516 lines
18 KiB
C++
516 lines
18 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4NURBS.hh,v 1.5 1999/12/15 14:50:32 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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// Olivier Crumeyrolle 12 September 1996
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// G4NURBS.hh
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// prototype for class G4NURBS - see documentation in graphics_reps/doc.
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// OC 280896
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// Class Description:
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// Base class for shapes with NURBS drawing style.
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// See documentation in graphics_reps/doc for details.
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// Class Description - End:
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#ifndef __C_G4NURBS__
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#define __C_G4NURBS__ 1
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#include "globals.hh"
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#include "G4VVisPrim.hh"
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// HP's CC compiler :
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// it's recommended that you include G4NURBS.hh BEFORE any other includes,
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// at least before iostream.h
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// checked for CC, xlC, g++, cxx
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// * a friendness problem with DEC's cxx, fixed by __C_G4NURBS_FFIX__ *
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//#if defined(__DECCXX) || defined(WIN32) i.e., always defined.
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#define __C_G4NURBS_FFIX__ 1
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//#endif
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// The internal floating point type is G4Float, defined line 162
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#include "G4ios.hh"
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#include "G4Point3D.hh"
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#include "G4Vector3D.hh"
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class G4NURBS : public G4VVisPrim {
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public:
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// NO public constructor. A G4NURBS must be builded with a child class.
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// Pure virtual function Whoami so one can't instanciate G4NURBS at all.
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// Whoami return a string describing the NURBS (e.g "Box")
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// * this string must not contain any \n *
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// this string is *not* yours (const char)
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virtual const char* Whoami() const = 0;
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// the copy constructor is private.
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// destructor.
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virtual ~G4NURBS();
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virtual G4Visible& operator = (const G4Visible& right);
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virtual G4VVisPrim& operator = (const G4VVisPrim& right);
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// direction selector defined as a type because the user will use it
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// and we want the user to be well-manered.
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// However internally this typed enum is not as easy to use as it
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// could be (we can't ++). "t_" means it's a kind of local type.
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enum t_direction {
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U = 0,
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V = 1,
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DMask = 1, // NofD : Number of Directions
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NofD = 2 // DMask : direction mask for fast range control,
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}; // e.g. : m[a_dir & DMask]
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// external representation for t_direction (just U -> 'U' V -> 'V')
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static char Tochar(t_direction in_dir);
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// mother index type (I'd like to be able to use unsigned G4int
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// but it's impossible)
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typedef unsigned int t_index;
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// type for knot index, derivate from t_index
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typedef t_index t_indKnot;
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// type for ctrlpt coord and ctrlpt index
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typedef unsigned int t_indCoord;
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typedef unsigned int t_indCtrlPt; // mono index
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typedef t_index t_inddCtrlPt; // bi dim index, derivate from t_index
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// why only t_inddCtrlPt and t_indKnot (and t_order further)
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// "derive" of t_index ? Because only these ones need
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// to be compatible (order + nbrctrlpts = nbrknots in a given direction)
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// Ok, typedefs are not true type derivation,
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// but this is the "spirit" of declarations with t_index.
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// To do true derivation we need true classes
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// but classes for int are wastefull with today's compilers.
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// Note that these index types are defined
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// without knowledge of the indexed items types and that's perfect.
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// interface data type for the rationnal control points
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enum { X, Y, Z, W, NofC }; // NofC : number of coordinates
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// not typed as t_indCoord so loops are easy
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// to write, but the user is less restricted
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typedef G4double t_doubleCtrlPt [NofC]; // with doubles
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typedef G4float t_floatCtrlPt [NofC]; // with floats
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// access functions for others (e.g. GraphicsModel)
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G4int GetUorder() const;
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G4int GetVorder() const;
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G4int GetUnbrKnots() const;
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G4int GetVnbrKnots() const;
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G4int GetUnbrCtrlPts() const;
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G4int GetVnbrCtrlPts() const;
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G4int GettotalnbrCtrlPts() const;
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G4double GetUmin() const;
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G4double GetUmax() const;
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G4double GetVmin() const;
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G4double GetVmax() const;
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void CalcPoint(G4double u, G4double v,
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G4Point3D &p, G4Vector3D &utan, G4Vector3D &vtan) const;
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// alternate access functions with G4NURBS::t_direction
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// e.g. mynurb.Getorder(G4NURBS::U)
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// these functions never fail because in_dir is masked
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G4int Getorder(t_direction in_dir) const;
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G4int GetnbrKnots(t_direction in_dir) const;
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G4int GetnbrCtrlPts(t_direction in_dir) const;
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// crude access to knots vector and control points.
