111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4HadFinalState_hh
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#define G4HadFinalState_hh
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// Modifications:
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// 20110810 M. Kelsey -- Store secondaries by value, not by pointer.
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// Improve constness of argument passing. Drop stale flag.
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// 20110907 M. Kelsey -- Improve constness of functions, discard add pointer,
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// add function to concatenate vectors
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#include "globals.hh"
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#include "G4DynamicParticle.hh"
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#include "G4HadSecondary.hh"
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#include "G4LorentzRotation.hh"
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#include "G4ThreeVector.hh"
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#include <vector>
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enum G4HadFinalStateStatus{isAlive, stopAndKill, suspend};
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class G4HadFinalState
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{
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public:
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G4HadFinalState();
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inline
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G4int GetNumberOfSecondaries() const { return theSecs.size(); }
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void SetEnergyChange(G4double anEnergy);
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inline
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G4double GetEnergyChange() const { return theEnergy; }
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inline
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void SetMomentumChange(const G4ThreeVector& aV){ theDirection=aV; }
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void SetMomentumChange(G4double x, G4double y, G4double z);
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inline
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const G4ThreeVector& GetMomentumChange() const { return theDirection; }
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inline
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void AddSecondary(G4DynamicParticle* aP, G4int mod=-1) {
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theSecs.push_back(G4HadSecondary(aP, theW, mod));
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};
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inline
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void AddSecondary(const G4HadSecondary& aHS) { theSecs.push_back(aHS); }
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inline
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void SetStatusChange(G4HadFinalStateStatus aS) { theStat=aS; }
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inline
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G4HadFinalStateStatus GetStatusChange() const { return theStat; }
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void Clear();
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inline
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const G4LorentzRotation& GetTrafoToLab() const { return theT; }
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inline
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void SetTrafoToLab(const G4LorentzRotation & aT) { theT = aT; }
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inline
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void SetWeightChange(G4double aW) { theW=aW; }
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inline
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G4double GetWeightChange() const { return theW; }
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G4HadSecondary* GetSecondary(size_t i);
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const G4HadSecondary* GetSecondary(size_t i) const;
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inline
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void SetLocalEnergyDeposit(G4double aE) { theEDep=aE; }
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inline
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G4double GetLocalEnergyDeposit() const { return theEDep;}
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// void SecondariesAreStale(); // Deprecated; not needed for values
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inline
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void ClearSecondaries() { theSecs.clear(); }
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// Concatenate lists efficiently
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void AddSecondaries(const std::vector<G4HadSecondary>& addSecs);
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inline
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void AddSecondaries(const G4HadFinalState& addHFS) {
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AddSecondaries(addHFS.theSecs);
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}
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inline
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void AddSecondaries(const G4HadFinalState* addHFS) {
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if (addHFS) AddSecondaries(addHFS->theSecs);
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}
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private:
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G4ThreeVector theDirection;
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G4double theEnergy;
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std::vector<G4HadSecondary> theSecs;
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G4HadFinalStateStatus theStat;
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G4LorentzRotation theT;
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G4double theW;
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G4double theEDep;
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};
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#endif
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