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geant4/source/geometry/solids/Boolean/include/G4UnionSolid.hh
T
2016-06-08 15:28:20 +02:00

84 lines
2.4 KiB
C++

// Class for description of intersection of two CSG solids
//
// History:
//
// 12.09.98 V.Grichine
//
#ifndef G4UNIONSOLID_HH
#define G4UNIONSOLID_HH
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
// #include "G4PlacedSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4UnionSolid: public G4BooleanSolid
{
public:
G4UnionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4UnionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4UnionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
const G4Transform3D& transform ) ;
virtual ~G4UnionSolid() ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4UnionSolid"); }
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
protected:
private:
} ;
#endif