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geant4/source/geometry/solids/Boolean/include/G4SubtractionSolid.hh
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2016-06-08 16:03:00 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4SubtractionSolid.hh,v 1.4 2000/11/02 12:25:46 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// class G4SubtractionSolid
//
// Class description:
//
// Class for description of subtraction of two CSG solids: A - B.
// History:
//
// 14.10.98 V.Grichine - first implementation.
#ifndef G4SUBTRACTIONSOLID_HH
#define G4SUBTRACTIONSOLID_HH
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4SubtractionSolid : public G4BooleanSolid
{
public: // with description
G4SubtractionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4SubtractionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4SubtractionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
const G4Transform3D& transform ) ;
virtual ~G4SubtractionSolid() ;
virtual G4GeometryType GetEntityType() const ;
public: // without description
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
};
#endif