48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLImmediateSceneHandler.hh,v 1.4 2000/08/19 18:34:20 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// Andrew Walkden 10th February 1997
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// G4OpenGLImmediateSceneHandler - no Display lists.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
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#define G4OPENGLIMMEDIATESCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4OpenGLImmediateViewer.hh"
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#include "globals.hh"
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#include "G4RotationMatrix.hh"
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#include "G4OpenGLSceneHandler.hh"
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class G4OpenGLImmediate;
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class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler {
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public:
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G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name);
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virtual ~G4OpenGLImmediateSceneHandler ();
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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void BeginModeling ();
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void EndModeling ();
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static G4int GetSceneCount ();
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private:
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static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes.
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static G4int fSceneCount; // No. of extanct scene handlers.
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};
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#endif
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#endif
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