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geant4/source/visualization/RayTracer/include/private/G4TheMTRayTracer.hh
2023-06-30 09:09:57 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
#ifndef G4TheMTRayTracer_H
#define G4TheMTRayTracer_H 1
// class description:
//
// G4TheMTRayTracer
// This is a graphics driver of Geant4 which generates a figure file by
// ray tracing technique. The format of output figure file can be selected
// by assigning a pointer of G4VFigureFileMaker concrete class object.
// The main entry of ray tracing is Trace() method, which is available
// only at Idle state. G4TheMTRayTracer shoots rays and controls its own event
// loop. It generates G4Event objects used for its own purpose. When ray
// tracing is working, all sensitive detectors are inactivated and all
// user action classes are swapped out. Still, verbosities set to Geant4
// manager classes are concerned. Thus, it is recommended to set verbosities
// to minimum (usually zero).
// G4TheMTRayTracer can visualise absolutely all kinds of geometrical shapes
// which G4Navigator can deal with. Instead, it can NOT visualise hits
// nor trajectories generated by usual simulation.
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4Colour.hh"
class G4RTMessenger;
class G4RayShooter;
class G4VFigureFileMaker;
class G4VisAttributes;
class G4VRTScanner;
class G4UserWorkerInitialization;
class G4RTWorkerInitialization;
class G4UserRunAction;
class G4RTRunAction;
class G4RTPrimaryGeneratorAction;
class G4RTRun;
class G4RayTracerViewer;
#include "G4TheRayTracer.hh"
class G4TheMTRayTracer : public G4TheRayTracer
{
friend class G4RTPrimaryGeneratorAction;
friend class G4RTRun;
friend class G4RayTracerViewer;
private:
static G4TheMTRayTracer* theInstance;
public: // with description
G4TheMTRayTracer(G4VFigureFileMaker* figMaker = 0,
G4VRTScanner* scanner = 0);
// Constructor. The argument is the pointer to G4VFigureFileMaker
// concrete class object. If it is not set and
// SetFigureFileMaker() method is not invoked before Trace()
// command is invoked, then G4RTJpegMaker will be used and JPEG
// file will be generated. The second argument is a scanner that
// produces a sequence of window coordinates. If it is not set
// here or if SetScanner is not invoked before Trace(), a default
// G4RTSimpleScanner will be used.
static G4TheMTRayTracer* Instance();
static G4TheMTRayTracer* Instance
(G4VFigureFileMaker* figMaker,G4VRTScanner* scanner);
public:
virtual ~G4TheMTRayTracer();
public: // with description
virtual void Trace(const G4String& fileName);
// The main entry point which triggers ray tracing. "fileName" is output
// file name, and it must contain extention (e.g. myFigure.jpg). This
// method is available only if Geant4 is at Idle state.
protected:
virtual G4bool CreateBitMap();
// Event loop
protected:
virtual void StoreUserActions();
virtual void RestoreUserActions();
protected:
const G4UserWorkerInitialization * theUserWorkerInitialization;
G4RTWorkerInitialization * theRTWorkerInitialization;
const G4UserRunAction * theUserRunAction;
G4RTRunAction * theRTRunAction;
};
#endif