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// float and double versions.
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// * one should rather use the iterators below *
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// get a *copy* of the value; this copy is the user's
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// one, so the user is intended to manage it (including delete).
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// in_dir is masked, in_index checked and rounded.
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// errors on G4cerr
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G4float GetfloatKnot(t_direction in_dir, t_indKnot in_index) const;
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G4double GetdoubleKnot(t_direction in_dir, t_indKnot in_index) const;
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t_floatCtrlPt* GetfloatCtrlPt(t_indCtrlPt in_onedimindex) const;
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t_floatCtrlPt* GetfloatCtrlPt(t_inddCtrlPt in_Uindex, t_inddCtrlPt in_Vindex) const;
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t_doubleCtrlPt* GetdoubleCtrlPt(t_indCtrlPt in_onedimindex) const;
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t_doubleCtrlPt* GetdoubleCtrlPt(t_inddCtrlPt in_Uindex, t_inddCtrlPt in_Vindex) const;
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// complete copy functions
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// the user don't control the allocation and the copy process
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// but he/she own the result and will have to delete it
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// when he/she does not need it any more.
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G4float* GetfloatAllKnots(t_direction in_dir) const;
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G4double* GetdoubleAllKnots(t_direction in_dir) const;
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G4float* GetfloatAllCtrlPts() const;
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G4double* GetdoubleAllCtrlPts() const;
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// the iterators need that, the user does not
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protected:
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// internal type for reel numbers
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// ( Float is defined in templates.hh and is
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// under the control of HIGH_PRECISION )
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typedef Float G4Float;
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public:
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// internal type for order, derivate from t_index
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typedef t_index t_order;
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// internal type for knot
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typedef G4Float t_Knot;
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protected:
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// internal types for the control points
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typedef G4Float t_Coord;
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typedef t_Coord t_CtrlPt [NofC];
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// (nb: templates.hh included in globals.hh)
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// type for ref counting
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//typedef unsigned int t_refcount;
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public:
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// iterators for an .... iterative access to knots and control points
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// errors are reported on G4cerr
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// they are friends, they use the protected members.
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// one can have as many iterators as he/she wants working in the same time.
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// declarations of iterators
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class KnotsIterator;
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class CtrlPtsCoordsIterator;
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class CtrlPtsIterator;
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// friendness declarations for iterators
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friend class KnotsIterator;
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friend class CtrlPtsCoordsIterator;
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friend class CtrlPtsIterator;
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// Example for the KnotsIterator
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// G4float * my_array, * my_float_p;
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// my_float_p = my_array = new float [my_nurb.GetnbrKnots(G4NURBS::U)];
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// G4NURBS::KnotsIterator my_iterator(my_nurb, G4NURBS::U);
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// while (my_iterator.pick(my_float_p++));
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// that's all! my_array contain all the U knots.
