),
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theReactionProductVector->end(),
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std::bind2nd(std::equal_to<G4ReactionProduct*>(),
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tmpPtr)),
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theReactionProductVector->end());
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return theReactionProductVector;
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}
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#ifdef debug
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void G4ExcitationHandler::CheckConservation(const G4Fragment & theInitialState,
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G4FragmentVector * Result) const
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{
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G4double ProductsEnergy =0;
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G4ThreeVector ProductsMomentum;
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G4int ProductsA = 0;
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G4int ProductsZ = 0;
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G4FragmentVector::iterator h;
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for (h = Result->begin(); h != Result->end(); h++) {
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G4LorentzVector tmp = (*h)->GetMomentum();
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ProductsEnergy += tmp.e();
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ProductsMomentum += tmp.vect();
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ProductsA += static_cast<G4int>((*h)->GetA());
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ProductsZ += static_cast<G4int>((*h)->GetZ());
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}
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if (ProductsA != theInitialState.GetA()) {
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G4cout << "!!!!!!!!!! Baryonic Number Conservation Violation !!!!!!!!!!" << G4endl;
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G4cout << "G4ExcitationHandler.cc: Barionic Number Conservation test for deexcitation fragments"
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<< G4endl;
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G4cout << "Initial A = " << theInitialState.GetA()
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<< " Fragments A = " << ProductsA << " Diference --> "
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<< theInitialState.GetA() - ProductsA << G4endl;
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}
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if (ProductsZ != theInitialState.GetZ()) {
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G4cout << "!!!!!!!!!! Charge Conservation Violation !!!!!!!!!!" << G4endl;
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G4cout << "G4ExcitationHandler.cc: Charge Conservation test for deexcitation fragments"
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<< G4endl;
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G4cout << "Initial Z = " << theInitialState.GetZ()
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<< " Fragments Z = " << ProductsZ << " Diference --> "
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<< theInitialState.GetZ() - ProductsZ << G4endl;
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}
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if (abs(ProductsEnergy-theInitialState.GetMomentum().e()) > 1.0*keV) {
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G4cout << "!!!!!!!!!! Energy Conservation Violation !!!!!!!!!!" << G4endl;
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G4cout << "G4ExcitationHandler.cc: Energy Conservation test for deexcitation fragments"
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<< G4endl;
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G4cout << "Initial E = " << theInitialState.GetMomentum().e()/MeV << " MeV"
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<< " Fragments E = " << ProductsEnergy/MeV << " MeV Diference --> "
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<< (theInitialState.GetMomentum().e() - ProductsEnergy)/MeV << " MeV" << G4endl;
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}
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if (abs(ProductsMomentum.x()-theInitialState.GetMomentum().x()) > 1.0*keV ||
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abs(ProductsMomentum.y()-theInitialState.GetMomentum().y()) > 1.0*keV ||
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abs(ProductsMomentum.z()-theInitialState.GetMomentum().z()) > 1.0*keV) {
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G4cout << "!!!!!!!!!! Momentum Conservation Violation !!!!!!!!!!" << G4endl;
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G4cout << "G4ExcitationHandler.cc: Momentum Conservation test for deexcitation fragments"
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<< G4endl;
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G4cout << "Initial P = " << theInitialState.GetMomentum().vect() << " MeV"
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<< " Fragments P = " << ProductsMomentum << " MeV Diference --> "
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<< theInitialState.GetMomentum().vect() - ProductsMomentum << " MeV" << G4endl;
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}
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return;
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}
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#endif
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