867 lines
23 KiB
C++
867 lines
23 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4Box.cc,v 1.26 2004/01/26 09:03:19 gcosmo Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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//
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//
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//
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// Implementation for G4Box class
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//
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// 24.06.98 - V. Grichine: insideEdge in DistanceToIn(p,v)
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// 20.09.98 - V.Grichine: new algorithm of DistanceToIn(p,v)
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// 07.05.00 - V.Grichine: d= DistanceToIn(p,v), if d<e/2, d=0
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// 09.06.00 - V.Grichine: safety in DistanceToIn(p) against Inside(p)=kOutside
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// and information before exception in DistanceToOut(p,v,...)
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// 15.11.00 - D.Williams, V.Grichine: bug fixed in CalculateExtent - change
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// algorithm for rotated vertices
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// --------------------------------------------------------------------
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#include "G4Box.hh"
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#include "G4VoxelLimits.hh"
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#include "G4AffineTransform.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4Polyhedron.hh"
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#include "G4NURBS.hh"
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#include "G4NURBSbox.hh"
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#include "G4VisExtent.hh"
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////////////////////////////////////////////////////////////////////////
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//
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// Constructor - check & set half widths
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G4Box::G4Box(const G4String& pName,
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G4double pX,
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G4double pY,
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G4double pZ)
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: G4CSGSolid(pName)
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{
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if ( (pX > 2*kCarTolerance)
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&& (pY > 2*kCarTolerance)
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&& (pZ > 2*kCarTolerance) )
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{
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fDx = pX ;
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fDy = pY ;
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fDz = pZ ;
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}
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else
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{
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G4cerr << "ERROR - G4Box()::G4Box(): " << GetName() << G4endl
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<< " Dimensions too small ! - "
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<< pX << ", " << pY << ", " << pZ << G4endl;
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G4Exception("G4Box::G4Box()", "InvalidSetup",
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FatalException, "Invalid dimensions. Too small.");
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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G4Box::~G4Box()
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4Box::SetXHalfLength(G4double dx)
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{
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if(dx > 2*kCarTolerance)
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fDx = dx;
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else
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{
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G4cerr << "ERROR - G4Box()::SetXHalfLength(): " << GetName() << G4endl
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<< " Dimension X too small ! - "
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<< dx << G4endl;
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G4Exception("G4Box::SetXHalfLength()", "InvalidSetup",
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FatalException, "Invalid dimensions. Too small.");
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}
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}
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void G4Box::SetYHalfLength(G4double dy)
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{
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if(dy > 2*kCarTolerance)
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fDy = dy;
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else
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{
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G4cerr << "ERROR - G4Box()::SetYHalfLength(): " << GetName() << G4endl
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<< " Dimension Y too small ! - "
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<< dy << G4endl;
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G4Exception("G4Box::SetYHalfLength()", "InvalidSetup",
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FatalException, "Invalid dimensions. Too small.");
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}
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}
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void G4Box::SetZHalfLength(G4double dz)
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{
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if(dz > 2*kCarTolerance)
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fDz = dz;
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else
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{
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G4cerr << "ERROR - G4Box()::SetZHalfLength(): " << GetName() << G4endl
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<< " Dimension Z too small ! - "
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<< dz << G4endl;
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G4Exception("G4Box::SetZHalfLength()", "InvalidSetup",
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FatalException, "Invalid dimensions. Too small.");
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}
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}
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////////////////////////////////////////////////////////////////////////
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//
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// Dispatch to parameterisation for replication mechanism dimension
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// computation & modification.