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class KnotsIterator {
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public:
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KnotsIterator(const G4NURBS & in_rNurb, t_direction in_dir, t_indKnot in_startIndex = 0);
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G4bool pick(G4double * inout_pDbl);
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G4bool pick(G4float * inout_pFlt);
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//~KnotsIterator();
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protected:
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const t_direction kmdir;
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const t_Knot * const kmpMax;
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const t_Knot * mp;
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};
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// the CtrlPtsCoordsIterator. Works like the knots' one :
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// G4float * my_array, * my_float_p;
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// my_float_p = my_array = new float [my_nurb.GettotalnbrCtrlPts()*G4NURBS::NofC*sizeof(float)];
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// G4NURBS::CtrlPtsCoordsIterator my_iterator(my_nurb);
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// while (my_iterator.pick(my_float_p++));
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// after the while statement; my_float_p point just after the array
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// Remember ctrlpts are given U index increasing first
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class CtrlPtsCoordsIterator {
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public:
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CtrlPtsCoordsIterator(const G4NURBS & in_rNurb, t_indCtrlPt in_startCtrlPtIndex = 0);
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G4bool pick(G4double * inout_pDbl);
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G4bool pick(G4float * inout_pFlt);
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//~CtrlPtsCoordsIterator();
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protected:
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const t_Coord * const kmpMax;
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const t_Coord * mp;
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};
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// this iterator work CtrlPt by CtrlPt
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// see the << overload for an example
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class CtrlPtsIterator {
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public:
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CtrlPtsIterator(const G4NURBS & in_rNurb, t_indCtrlPt in_startIndex = 0);
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G4bool pick(t_doubleCtrlPt * inout_pDblCtrlPt);
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G4bool pick(t_floatCtrlPt * inout_pFltCtrlPt);
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//~CtrlPtsIterator();
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protected:
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const t_CtrlPt * const kmpMax;
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const t_CtrlPt * mp;
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};
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// Q: a directional Iterator to extract one col/row of CtrlPts ?
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protected:
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// little structure containing data for each direction
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struct t_Dir {
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t_order order;
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t_inddCtrlPt nbrCtrlPts;
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t_indKnot nbrKnots;
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t_Knot * pKnots;
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//t_refcount nbralias;
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};
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// check flag for the constructor
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typedef enum { NOcheck, check } t_CheckFlag;
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// first constructor (see G4NURBScylinder.cc for an example)
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// compulsory arguments :
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// order of the surface in U and V direction
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// number of control points in U and V direction
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// control points array (usualy empty here, *but* allocated)
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// optional arguments :
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// U and V knots vector (can be automaticaly generated)
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// check flag (default is to check!)
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//
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G4NURBS (t_order in_Uorder, t_order in_Vorder,
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t_inddCtrlPt in_UnbrCtrlPts, t_inddCtrlPt in_VnbrCtrlPts,
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t_CtrlPt * in_pCtrlPts,
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t_Knot * in_pUKnots = NULL, t_Knot * in_pVKnots = NULL,
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t_CheckFlag in_CheckFlag = check );
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// NB: the minimal NURBS is order 1, 2 knots, => 1 control points
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// one can actually define some curves with G4NURBS, set U as you want
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// set the V dir as order 1, 1 ctrlpt, 2 knots { 0 1 }
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// OpenGL work with this kind of data
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// second constructor (easier to use) (see G4NURBStube.cc for an example)
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// compulsory arguments :
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// order of the surface in U and V direction
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// number of control points in U and V direction
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// optional arguments :
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// U and V knots vector generation flag (automaticaly or not)
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// check flag (default is to check!)
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// Allocations are Done for the user
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// but he/she still have to fill some arrays
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// For the moment I don't see yet how to ensure
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// that the user correctly fill the arrays
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// (in particular how avoid out of range access)
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// without class types for arrays.
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#ifdef __C_G4NURBS_FFIX__
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public:
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#endif
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// knots vector generation flag
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enum t_KnotVectorGenFlag {
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UserDefined, // The user will fill the array (in the child constructor for instance).
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Regular, // First and last knot repeated order time
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// other knots regularly spaced, unrepeated.
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// Typically used for "linear" knots vector
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RegularRep // First and last knot repeated order time
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// other knots regularly spaced but repeated one time.
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// Typically used for "circular" knots vector and alikes.
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}; //t_KnotVectorGenFlag
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#ifdef __C_G4NURBS_FFIX__
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protected:
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#endif
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// external representation for t_KnotVectorGenFlag
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// as a << overload.
