Files
geant4/source/visualization/VRML/src/G4VRML2File.cc
T
2016-06-08 16:03:00 +02:00

64 lines
1.3 KiB
C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2File.cc,v 1.5 2000/08/19 18:35:02 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// G4VRML2File.cc
// Satoshi Tanaka & Yasuhide Sawada
//=================//
#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
//=================//
#include <stdio.h> // sscanf
#include <stdlib.h> // getenv
#include "G4VSceneHandler.hh"
#include "G4VRML2File.hh"
#include "G4VRML2FileSceneHandler.hh"
#include "G4VRML2FileViewer.hh"
#include "G4FRClient.hh"
G4VRML2File::G4VRML2File() :
G4VGraphicsSystem("VRML2FILE", "VRML2FILE", G4VGraphicsSystem::threeD)
{
}
G4VRML2File::~G4VRML2File()
{
}
G4VSceneHandler* G4VRML2File::CreateSceneHandler(const G4String& name)
{
G4VSceneHandler *p = NULL;
p = new G4VRML2FileSceneHandler(*this, name);
G4cout << G4VRML2FileSceneHandler::GetSceneCount()
<< " " << fName << " scene handlers extanct." << G4endl;
return p;
}
G4VViewer* G4VRML2File::CreateViewer(G4VSceneHandler& scene, const G4String& name)
{
G4VViewer* pView = NULL;
G4VRML2FileSceneHandler* pScene = (G4VRML2FileSceneHandler*)&scene;
pView = new G4VRML2FileViewer(*pScene, name);
return pView;
}
#endif