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void G4Box::ComputeDimensions(G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep)
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{
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p->ComputeDimensions(*this,n,pRep);
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool G4Box::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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if (!pTransform.IsRotated())
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{
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// Special case handling for unrotated boxes
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// Compute x/y/z mins and maxs respecting limits, with early returns
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// if outside limits. Then switch() on pAxis
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G4double xoffset,xMin,xMax;
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G4double yoffset,yMin,yMax;
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G4double zoffset,zMin,zMax;
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xoffset = pTransform.NetTranslation().x() ;
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xMin = xoffset - fDx ;
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xMax = xoffset + fDx ;
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if (pVoxelLimit.IsXLimited())
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{
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if ( xMin > pVoxelLimit.GetMaxXExtent()+kCarTolerance ||
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xMax < pVoxelLimit.GetMinXExtent()-kCarTolerance ) return false ;
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else
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{
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if (xMin < pVoxelLimit.GetMinXExtent())
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{
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xMin = pVoxelLimit.GetMinXExtent() ;
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}
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if (xMax > pVoxelLimit.GetMaxXExtent())
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{
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xMax = pVoxelLimit.GetMaxXExtent() ;
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}
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}
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}
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yoffset = pTransform.NetTranslation().y() ;
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yMin = yoffset - fDy ;
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yMax = yoffset + fDy ;
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if (pVoxelLimit.IsYLimited())
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{
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if ( yMin > pVoxelLimit.GetMaxYExtent()+kCarTolerance ||
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yMax < pVoxelLimit.GetMinYExtent()-kCarTolerance ) return false ;
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else
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{
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if (yMin < pVoxelLimit.GetMinYExtent())
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{
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yMin = pVoxelLimit.GetMinYExtent() ;
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}
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if (yMax > pVoxelLimit.GetMaxYExtent())
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{
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yMax = pVoxelLimit.GetMaxYExtent() ;
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}
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}
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}
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zoffset = pTransform.NetTranslation().z() ;
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zMin = zoffset - fDz ;
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zMax = zoffset + fDz ;
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if (pVoxelLimit.IsZLimited())
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{
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if ( zMin > pVoxelLimit.GetMaxZExtent()+kCarTolerance ||
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zMax < pVoxelLimit.GetMinZExtent()-kCarTolerance ) return false ;
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else
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{
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if (zMin < pVoxelLimit.GetMinZExtent())
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{
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zMin = pVoxelLimit.GetMinZExtent() ;
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}
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if (zMax > pVoxelLimit.GetMaxZExtent())
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{
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zMax = pVoxelLimit.GetMaxZExtent() ;
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}
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}
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}
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switch (pAxis)
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{
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case kXAxis:
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pMin = xMin ;
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pMax = xMax ;
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break ;
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case kYAxis:
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pMin=yMin;
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pMax=yMax;
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break;
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case kZAxis:
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pMin=zMin;
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pMax=zMax;
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break;
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default:
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break;
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}
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pMin -= kCarTolerance ;
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pMax += kCarTolerance ;
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return true;
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}
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else // General rotated case - create and clip mesh to boundaries
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{
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G4bool existsAfterClip = false ;
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G4ThreeVectorList* vertices ;
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pMin = +kInfinity ;
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pMax = -kInfinity ;
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// Calculate rotated vertex coordinates
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vertices = CreateRotatedVertices(pTransform) ;
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ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
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ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
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ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
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if (pVoxelLimit.IsLimited(pAxis) == false)
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{
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if ( pMin != kInfinity || pMax != -kInfinity )
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{
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existsAfterClip = true ;
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// Add 2*tolerance to avoid precision troubles
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pMin -= kCarTolerance;
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pMax += kCarTolerance;
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}
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}
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else
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{
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G4ThreeVector clipCentre(
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( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
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( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
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( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
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if ( pMin != kInfinity || pMax != -kInfinity )
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{
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existsAfterClip = true ;
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// Check to see if endpoints are in the solid
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clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
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if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
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{
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pMin = pVoxelLimit.GetMinExtent(pAxis);
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}
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else
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{
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pMin -= kCarTolerance;
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}
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clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
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if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
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{
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pMax = pVoxelLimit.GetMaxExtent(pAxis);
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}
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else
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{
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pMax += kCarTolerance;
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}
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}
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// Check for case where completely enveloping clipping volume
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// If point inside then we are confident that the solid completely
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// envelopes the clipping volume. Hence set min/max extents according
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// to clipping volume extents along the specified axis.