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// (used in errors report)
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friend G4std::ostream & operator << (G4std::ostream & inout_OutStream,
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t_KnotVectorGenFlag in_KVGFlag);
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G4NURBS (t_order in_Uorder, t_order in_Vorder,
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t_inddCtrlPt in_UnbrCtrlPts, t_inddCtrlPt in_VnbrCtrlPts,
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t_KnotVectorGenFlag in_UKVGFlag = Regular,
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t_KnotVectorGenFlag in_VKVGFlag = Regular,
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t_CheckFlag in_CheckFlag = check );
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// nurbs data
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t_Dir m[NofD]; // t_Dir : order nbrCtrlPts nbrKnots pKnots
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t_indCtrlPt mtotnbrCtrlPts; // Total number of control points
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t_CtrlPt * mpCtrlPts; // U increasing first, V after
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//t_refcount mnbralias; // ref count for mpCtrlPts
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// 2dim index to 1 dim conversion
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t_indCtrlPt To1d(t_inddCtrlPt in_Uindex, t_inddCtrlPt in_Vindex) const;
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// internal functions for converting the internal
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// data points to the interface type required
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// one can do some better things with class conversion
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// but for the moment control point data types are not class.
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// static functions.
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// if changed to member functions, one must add the const
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// status and rewrite calls with an instance in
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// some of the get functions.
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// return a float copy
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static t_floatCtrlPt* TofloatCtrlPt(const t_CtrlPt &);
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// return a double copy
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static t_doubleCtrlPt* TodoubleCtrlPt(const t_CtrlPt &);
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// Building functions
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// KnotsVector builder
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// static function that work on a t_Dir and its
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// knot vector. So we can define
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// some knots vector outside a nurbs
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// object. (This avoid the existence
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// of some incompletly defined nurbs object,
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// used just as knots vector container)
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// Return true if succesfull.
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// ALWAYS allocate the knots array.
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// (return false and do nothing if it already exists (ie != NULL))
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// Always fail if order + nbrCtrlPt != nbrKnots
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static G4bool MakeKnotVector(t_Dir & inout_dirdat, t_KnotVectorGenFlag in_KVGFlag);
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static G4bool MakeKnotVector(t_Dir * p_inoutdirdat, t_KnotVectorGenFlag in_KVGFlag);
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// the second is just an alias, cf further
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// others building functions ?
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// revolve ?
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// partial revolve ?
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static void CP(G4NURBS::t_CtrlPt & rcp, t_Coord x, t_Coord y, t_Coord z, t_Coord w);
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static void CP(G4NURBS::t_CtrlPt & rcp, t_Coord x, t_Coord y, t_Coord z, t_Coord w, G4Float factor);
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private:
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// check function used internally by constructors.
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// no returned value because all errors reported are fatals.
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// (assume order + nbrCtrlPts == nbrKnots
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// cf constructors to understand why)
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void Conscheck() const;
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// copy constructor.
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// Not really necessary for geant. A warning is issued when used.
