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geant4/source/graphics_reps/include/G4Polyhedron.hh
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2016-06-08 15:34:16 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Polyhedron.hh,v 1.5 1999/12/16 15:26:03 johna Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
//
//
// Class Description:
// G4Polyhedron is an intermediate class between G4 and visualization
// systems. It is intended to provide some service like:
// - polygonization of the G4 shapes with triangulization
// (quadrilaterization) of complex polygons;
// - calculation of normals for faces and vertices;
//
// Public constructors:
// G4PolyhedronBox(dx,dy,dz) - create G4Polyhedron for G4 Box;
// G4PolyhedronTrd1(dx1,dx2,dy,dz) - create G4Polyhedron for G4 Trd1;
// G4PolyhedronTrd2(dx1,dx2,dy1,dy2,dz) - create G4Polyhedron for G4 Trd2;
// G4PolyhedronTrap(dz,theta,phi,
// h1,bl1,tl1,alp1,
// h2,bl2,tl2,alp2) - create G4Polyhedron for G4 Trap;
// G4PolyhedronPara(dx,dy,dz,
// alpha,theta,phi) - create G4Polyhedron for G4 Para;
//
// G4PolyhedronTube(rmin,rmax,dz) - create G4Polyhedron for G4 Tube;
// G4PolyhedronTubs(rmin,rmax,dz,
// phi1,dphi) - create G4Polyhedron for G4 Tubs;
// G4PolyhedronCone(rmin1,rmax1,
// rmin2,rmax2,dz) - create G4Polyhedron for G4 Cone;
// G4PolyhedronCons(rmin1,rmax1,
// rmin2,rmax2,dz,
// phi1,dphi) - create G4Polyhedron for G4 Cons;
//
// G4PolyhedronPgon(phi,dphi,npdv,nz,
// z(*),rmin(*),rmax(*)) - create G4Polyhedron for G4 Pgon;
// G4PolyhedronPcon(phi,dphi,nz,
// z(*),rmin(*),rmax(*)) - create G4Polyhedron for G4 Pcon;
//
// G4PolyhedronSphere(rmin,rmax,
// phi,dphi,the,dthe) - create G4Polyhedron for Sphere;
// G4PolyhedronTorus(rmin,rmax,rtor,
// phi,dphi) - create G4Polyhedron for Torus;
//
// Public functions:
// GetNoVertices() - returns number of vertices
// GetNoFacets() - returns number of faces
// GetNextVertexIndex(index, edgeFlag) - get vertex indeces of the
// quadrilaterals in order; returns false when
// finished each face;
// GetVertex(index) - returns vertex by index;
// GetNextVertex(vertex, edgeFlag) - get vertices with edge visibility
// of the quadrilaterals in order;
// returns false when finished each face;
// GetNextVertex(vertex, edgeFlag, normal) - get vertices with edge
// visibility and normal of the quadrilaterals
// in order; returns false when finished each face;
// GetNextNormal(normal) - get normals of each face in order;
// returns false when finished all faces;
// GetNextUnitNormal(normal) - get normals of unit length of each face
// in order; returns false when finished all faces;
// GetNextEdgeIndeces(i1, i2, edgeFlag) - get indeces of the next edge;
// returns false for the last edge;
// GetNextEdge(p1, p2, edgeFlag) - get next edge;
// returns false for the last edge;
// SetNumberOfRotationSteps(G4int n) - Set number of steps for whole circle;
// Class Description - End:
// History:
// 20.06.96 Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch> - initial version
//
// 23.07.96 John Allison
// - added GetNoVertices, GetNoFacets, GetNextVertex, GetNextNormal
//
// 30.09.96 E.Chernyaev
// - added GetNextVertexIndex, GetVertex by Yasuhide Sawada
// - added GetNextUnitNormal, GetNextEdgeIndeces, GetNextEdge
// - improvements: angles now expected in radians
// int -> G4int, double -> G4double
// - G4ThreeVector replaced by either G4Point3D or G4Normal3D
//
// 15.12.96 E.Chernyaev
// - private functions G4PolyhedronAlloc, G4PolyhedronPrism renamed
// to AllocateMemory and CreatePrism
// - added private functions GetNumberOfRotationSteps, RotateEdge,
// RotateAroundZ, SetReferences
// - rewritten G4PolyhedronCons;
// - added G4PolyhedronPara, ...Trap, ...Pgon, ...Pcon, ...Sphere, ...Torus,
// so full List of implemented shapes now looks like:
// BOX, TRD1, TRD2, TRAP, TUBE, TUBS, CONE, CONS, PARA, PGON, PCON,
// SPHERE, TORUS
//
// 01.06.97 E.Chernyaev
// - RotateAroundZ modified and SetSideFacets added to allow Rmin=Rmax
// in bodies of revolution
//
// 24.06.97 J.Allison
// - added static private member fNumberOfRotationSteps and static public
// functions void SetNumberOfRotationSteps (G4int n) and
// void ResetNumberOfRotationSteps (). Modified
// GetNumberOfRotationSteps() appropriately. Made all three functions
// inline (at end of this .hh file).