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else if (Inside(pTransform.Inverse().TransformPoint(clipCentre))
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!= kOutside)
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{
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existsAfterClip = true ;
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pMin = pVoxelLimit.GetMinExtent(pAxis) ;
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pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
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}
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}
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delete vertices;
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return existsAfterClip;
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}
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// Return whether point inside/outside/on surface, using tolerance
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EInside G4Box::Inside(const G4ThreeVector& p) const
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{
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EInside in = kOutside ;
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if ( fabs(p.x()) <= fDx - kCarTolerance*0.5 )
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{
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if (fabs(p.y()) <= fDy - kCarTolerance*0.5 )
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{
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if (fabs(p.z()) <= fDz - kCarTolerance*0.5 ) in = kInside ;
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else if (fabs(p.z()) <= fDz + kCarTolerance*0.5 ) in = kSurface ;
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}
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else if (fabs(p.y()) <= fDy + kCarTolerance*0.5 )
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{
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if (fabs(p.z()) <= fDz + kCarTolerance*0.5 ) in = kSurface ;
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}
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}
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else if (fabs(p.x()) <= fDx + kCarTolerance*0.5 )
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{
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if (fabs(p.y()) <= fDy + kCarTolerance*0.5 )
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{
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if (fabs(p.z()) <= fDz + kCarTolerance*0.5) in = kSurface ;
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}
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}
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return in ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Calculate side nearest to p, and return normal
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// If two sides are equidistant, normal of first side (x/y/z)
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// encountered returned
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G4ThreeVector G4Box::SurfaceNormal( const G4ThreeVector& p) const
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{
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G4double distx, disty, distz ;
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G4ThreeVector norm ;
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// Calculate distances as if in 1st octant
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distx = fabs(fabs(p.x()) - fDx) ;
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disty = fabs(fabs(p.y()) - fDy) ;
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distz = fabs(fabs(p.z()) - fDz) ;
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if ( distx <= disty )
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{
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if ( distx <= distz ) // Closest to X
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{
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if ( p.x() < 0 ) norm = G4ThreeVector(-1.0,0,0) ;
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else norm = G4ThreeVector( 1.0,0,0) ;
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}
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else // Closest to Z
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{
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if ( p.z() < 0 ) norm = G4ThreeVector(0,0,-1.0) ;
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else norm = G4ThreeVector(0,0, 1.0) ;
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}
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}
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else
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{
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if ( disty <= distz ) // Closest to Y
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{
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if ( p.y() < 0 ) norm = G4ThreeVector(0,-1.0,0) ;
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else norm = G4ThreeVector(0, 1.0,0) ;
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}
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else // Closest to Z
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{
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if ( p.z() < 0 ) norm = G4ThreeVector(0,0,-1.0) ;
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else norm = G4ThreeVector(0,0, 1.0) ;
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}
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}
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return norm;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Calculate distance to box from an outside point
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// - return kInfinity if no intersection.
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//
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// ALGORITHM:
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//
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// Check that if point lies outside x/y/z extent of box, travel is towards
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// the box (ie. there is a possibility of an intersection)
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//
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// Calculate pairs of minimum and maximum distances for x/y/z travel for
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// intersection with the box's x/y/z extent.
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// If there is a valid intersection, it is given by the maximum min distance
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// (ie. distance to satisfy x/y/z intersections) *if* <= minimum max distance
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// (ie. distance after which 1+ of x/y/z intersections not satisfied)
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//
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// NOTE:
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//
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// `Inside' safe - meaningful answers given if point is inside the exact
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// shape.
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G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) const
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{
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G4double safx, safy, safz ;
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G4double smin=0.0, sminy, sminz ; // , sminx ;
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G4double smax=kInfinity, smaxy, smaxz ; // , smaxx ; // they always > 0
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G4double stmp ;
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G4double sOut=kInfinity, sOuty=kInfinity, sOutz=kInfinity ;
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safx = fabs(p.x()) - fDx ; // minimum distance to x surface of shape
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safy = fabs(p.y()) - fDy ;
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safz = fabs(p.z()) - fDz ;
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// Will we intersect?
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// If safx/y/z is >-tol/2 the point is outside/on the box's x/y/z extent.
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// If both p.x/y/z and v.x/y/z repectively are both positive/negative,
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// travel is in a direction away from the shape.
