154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// Jane Tinslay, John Allison, Joseph Perl October 2005
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//
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// Class Description:
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// Templated create command for model factories. Factory generates new models
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// and associated messengers.
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// Class Description - End:
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#ifndef G4VISCOMMANDSMODELCREATE_HH
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#define G4VISCOMMANDSMODELCREATE_HH
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#include "G4VVisCommand.hh"
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#include "G4String.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcommand.hh"
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#include "G4UIdirectory.hh"
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#include <vector>
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template <typename Factory>
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class G4VisCommandModelCreate : public G4VVisCommand {
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public: // With description
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G4VisCommandModelCreate(Factory*, const G4String& placement);
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// Input factory and command placement
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virtual ~G4VisCommandModelCreate();
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G4String GetCurrentValue(G4UIcommand*);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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G4String Placement() const;
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private:
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G4String NextName();
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// Data members
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Factory* fpFactory;
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G4String fPlacement;
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G4int fId;
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G4UIcmdWithAString* fpCommand;
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std::vector<G4UIcommand*> fDirectoryList;
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};
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template <typename Factory>
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G4VisCommandModelCreate<Factory>::G4VisCommandModelCreate(Factory* factory, const G4String& placement)
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:fpFactory(factory)
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,fPlacement(placement)
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,fId(0)
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{
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G4String factoryName = factory->Name();
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G4String command = Placement()+"/create/"+factoryName;
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G4String guidance = "Create a "+factoryName+" model and associated messengers.";
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fpCommand = new G4UIcmdWithAString(command, this);
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fpCommand->SetGuidance(guidance);
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fpCommand->SetGuidance("Generated model becomes current.");
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fpCommand->SetParameterName("model-name", true);
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}
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template <typename Factory>
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G4VisCommandModelCreate<Factory>::~G4VisCommandModelCreate()
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{
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delete fpCommand;
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unsigned i(0);
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for (i=0; i<fDirectoryList.size(); ++i) {
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delete fDirectoryList[i];
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}
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}
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template <typename Factory>
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G4String
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G4VisCommandModelCreate<Factory>::Placement() const
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{
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return fPlacement;
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}
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template <typename Factory>
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G4String
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G4VisCommandModelCreate<Factory>::NextName()
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{
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std::ostringstream oss;
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oss <<fpFactory->Name()<<"-" << fId++;
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return oss.str();
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}
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template <typename Factory>
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G4String
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G4VisCommandModelCreate<Factory>::GetCurrentValue(G4UIcommand*)
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{
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return "";
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}
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template <typename Factory>
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void G4VisCommandModelCreate<Factory>::SetNewValue(G4UIcommand*, G4String newName)
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{
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if (newName.empty()) newName = NextName();
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assert (0 != fpFactory);
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// Create directory for new model commands
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G4String title = Placement()+"/"+newName+"/";
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G4String guidance = "Commands for "+newName+" model.";
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G4UIcommand* directory = new G4UIdirectory(title);
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directory->SetGuidance(guidance);
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fDirectoryList.push_back(directory);
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// Create the model.
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typename Factory::ModelAndMessengers creation = fpFactory->Create(Placement(), newName);
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// Register model with vis manager
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fpVisManager->RegisterModel(creation.first);
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// Register associated messengers with vis manager
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typename Factory::Messengers::iterator iter = creation.second.begin();
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while (iter != creation.second.end()) {
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fpVisManager->RegisterMessenger(*iter);
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iter++;
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}
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}
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#endif
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