// Usage:
// G4Polyhedron::SetNumberOfRotationSteps
// (fpView -> GetViewParameters ().GetNoOfSides ());
// pPolyhedron = solid.CreatePolyhedron ();
// G4Polyhedron::ResetNumberOfRotationSteps ();
#ifndef G4POLYHEDRON_HH
#define G4POLYHEDRON_HH
#include "G4ios.hh"
#include "G4VVisPrim.hh"
#include "G4Point3D.hh"
#include "G4Normal3D.hh"
#include "G4Vector3D.hh"
#include "G4Transform3D.hh"
class G4Facet {
friend class G4Polyhedron;
friend G4std::ostream& operator<<(G4std::ostream&, const G4Facet &facet);
private:
struct G4Edge { G4int v,f; };
G4Edge edge[4];
public: // With description
G4Facet(G4int v1=0, G4int f1=0, G4int v2=0, G4int f2=0,
G4int v3=0, G4int f3=0, G4int v4=0, G4int f4=0)
{ edge[0].v=v1; edge[0].f=f1; edge[1].v=v2; edge[1].f=f2;
edge[2].v=v3; edge[2].f=f3; edge[3].v=v4; edge[3].f=f4; }
};
class G4Polyhedron: public G4VVisPrim {
friend G4std::ostream& operator<<(G4std::ostream&, const G4Polyhedron &ph);
private:
static G4int fNumberOfRotationSteps;
protected:
G4int nvert, nface;
G4Point3D *pV;
G4Facet *pF;
// Allocate memory for G4Polyhedron
void AllocateMemory(G4int Nvert, G4int Nface);
// Create G4Polyhedron for prism with quadrilateral base
void CreatePrism();
// Get number of steps for whole circle
G4int GetNumberOfRotationSteps();
// Generate facets by revolving an edge around Z-axis
void RotateEdge(G4int k1, G4int k2, G4double r1, G4double r2,
G4int v1, G4int v2, G4int vEdge,
G4bool ifWholeCircle, G4int ns, G4int &kface);
// Set side facets for the case of incomplete rotation
void SetSideFacets(G4int ii[4], G4int vv[4],
G4int *kk, G4double *r,
G4double dphi, G4int ns, G4int &kface);
// Create G4Polyhedron for body of revolution around Z-axis
void RotateAroundZ(G4int nstep, G4double phi, G4double dphi,
G4int np1, G4int np2,
const G4double *z, G4double *r,
G4int nodeVis, G4int edgeVis);
// For each edge set reference to neighbouring facet
void SetReferences();
// Invert the order on nodes in facets
void InvertFacets();
public:
// Constructor
G4Polyhedron(G4int Nvert=0, G4int Nface=0)
: nvert(Nvert), nface(Nface),
pV(Nvert ? new G4Point3D[Nvert+1] : 0),
pF(Nface ? new G4Facet[Nface+1] : 0) {}
// Copy constructor
G4Polyhedron(const G4Polyhedron &from);
// Destructor
~G4Polyhedron() { delete [] pV; delete [] pF; }
// Assignment
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
G4Polyhedron& operator=(const G4Polyhedron &from);
// Get number of vertices
G4int GetNoVertices() const { return nvert; }
// Get number of facets
G4int GetNoFacets() const { return nface; }
// Transform the polyhedron
G4Polyhedron & Transform(const G4Transform3D &t);
// Get next vertex index of the quadrilateral
G4bool GetNextVertexIndex(G4int &index, G4int &edgeFlag) const;
// Get vertex by index
G4Point3D GetVertex(G4int index) const;
// Get next vertex + edge visibility of the quadrilateral
G4bool GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) const;
// Get next vertex + edge visibility + normal of the quadrilateral
//G4bool GetNextVertex
//(G4Point3D &vertex, G4int &edgeFlag, G4Normal3D &normal) const;
// Get normal of the next face
G4bool GetNextNormal(G4Normal3D &normal) const;
// Get normal of unit length of the next face
G4bool GetNextUnitNormal(G4Normal3D &normal) const;
// Get indeces of the next edge
G4bool GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag) const;
// Get next edge
G4bool GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) const;
// Set number of steps for whole circle
static void SetNumberOfRotationSteps(G4int n);
// Reset number of steps for whole circle to default value
static void ResetNumberOfRotationSteps();
};
class G4PolyhedronTrd2 : public G4Polyhedron {
public:
G4PolyhedronTrd2(G4double Dx1, G4double Dx2,
G4double Dy1, G4double Dy2, G4double Dz);