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if ( ((p.x()*v.x() >= 0.0) && safx > -kCarTolerance*0.5)
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|| ((p.y()*v.y() >= 0.0) && safy > -kCarTolerance*0.5)
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|| ((p.z()*v.z() >= 0.0) && safz > -kCarTolerance*0.5) )
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{
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return kInfinity ; // travel away or parallel within tolerance
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}
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|
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// Compute min / max distances for x/y/z travel:
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// X Planes
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if ( v.x())
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{
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stmp = 1.0/fabs(v.x()) ;
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|
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if (safx >= 0.0)
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{
|
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smin = safx*stmp ;
|
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smax = (fDx+fabs(p.x()))*stmp ;
|
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}
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else
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{
|
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if (v.x() > 0) sOut = (fDx - p.x())*stmp ;
|
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if (v.x() < 0) sOut = (fDx + p.x())*stmp ;
|
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}
|
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}
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// Y Planes
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if ( v.y())
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{
|
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stmp = 1.0/fabs(v.y()) ;
|
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|
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if (safy >= 0.0)
|
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{
|
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sminy = safy*stmp ;
|
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smaxy = (fDy+fabs(p.y()))*stmp ;
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|
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if (sminy > smin) smin=sminy ;
|
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if (smaxy < smax) smax=smaxy ;
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|
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if (smin >= smax-kCarTolerance*0.5)
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{
|
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return kInfinity ; // touch XY corner
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}
|
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}
|
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else
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{
|
|
if (v.y() > 0) sOuty = (fDy - p.y())*stmp ;
|
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if (v.y() < 0) sOuty = (fDy + p.y())*stmp ;
|
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if( sOuty < sOut ) sOut = sOuty ;
|
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}
|
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}
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|
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// Z planes
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if ( v.z() )
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{
|
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stmp = 1.0/fabs(v.z()) ;
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|
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if ( safz >= 0.0)
|
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{
|
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sminz = safz*stmp ;
|
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smaxz = (fDz+fabs(p.z()))*stmp ;
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|
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if (sminz > smin) smin = sminz ;
|
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if (smaxz < smax) smax = smaxz ;
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|
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if (smin >= smax-kCarTolerance*0.5)
|
|
{
|
|
return kInfinity ; // touch ZX or ZY corners
|
|
}
|
|
}
|
|
else
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|
{
|
|
if (v.z() > 0) sOutz = (fDz - p.z())*stmp ;
|
|
if (v.z() < 0) sOutz = (fDz + p.z())*stmp ;
|
|
if( sOutz < sOut ) sOut = sOutz ;
|
|
}
|
|
}
|
|
|
|
if ( sOut <= smin + 0.5*kCarTolerance) // travel over edge
|
|
{
|
|
return kInfinity ;
|
|
}
|
|
if (smin < 0.5*kCarTolerance) smin = 0.0 ;
|
|
|
|
return smin ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Appoximate distance to box.