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G4NURBS(const G4NURBS &);
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};
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// external representation for t_KnotVectorGenFlag
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G4std::ostream & operator << (G4std::ostream & inout_OutStream, G4NURBS::t_KnotVectorGenFlag in_KVGFlag);
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// << overload to dump a nurbs
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// writted with public access functions
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// do not depends on protected part
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G4std::ostream & operator << (G4std::ostream & inout_outStream, const G4NURBS & in_kNurb);
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/***********************************************************************
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* *
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* Inline code for public access functions. *
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* depends on the protected part *
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* *
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***********************************************************************/
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inline G4int G4NURBS::GetUorder() const { return m[U].order; }
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inline G4int G4NURBS::GetVorder() const { return m[V].order; }
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inline G4int G4NURBS::GetUnbrKnots() const { return m[U].nbrKnots; }
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inline G4int G4NURBS::GetVnbrKnots() const { return m[V].nbrKnots; }
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inline G4int G4NURBS::GetUnbrCtrlPts() const { return m[U].nbrCtrlPts; }
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inline G4int G4NURBS::GetVnbrCtrlPts() const { return m[V].nbrCtrlPts; }
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inline G4int G4NURBS::GettotalnbrCtrlPts() const { return mtotnbrCtrlPts; }
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inline G4double G4NURBS::GetUmin() const {
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return (G4double) m[U].pKnots[GetUorder()-1];
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}
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inline G4double G4NURBS::GetUmax() const {
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return (G4double) m[U].pKnots[GetUnbrCtrlPts()];
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}
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inline G4double G4NURBS::GetVmin() const {
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return (G4double) m[V].pKnots[GetVorder()-1];
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}
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inline G4double G4NURBS::GetVmax() const {
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return (G4double) m[V].pKnots[GetVnbrCtrlPts()];
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}
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inline G4int G4NURBS::Getorder(G4NURBS::t_direction in_dir) const {
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return m[in_dir & DMask].order;
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}
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inline G4int G4NURBS::GetnbrKnots(G4NURBS::t_direction in_dir) const {
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return m[in_dir & DMask].nbrKnots;
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}
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inline G4int G4NURBS::GetnbrCtrlPts(G4NURBS::t_direction in_dir) const {
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return m[in_dir & DMask].nbrCtrlPts;
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}
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inline char G4NURBS::Tochar(G4NURBS::t_direction in_dir) {
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return (in_dir?'V':'U');
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}
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/***********************************************************************
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* *
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* inline code for protected functions *
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* *
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***********************************************************************/
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// convert two dim. index to one dim.
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//( Ctrl Pts are stored U increasing first )
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// no check.
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inline G4NURBS::t_indCtrlPt
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G4NURBS::To1d(t_inddCtrlPt in_Uindex, t_inddCtrlPt in_Vindex) const {
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return in_Uindex + in_Vindex*m[U].nbrCtrlPts;
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}
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// return a float copy
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inline G4NURBS::t_floatCtrlPt*
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G4NURBS::TofloatCtrlPt(const t_CtrlPt & in_krcp) {
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G4NURBS::t_floatCtrlPt * pcopy = new G4NURBS::t_floatCtrlPt [1];
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for (G4int indCoord = X; indCoord < NofC; indCoord++)
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(*pcopy)[indCoord] = (G4float)in_krcp[indCoord];
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return pcopy;
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}
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// return a double copy
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inline G4NURBS::t_doubleCtrlPt*
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G4NURBS::TodoubleCtrlPt(const t_CtrlPt & in_krcp) {
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G4NURBS::t_doubleCtrlPt * pcopy = new G4NURBS::t_doubleCtrlPt [1];
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for (G4int indCoord = X; indCoord < NofC; indCoord++)
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(*pcopy)[indCoord] = (G4double)in_krcp[indCoord];
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return pcopy;
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}
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// MakeKnotVector alias
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inline G4bool G4NURBS::MakeKnotVector(G4NURBS::t_Dir * p_inoutdirdat, G4NURBS::t_KnotVectorGenFlag in_KVGFlag) {
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return MakeKnotVector(*p_inoutdirdat, in_KVGFlag);
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}
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/***********************************************************************
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* *
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* inlines functions to simplify control points definition *
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* see GG4NURBSbox.cc for instance *
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* *
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***********************************************************************/
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inline void G4NURBS::CP(G4NURBS::t_CtrlPt & rcp,
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t_Coord x, t_Coord y, t_Coord z, t_Coord w) {
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rcp[G4NURBS::X]=x;
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rcp[G4NURBS::Y]=y;
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rcp[G4NURBS::Z]=z;
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rcp[G4NURBS::W]=w;
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}
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// with a common factor
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inline void G4NURBS::CP(G4NURBS::t_CtrlPt & rcp, t_Coord x, t_Coord y, t_Coord z, t_Coord w, G4Float factor) {
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rcp[G4NURBS::X]=factor*x;
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rcp[G4NURBS::Y]=factor*y;
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rcp[G4NURBS::Z]=factor*z;
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rcp[G4NURBS::W]=factor*w;
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}
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#endif /* end of __C_G4NURBS__ */
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