64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML2File.cc,v 1.5 2000/08/19 18:35:02 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// G4VRML2File.cc
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// Satoshi Tanaka & Yasuhide Sawada
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//=================//
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#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
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//=================//
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#include <stdio.h> // sscanf
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#include <stdlib.h> // getenv
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#include "G4VSceneHandler.hh"
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#include "G4VRML2File.hh"
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#include "G4VRML2FileSceneHandler.hh"
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#include "G4VRML2FileViewer.hh"
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#include "G4FRClient.hh"
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G4VRML2File::G4VRML2File() :
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G4VGraphicsSystem("VRML2FILE", "VRML2FILE", G4VGraphicsSystem::threeD)
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{
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}
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G4VRML2File::~G4VRML2File()
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{
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}
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G4VSceneHandler* G4VRML2File::CreateSceneHandler(const G4String& name)
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{
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G4VSceneHandler *p = NULL;
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p = new G4VRML2FileSceneHandler(*this, name);
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G4cout << G4VRML2FileSceneHandler::GetSceneCount()
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<< " " << fName << " scene handlers extanct." << G4endl;
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return p;
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}
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G4VViewer* G4VRML2File::CreateViewer(G4VSceneHandler& scene, const G4String& name)
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{
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G4VViewer* pView = NULL;
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G4VRML2FileSceneHandler* pScene = (G4VRML2FileSceneHandler*)&scene;
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pView = new G4VRML2FileViewer(*pScene, name);
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return pView;
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}
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#endif
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