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geant4/source/interfaces/basic/include/G4UIWin32.hh
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2016-06-08 15:34:16 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4UIWin32.hh,v 1.7.4.1 1999/12/07 20:49:08 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
#ifndef G4UIWin32_h
#define G4UIWin32_h
#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
#include "g4std/map"
#include "g4std/vector"
#include "G4VBasicShell.hh"
#include "G4VInteractiveSession.hh"
#include "G4Win32.hh"
class G4VInteractorManager;
// Class description :
//
// G4UIWin32 : class to handle a Windows interactive session.
// G4UIWin32 is the Windows version of G4UIterminal.
//
// A command box is at disposal for entering/recalling Geant4 commands.
// A menubar could be customized through the AddMenu, AddButton methods.
// Note that there are corresponding Geant4 commands to add a
// menus in the menubar and add buttons in a menu.
// Ex :
// /interactor/addMenu test Test
// /interactor/addButton test Init /run/initialize
// /interactor/addButton test "Set gun" "/control/execute gun.g4m"
// /interactor/addButton test "Run one event" "/run/beamOn 1"
//
// Command completion, by typing "tab" key, is available on the
// command line.
//
// Class description - end :
class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
public: // With description
G4UIWin32 (HINSTANCE,HINSTANCE,LPSTR,int);
// The WinMain arguments have to be given.
G4UIsession* SessionStart ();
// To enter interactive Win32 loop ; waiting/executing command,...
void AddMenu (const char*,const char*);
// To add a pulldown menu in the menu bar.
// First argument is the name of the menu.
// Second argument is the label of the cascade button.
// Ex : AddMenu("my_menu","My menu")
void AddButton (const char*,const char*,const char*);
// To add a push button in a pulldown menu.
// First argument is the name of the menu.
// Second argument is the label of the button.
// Third argument is the Geant4 command executed when the button is fired.
// Ex : AddButton("my_menu","Run","/run/beamOn 1");
public:
~G4UIWin32 ();
void Prompt (G4String);
void SessionTerminate ();
void PauseSessionStart (G4String);
G4int ReceiveG4cout(G4String);
G4int ReceiveG4cerr(G4String);
G4String GetCommand (int);
void TextAppendString(char*);
private:
void SecondaryLoop (G4String);
G4bool GetHelpChoice(G4int&);
void ExitHelp();
private:
G4VInteractorManager* interactorManager;
HWND mainWindow;
HWND textWindow,editWindow;
HMENU menuBar,defaultMenu;
G4std::map<int,G4String, G4std::less<int> > commands;
void* textBuffer;
int textRows,textCols;
static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
G4bool fHelp;
G4int fHelpChoice;
G4std::vector<G4String> fHistory;
int fHistoryPos;
};
#endif
#endif