|
|
// Returns largest perpendicular distance to the closest x/y/z sides of
|
|
// the box, which is the most fast estimation of the shortest distance to box
|
|
// - If inside return 0
|
|
|
|
G4double G4Box::DistanceToIn(const G4ThreeVector& p) const
|
|
{
|
|
G4double safex, safey, safez, safe = 0.0 ;
|
|
|
|
safex = fabs(p.x()) - fDx ;
|
|
safey = fabs(p.y()) - fDy ;
|
|
safez = fabs(p.z()) - fDz ;
|
|
|
|
if (safex > safe) safe = safex ;
|
|
if (safey > safe) safe = safey ;
|
|
if (safez > safe) safe = safez ;
|
|
|
|
return safe ;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calcluate distance to surface of box from inside
|
|
// by calculating distances to box's x/y/z planes.
|
|
// Smallest distance is exact distance to exiting.
|
|
// - Eliminate one side of each pair by considering direction of v
|
|
// - when leaving a surface & v.close, return 0
|
|
|
|
G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
|
|
const G4bool calcNorm,
|
|
G4bool *validNorm,G4ThreeVector *n) const
|
|
{
|
|
ESide side = kUndefined ;
|
|
G4double pdist,stmp,snxt;
|
|
|
|
if (calcNorm) *validNorm = true ; // All normals are valid
|
|
|
|
if (v.x() > 0) // X planes
|
|
{
|
|
pdist = fDx - p.x() ;
|
|
|
|
if (pdist > kCarTolerance*0.5)
|
|
{
|
|
snxt = pdist/v.x() ;
|
|
side = kPX ;
|
|
}
|
|
else
|
|
{
|
|
if (calcNorm) *n = G4ThreeVector(1,0,0) ;
|
|
return snxt = 0 ;
|
|
}
|
|
}
|
|
else if (v.x() < 0)
|
|
{
|
|
pdist = fDx + p.x() ;
|
|
|
|
if (pdist > kCarTolerance*0.5)
|
|
{
|
|
snxt = -pdist/v.x() ;
|
|
side = kMX ;
|
|
}
|
|
else
|
|
{
|
|
if (calcNorm) *n = G4ThreeVector(-1,0,0) ;
|
|
return snxt = 0 ;
|
|
}
|
|
}
|
|
else snxt = kInfinity ;
|
|
|
|
if ( v.y() > 0 ) // Y planes
|
|
{
|
|
pdist=fDy-p.y();
|
|
|
|
if (pdist>kCarTolerance*0.5)
|
|
{
|
|
stmp=pdist/v.y();
|
|
|
|
if (stmp<snxt)
|
|
{
|
|
snxt=stmp;
|
|
side=kPY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (calcNorm) *n = G4ThreeVector(0,1,0) ;
|
|
return snxt = 0 ;
|
|
}
|
|
}
|
|
else if ( v.y() < 0 )
|
|
{
|
|
pdist = fDy + p.y() ;
|
|
|
|
if (pdist > kCarTolerance*0.5)
|
|
{
|
|
stmp=-pdist/v.y();
|
|
|
|
if (stmp<snxt)
|
|
{
|
|
snxt=stmp;
|
|
side=kMY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (calcNorm) *n = G4ThreeVector(0,-1,0) ;
|
|
return snxt = 0 ;
|
|
}
|
|
}
|
|
if (v.z()>0) // Z planes
|
|
{
|
|
pdist=fDz-p.z();
|
|
|
|
if (pdist > kCarTolerance*0.5)
|
|
{
|
|
stmp=pdist/v.z();
|
|
|
|
if (stmp < snxt)
|
|
{
|
|
snxt=stmp;
|
|
side=kPZ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (calcNorm) *n = G4ThreeVector(0,0,1) ;
|
|
return snxt = 0 ;
|
|
}
|
|
}
|
|
else if (v.z()<0)
|
|
{
|
|
pdist = fDz + p.z() ;
|
|
|
|
if (pdist > kCarTolerance*0.5)
|
|
{
|
|
stmp=-pdist/v.z();
|
|
|
|
if (stmp < snxt)
|
|
{
|
|
snxt=stmp;
|
|
side=kMZ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (calcNorm) *n = G4ThreeVector(0,0,-1) ;
|
|
return snxt = 0 ;
|
|
}
|
|
}
|
|
if (calcNorm)
|
|
{
|
|
switch (side)
|
|
{
|
|
case kPX:
|
|
*n=G4ThreeVector(1,0,0);
|
|
break;
|
|
case kMX:
|
|
*n=G4ThreeVector(-1,0,0);
|
|
break;
|
|
case kPY:
|
|
*n=G4ThreeVector(0,1,0);
|
|
break;
|
|
case kMY:
|
|
*n=G4ThreeVector(0,-1,0);
|
|
break;
|
|
case kPZ:
|
|
*n=G4ThreeVector(0,0,1);
|
|
break;
|
|
case kMZ:
|
|
*n=G4ThreeVector(0,0,-1);
|
|
break;
|
|
default:
|
|
G4cout.precision(16);
|
|
G4cout << G4endl;
|
|
DumpInfo();
|
|
G4cout << "Position:" << G4endl << G4endl;
|
|
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
|
|
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
|
|
G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
|
|
G4cout << "Direction:" << G4endl << G4endl;
|
|
G4cout << "v.x() = " << v.x() << G4endl;
|
|
G4cout << "v.y() = " << v.y() << G4endl;
|
|
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
|
|
G4cout << "Proposed distance :" << G4endl << G4endl;
|
|
G4cout << "snxt = " << snxt/mm << " mm" << G4endl << G4endl;
|
|
G4Exception("G4Box::DistanceToOut(p,v,..)","Notification",JustWarning,
|
|
"Undefined side for valid surface normal to solid.");
|
|
break;
|
|
}
|
|
}
|
|
return snxt;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate exact shortest distance to any boundary from inside
|
|
// - If outside return 0
|
|
|
|
G4double G4Box::DistanceToOut(const G4ThreeVector& p) const
|
|
{
|
|
G4double safx1,safx2,safy1,safy2,safz1,safz2,safe=0.0;
|
|
|
|
#ifdef G4CSGDEBUG
|
|
if( Inside(p) == kOutside )
|
|
{
|
|
G4cout.precision(16) ;
|
|
G4cout << G4endl ;
|
|
DumpInfo();
|
|
G4cout << "Position:" << G4endl << G4endl ;
|
|
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl ;
|
|
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl ;
|
|
G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl ;
|
|
G4Exception("G4Box::DistanceToOut(p)", "Notification", JustWarning,
|
|
"Point p is outside !?" );
|
|
}
|
|
#endif
|
|
|
|
safx1 = fDx - p.x() ;
|
|
safx2 = fDx + p.x() ;
|
|
safy1 = fDy - p.y() ;
|
|
safy2 = fDy + p.y() ;
|
|
safz1 = fDz - p.z() ;
|
|
safz2 = fDz + p.z() ;
|
|
|
|
// shortest Dist to any boundary now MIN(safx1,safx2,safy1..)
