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geant4/source/global/management/include/G4FastVector.hh
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2016-06-08 16:03:00 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FastVector.hh,v 1.3 1999/11/23 15:00:03 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 2nd December 1995, G.Cosmo
// ------------------------------------------------------------
#ifndef G4FastVector_h
#define G4FastVector_h 1
#include "globals.hh"
template <class Type, G4int N>
class G4FastVector
{
// Template class defining a vector of pointers,
// not performing boundary checking.
public:
G4FastVector() { ptr = &theArray[0]; }
~G4FastVector()
{
if (ptr != &theArray[0]) delete [] ptr;
}
inline Type* operator[](G4int anIndex) const
// Access operator to the array.
{
return ptr[anIndex];
}
void Initialize(G4int items)
// Normally the pointer ptr points to the stack-array
// theArray; only when the number of items is greater
// than N, memory is allocated dynamically.
{
if (ptr != &theArray[0])
delete [] ptr;
if (items > N)
ptr = new Type*[items];
else
ptr = &theArray[0];
}
inline void SetElement(G4int anIndex, Type *anElement)
// To insert an element at the given position inside
// the vector.
{
ptr[anIndex] = anElement;
}
private:
Type *theArray[N];
Type **ptr;
};
#endif