93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4TrajectoryPoint.hh,v 1.5 1999/12/15 14:53:57 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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//
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//---------------------------------------------------------------
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//
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// G4TrajectoryPoint.hh
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//
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// Description:
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// This class represents the trajectory of a particle tracked.
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// It includes information of
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// 1) List of trajectory points which compose the trajectory,
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// 2) static information of particle which generated the
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// trajectory,
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// 3) trackID and parent particle ID of the trajectory,
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// 4) termination condition of the trajectory.
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//
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// Contact:
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// Questions and comments to this code should be sent to
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// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
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// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
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//
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// ---------------------------------------------------------------
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#ifndef G4TrajectoryPoint_h
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#define G4TrajectoryPoint_h 1
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#include "G4VTrajectoryPoint.hh"
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#include "globals.hh" // Include from 'global'
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#include "G4ThreeVector.hh" // Include from 'geometry'
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#include "G4Allocator.hh" // Include from 'particle+matter'
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////////////////////////
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class G4TrajectoryPoint : public G4VTrajectoryPoint
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////////////////////////
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{
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//--------
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public:
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//--------
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// Constructor/Destructor
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G4TrajectoryPoint();
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G4TrajectoryPoint(G4ThreeVector pos);
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G4TrajectoryPoint(const G4TrajectoryPoint &right);
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virtual ~G4TrajectoryPoint();
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// Operators
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inline void *operator new(size_t);
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inline void operator delete(void *aTrajectoryPoint);
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inline int operator==(const G4TrajectoryPoint& right) const
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{ return (this==&right); };
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// Get/Set functions
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inline const G4ThreeVector GetPosition() const
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{ return fPosition; };
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//---------
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private:
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//---------
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// Member data
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G4ThreeVector fPosition;
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};
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extern G4Allocator<G4TrajectoryPoint> aTrajectoryPointAllocator;
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inline void* G4TrajectoryPoint::operator new(size_t)
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{
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void *aTrajectoryPoint;
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aTrajectoryPoint = (void *) aTrajectoryPointAllocator.MallocSingle();
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return aTrajectoryPoint;
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}
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inline void G4TrajectoryPoint::operator delete(void *aTrajectoryPoint)
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{
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aTrajectoryPointAllocator.FreeSingle((G4TrajectoryPoint *) aTrajectoryPoint);
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}
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#endif
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