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geant4/source/particles/management/include/G4ParticleTable.hh
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2016-06-08 16:03:00 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ParticleTable.hh,v 1.14 2000/02/25 07:36:15 kurasige Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, IT Division, ASD group
// History: first implementation, based on object model of
// 27 June 1996, H.Kurashige
// ------------------------------------------------------------
// added fParticleMessenger 14 Nov., 97 H.Kurashige
// added Create/DeleteMessenger 06 Jul., 98 H.Kurashige
// modified FindIon 02 Aug., 98 H.Kurashige
// added dictionary for encoding 24 Sep., 98 H.Kurashige
// added RemoveAllParticles() 8 Nov., 98 H.Kurashige
// --------------------------------
// fixed some improper codings 08 Apr., 99 H.Kurashige
// modified FindIon/GetIon methods 17 AUg., 99 H.Kurashige
// implement new version for using STL map instaed of RW PtrHashedDictionary
// 28 ct., 99 H.Kurashige
#ifndef G4ParticleTable_h
#define G4ParticleTable_h 1
#include "G4ios.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "g4std/map"
#include "G4ParticleTableIterator.hh"
class G4UImessenger;
class G4ParticleMessenger;
class G4IonTable;
class G4ShortLivedTable;
class G4ParticleTable
{
// Class Description
// G4ParticleTable is the table of pointer to G4ParticleDefinition
// G4ParticleTable is a "singleton" (only one and staic object)
// In G4ParticleTable, each G4ParticleDefinition pointer is stored
// with its name as a key to itself. So, each G4ParticleDefinition
// object must have unique name for itself.
//
public:
typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*>::Map G4PTblDictionary;
typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*> G4PTblDicIterator;
typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*>::Map G4PTblEncodingDictionary;
typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*> G4PTblEncodingDicIterator;
protected:
G4ParticleTable();
G4ParticleTable(const G4ParticleTable &right);
public:
virtual ~G4ParticleTable();
public: // With Description
static G4ParticleTable* GetParticleTable();
// return the pointer to G4ParticleTable object
// G4ParticleTable is a "singleton" and can get its pointer by this function
// At the first time of calling this function, the G4ParticleTable object
// is instantiated
G4bool contains(const G4ParticleDefinition *particle);
G4bool contains(const G4String &particle_name);
// returns TRUE if the ParticleTable contains
G4int entries() const;
G4int size() const;
// returns the number of Particles in the ParticleTable
G4ParticleDefinition* GetParticle(G4int index);
// returns a pointer to i-th particles in the ParticleTable
// 0<= index < entries()
const G4String& GetParticleName(G4int index);
// returns name of i-th particles in the ParticleTable
G4ParticleDefinition* FindParticle(G4int PDGEncoding );
G4ParticleDefinition* FindParticle(const G4String &particle_name);
G4ParticleDefinition* FindParticle(const G4ParticleDefinition *particle);
// returns a pointer to the particle (0 if not contained)
G4ParticleDefinition* FindAntiParticle(G4int PDGEncoding );
G4ParticleDefinition* FindAntiParticle(const G4String &particle_name);
G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition *particle);
// returns a pointer to its anti-particle (0 if not contained)
G4ParticleDefinition* FindIon( G4int atomicNumber,
G4int atomicMass,
G4double excitationEnergy );
// return the pointer to an ion (returns 0 if the ion does not exist)
// the ion has excitation energy nearest to given excitationEnergy (0: ground state)
G4ParticleDefinition* GetIon( G4int atomicNumber,
G4int atomicMass,
G4double excitationEnergy);
// return the pointer to an ion ( create ion if the ion does not exist)
// It has excitation energy nearest to given excitationEnergy (0: ground state)
G4ParticleDefinition* FindIon( G4int atomicNumber,
G4int atomicMass,
G4int dummy1,
G4int dummy2 );
// return the pointer to an ion
// !! This routine behaves same as GetIon( atomicNumber, atomicMass, 0)
// !! The third and fourth arguments are meaningless
// !! This routine is provided for compatibility to old version
G4PTblDicIterator* GetIterator();
// return the pointer of Iterator (RW compatible)
void DumpTable(const G4String &particle_name = "ALL");
// dump information of particles specified by name
public:
G4ParticleDefinition* Insert(G4ParticleDefinition *particle);
// insert the particle into ParticleTable
// return value is same as particle if successfully inserted
// or pointer to another G4ParticleDefinition object
// which has same name of particle
// or 0 if fail to insert by another reason
protected:
G4ParticleDefinition* Remove(G4ParticleDefinition *particle);
// Remove Particle
G4PTblDictionary* GetDictionary();
const G4String& GetKey(const G4ParticleDefinition *particle) const;
// return key value of the particle (i.e. particle name)
const G4PTblEncodingDictionary* GetEncodingDictionary();
// return the pointer to EncodingDictionary
public: //With Description
const G4IonTable* GetIonTable();
// return the pointer to G4IonTable object
const G4ShortLivedTable* GetShortLivedTable();
// return the pointer to G4ShortLivedTable object
public:
G4UImessenger* CreateMessenger();
void DeleteMessenger();
// create/delete messenger for the particle table
protected:
void RemoveAllParticles();
// remove all particles from G4ParticleTable and
// delete them if they were created dynamically (i.e. not static objects)
private:
G4int verboseLevel;
// controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
public:
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel() const;
private:
G4ParticleMessenger* fParticleMessenger;
G4PTblDictionary* fDictionary;
G4PTblDicIterator* fIterator;
G4PTblEncodingDictionary* fEncodingDictionary;
G4int DictionaryBucketSize;
static G4ParticleTable* fgParticleTable;
G4IonTable* fIonTable;
G4ShortLivedTable* fShortLivedTable;
G4String noName;
};
#include "G4ParticleTable.icc"
#endif