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geant4/source/geometry/biasing/src/G4WeightWindowAlgorithm.cc
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2016-06-10 11:51:14 +02:00

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//
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// $Id: G4WeightWindowAlgorithm.cc 66356 2012-12-18 09:02:32Z gcosmo $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4WeightWindowAlgorithm.cc
//
// ----------------------------------------------------------------------
#include "G4WeightWindowAlgorithm.hh"
#include "Randomize.hh"
G4WeightWindowAlgorithm::
G4WeightWindowAlgorithm(G4double upperLimitFaktor,
G4double survivalFaktor,
G4int maxNumberOfSplits) :
fUpperLimitFaktor(upperLimitFaktor),
fSurvivalFaktor(survivalFaktor),
fMaxNumberOfSplits(maxNumberOfSplits)
{}
G4WeightWindowAlgorithm::~G4WeightWindowAlgorithm()
{}
G4Nsplit_Weight
G4WeightWindowAlgorithm::Calculate(G4double init_w,
G4double lowerWeightBound) const {
G4double survivalWeight = lowerWeightBound * fSurvivalFaktor;
G4double upperWeight = lowerWeightBound * fUpperLimitFaktor;
// initialize return value for case weight in window
G4Nsplit_Weight nw;
nw.fN = 1;
nw.fW = init_w;
if (init_w > upperWeight) {
// splitting
//TB G4double wi_ws = init_w/survivalWeight;
//TB
G4double temp_wi_ws = init_w/upperWeight;
G4int split_i = static_cast<int>(temp_wi_ws);
if(split_i != temp_wi_ws) split_i++;
G4double wi_ws = init_w/split_i;
//TB
//TB G4int int_wi_ws = static_cast<int>(wi_ws);
// values in case integer mode or in csae of double
// mode and the lower number of splits will be diced
//TB nw.fN = int_wi_ws;
//TB nw.fW = survivalWeight;
nw.fN = split_i;
nw.fW = wi_ws;
//TB if (wi_ws <= fMaxNumberOfSplits) {
//TB if (wi_ws > int_wi_ws) {
//TB // double mode
//TB G4double p2 = wi_ws - int_wi_ws;
//TB G4double r = G4UniformRand();
//TB if (r<p2) {
//TB nw.fN = int_wi_ws + 1;
//TB }
//TB }
//TB }
//TB else {
//TB // fMaxNumberOfSplits < wi_ws
//TB nw.fN = fMaxNumberOfSplits;
//TB nw.fW = init_w/fMaxNumberOfSplits;
//TB }
} else if (init_w < lowerWeightBound) {
// Russian roulette
G4double wi_ws = init_w/survivalWeight;
G4double p = std::max(wi_ws,1./fMaxNumberOfSplits);
G4double r = G4UniformRand();
if (r<p){
nw.fW = init_w/p;
nw.fN = 1;
} else {
nw.fW = 0;
nw.fN = 0;
}
}
// else do nothing
return nw;
}