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geant4/source/visualization/management/include/G4VisCommandsSceneInclude.hh
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2016-06-08 15:34:16 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VisCommandsSceneInclude.hh,v 1.3 1999/12/15 14:54:22 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
// /vis/scene commands - John Allison 9th August 1998
#ifndef G4VISCOMMANDSSCENEINCLUDE_HH
#define G4VISCOMMANDSSCENEINCLUDE_HH
#include "G4VisCommandsScene.hh"
class G4VisCommandSceneIncludeHits: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneIncludeHits ();
~G4VisCommandSceneIncludeHits ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithoutParameter* fpCommand;
};
class G4VisCommandSceneIncludeTrajectories: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneIncludeTrajectories ();
~G4VisCommandSceneIncludeTrajectories ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithoutParameter* fpCommand;
};
#endif