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geant4/source/visualization/management/include/G4VVisCommand.hh
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2016-06-08 16:03:00 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VVisCommand.hh,v 1.10 2001/03/28 14:11:37 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
// Base class for visualization commands - John Allison 9th August 1998
// It is really a messenger - we have one command per messenger.
#ifndef G4VVISCOMMAND_HH
#define G4VVISCOMMAND_HH
#include "G4UImessenger.hh"
#include "G4ThreeVector.hh"
#include "g4std/vector"
class G4VisManager;
class G4UIcommand;
class G4UIcmdWithAString;
class G4VVisCommand: public G4UImessenger {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VVisCommand ();
virtual ~G4VVisCommand ();
static void SetVisManager (G4VisManager*);
static G4double ValueOf(G4String unitName);
static G4String ConvertToString(G4bool blValue);
static G4String ConvertToString(G4double x, G4double y,
const char * unitName);
static G4String ConvertToString(const G4ThreeVector& vec);
static G4bool GetNewBoolValue(const G4String& paramString);
static G4int GetNewIntValue(const G4String& paramString);
static G4double GetNewDoubleValue(const G4String& paramString);
static G4ThreeVector GetNew3VectorValue(const G4String& paramString);
static void GetNewDoublePairValue(const G4String& paramString,
G4double& xval,
G4double& yval);
protected:
static G4VisManager* fpVisManager;
static G4std::vector<G4UIcommand*> sceneNameCommands;
typedef G4std::vector<G4UIcommand*>::iterator sceneNameCommandsIterator;
static G4std::vector<G4UIcommand*> sceneHandlerNameCommands;
typedef G4std::vector<G4UIcommand*>::iterator
sceneHandlerNameCommandsIterator;
static G4std::vector<G4UIcommand*> viewerNameCommands;
typedef G4std::vector<G4UIcommand*>::iterator viewerNameCommandsIterator;
};
#include "G4VVisCommand.icc"
#endif