95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4SubtractionSolid.hh,v 1.4 2000/11/02 12:25:46 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// class G4SubtractionSolid
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//
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// Class description:
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//
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// Class for description of subtraction of two CSG solids: A - B.
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// History:
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//
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// 14.10.98 V.Grichine - first implementation.
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#ifndef G4SUBTRACTIONSOLID_HH
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#define G4SUBTRACTIONSOLID_HH
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4SubtractionSolid : public G4BooleanSolid
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{
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public: // with description
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G4SubtractionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4SubtractionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4SubtractionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4SubtractionSolid() ;
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virtual G4GeometryType GetEntityType() const ;
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public: // without description
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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};
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#endif
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