|
|
|
|
if (safx2 < safx1) safe = safx2 ;
|
|
else safe = safx1 ;
|
|
if (safy1 < safe) safe = safy1 ;
|
|
if (safy2 < safe) safe = safy2 ;
|
|
if (safz1 < safe) safe = safz1 ;
|
|
if (safz2 < safe) safe = safz2 ;
|
|
|
|
if (safe < 0) safe = 0 ;
|
|
return safe ;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Create a List containing the transformed vertices
|
|
// Ordering [0-3] -fDz cross section
|
|
// [4-7] +fDz cross section such that [0] is below [4],
|
|
// [1] below [5] etc.
|
|
// Note:
|
|
// Caller has deletion resposibility
|
|
|
|
G4ThreeVectorList*
|
|
G4Box::CreateRotatedVertices(const G4AffineTransform& pTransform) const
|
|
{
|
|
G4ThreeVectorList* vertices = new G4ThreeVectorList();
|
|
vertices->reserve(8);
|
|
|
|
if (vertices)
|
|
{
|
|
G4ThreeVector vertex0(-fDx,-fDy,-fDz) ;
|
|
G4ThreeVector vertex1(fDx,-fDy,-fDz) ;
|
|
G4ThreeVector vertex2(fDx,fDy,-fDz) ;
|
|
G4ThreeVector vertex3(-fDx,fDy,-fDz) ;
|
|
G4ThreeVector vertex4(-fDx,-fDy,fDz) ;
|
|
G4ThreeVector vertex5(fDx,-fDy,fDz) ;
|
|
G4ThreeVector vertex6(fDx,fDy,fDz) ;
|
|
G4ThreeVector vertex7(-fDx,fDy,fDz) ;
|
|
|
|
vertices->push_back(pTransform.TransformPoint(vertex0));
|
|
vertices->push_back(pTransform.TransformPoint(vertex1));
|
|
vertices->push_back(pTransform.TransformPoint(vertex2));
|
|
vertices->push_back(pTransform.TransformPoint(vertex3));
|
|
vertices->push_back(pTransform.TransformPoint(vertex4));
|
|
vertices->push_back(pTransform.TransformPoint(vertex5));
|
|
vertices->push_back(pTransform.TransformPoint(vertex6));
|
|
vertices->push_back(pTransform.TransformPoint(vertex7));
|
|
}
|
|
else
|
|
{
|
|
DumpInfo();
|
|
G4Exception("G4Box::CreateRotatedVertices()",
|
|
"FatalError", FatalException,
|
|
"Error in allocation of vertices. Out of memory !");
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GetEntityType
|
|
|
|
G4GeometryType G4Box::GetEntityType() const
|
|
{
|
|
return G4String("G4Box");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Stream object contents to an output stream
|
|
|
|
std::ostream& G4Box::StreamInfo(std::ostream& os) const
|
|
{
|
|
os << "-----------------------------------------------------------\n"
|
|
<< " *** Dump for solid - " << GetName() << " ***\n"
|
|
<< " ===================================================\n"
|
|
<< " Solid type: G4Box\n"
|
|
<< " Parameters: \n"
|
|
<< " half length X: " << fDx/mm << " mm \n"
|
|
<< " half length Y: " << fDy/mm << " mm \n"
|
|
<< " half length Z: " << fDz/mm << " mm \n"
|
|
<< "-----------------------------------------------------------\n";
|
|
|
|
return os;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Methods for visualisation
|
|
|
|
void G4Box::DescribeYourselfTo (G4VGraphicsScene& scene) const
|
|
{
|
|
scene.AddThis (*this);
|
|
}
|
|
|
|
G4VisExtent G4Box::GetExtent() const
|
|
{
|
|
return G4VisExtent (-fDx, fDx, -fDy, fDy, -fDz, fDz);
|
|
}
|
|
|
|
G4Polyhedron* G4Box::CreatePolyhedron () const
|
|
{
|
|
return new G4PolyhedronBox (fDx, fDy, fDz);
|
|
}
|
|
|
|
G4NURBS* G4Box::CreateNURBS () const
|
|
{
|
|
return new G4NURBSbox (fDx, fDy, fDz);
|
|
}
|