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronTrd1 : public G4PolyhedronTrd2 {
public:
G4PolyhedronTrd1(G4double Dx1, G4double Dx2, G4double Dy, G4double Dz) :
G4PolyhedronTrd2(Dx1, Dx2, Dy, Dy, Dz) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronBox : public G4PolyhedronTrd2 {
public:
G4PolyhedronBox(G4double Dx, G4double Dy, G4double Dz) :
G4PolyhedronTrd2(Dx, Dx, Dy, Dy, Dz) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronTrap : public G4Polyhedron {
public:
G4PolyhedronTrap(G4double Dz, G4double Theta, G4double Phi,
G4double Dy1, G4double Dx1, G4double Dx2, G4double Alp1,
G4double Dy2, G4double Dx3, G4double Dx4, G4double Alp2);
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronPara : public G4PolyhedronTrap {
public:
G4PolyhedronPara(G4double Dx, G4double Dy, G4double Dz,
G4double Alpha, G4double Theta, G4double Phi) :
G4PolyhedronTrap(Dz, Theta, Phi, Dy, Dx, Dx, Alpha, Dy, Dx, Dx, Alpha) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronCons : public G4Polyhedron {
public:
G4PolyhedronCons(G4double Rmn1, G4double Rmx1,
G4double Rmn2, G4double Rmx2, G4double Dz,
G4double Phi1, G4double Dphi);
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronCone : public G4PolyhedronCons {
public:
G4PolyhedronCone(G4double Rmn1, G4double Rmx1,
G4double Rmn2, G4double Rmx2, G4double Dz)
: G4PolyhedronCons(Rmn1, Rmx1, Rmn2, Rmx2, Dz, 0*deg, 360*deg) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronTubs : public G4PolyhedronCons {
public:
G4PolyhedronTubs(G4double Rmin, G4double Rmax, G4double Dz,
G4double Phi1, G4double Dphi)
: G4PolyhedronCons(Rmin, Rmax, Rmin, Rmax, Dz, Phi1, Dphi) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronTube : public G4PolyhedronCons {
public:
G4PolyhedronTube (G4double Rmin, G4double Rmax, G4double Dz)
: G4PolyhedronCons(Rmin, Rmax, Rmin, Rmax, Dz, 0*deg, 360*deg) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronPgon : public G4Polyhedron {
public:
G4PolyhedronPgon(G4double phi, G4double dphi, G4int npdv, G4int nz,
const G4double *z,
const G4double *rmin,
const G4double *rmax);
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronPcon : public G4PolyhedronPgon {
public:
G4PolyhedronPcon(G4double phi, G4double dphi, G4int nz,
const G4double *z,
const G4double *rmin,
const G4double *rmax)
: G4PolyhedronPgon(phi, dphi, 0, nz, z, rmin, rmax) {}
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronSphere : public G4Polyhedron {
public:
G4PolyhedronSphere(G4double rmin, G4double rmax,
G4double phi, G4double dphi,
G4double the, G4double dthe);
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
class G4PolyhedronTorus : public G4Polyhedron {
public:
G4PolyhedronTorus(G4double rmin, G4double rmax, G4double rtor,
G4double phi, G4double dphi);
virtual G4Visible& operator=(const G4Visible &from);
virtual G4VVisPrim& operator=(const G4VVisPrim &from);
};
inline G4int G4Polyhedron::GetNumberOfRotationSteps()
/***********************************************************************
* *
* Name: G4Polyhedron::GetNumberOfRotationSteps Date: 11.12.96 *
* Author: E.Chernyaev (IHEP/Protvino) Revised: 24.06.97 *
* *
* Function: Get number of steps for whole circle *
* *
***********************************************************************/
{
return fNumberOfRotationSteps;
}
inline void G4Polyhedron::ResetNumberOfRotationSteps()
/***********************************************************************
* *
* Name: G4Polyhedron::ResetNumberOfRotationSteps Date: 24.06.97 *
* Author: J.Allison (Manchester University) Revised: *
* *
* Function: Reset number of steps for whole circle to default value *
* *
***********************************************************************/
{
fNumberOfRotationSteps = 24;
}
#endif /* G4POLYHEDRON_HH */