229 lines
9.3 KiB
C++
229 lines
9.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4ParticleChange
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//
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// Class description:
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//
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// Concrete class for ParticleChange containing the results after
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// invocation of a physics process.
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// This includes final states of parent particle (momentum, energy,
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// etc) and secondary particles generated by the interaction.
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// The tracking assumes that all the values of energy and momentum
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// are in global reference system, therefore all the needed Lorentz
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// transformations must have been already computed when filling the
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// data-members of this class.
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//
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// IMPORTANT NOTE: Despite the name, what this class stores/returns
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// through its methods, are the "FINAL" values of the Position,
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// Momentum, etc.
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// Author: Hisaya Kurashige, 23 March 1998
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// --------------------------------------------------------------------
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#ifndef G4ParticleChange_hh
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#define G4ParticleChange_hh 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4ThreeVector.hh"
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#include "G4VParticleChange.hh"
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class G4DynamicParticle;
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class G4ParticleChange : public G4VParticleChange
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{
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public:
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G4ParticleChange();
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// Default constructor
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~G4ParticleChange() override = default;
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// Destructor
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G4ParticleChange(const G4ParticleChange& right) = delete;
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G4ParticleChange& operator=(const G4ParticleChange& right) = delete;
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// --- the following methods are for updating G4Step -----
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// Return the pointer to G4Step after updating the Step information
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// by using final state of the track given by a physics process
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G4Step* UpdateStepForAlongStep(G4Step* Step) override;
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// A physics process gives the final state of the particle
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// relative to the initial state at the beginning of the Step,
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// i.e., based on information of G4Track (or equivalently
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// the PreStepPoint).
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// In this method, the differences (delta) between these two states
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// are calculated, and are accumulated in PostStepPoint.
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// Take note that the return type of GetMomentumChange() is a
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// pointer to G4ParticleMomentum. Also it is a normalized
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// momentum vector
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G4Step* UpdateStepForAtRest(G4Step* Step) override;
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G4Step* UpdateStepForPostStep(G4Step* Step) override;
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// A physics process gives the final state of the particle
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// based on information of G4Track (or equivalently the PreStepPoint)
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void Initialize(const G4Track&) override;
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// Initialize all propoerties by using G4Track information
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// --- methods to keep information of the final state ---
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//
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// The ProposeXXX methods store (and return in GetXXX methods)
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// the "FINAL" values of the Position, Momentum, etc.
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inline const G4ThreeVector* GetMomentumDirection() const;
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inline void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz);
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inline void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
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// Get/Propose the MomentumDirection vector: it is the final momentum
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// direction
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inline const G4ThreeVector* GetPolarization() const;
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inline void ProposePolarization(G4double Px, G4double Py, G4double Pz);
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inline void ProposePolarization(const G4ThreeVector& finalPoralization);
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// Get/Propose the final Polarization vector
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inline G4double GetEnergy() const;
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inline void ProposeEnergy(G4double finalEnergy);
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// Get/Propose the final kinetic energy of the current particle
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inline G4double GetVelocity() const;
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inline void ProposeVelocity(G4double finalVelocity);
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// Get/Propose the final velocity of the current particle
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inline G4double GetProperTime() const;
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inline void ProposeProperTime(G4double finalProperTime);
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// Get/Propose the final ProperTime
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inline const G4ThreeVector* GetPosition() const;
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inline void ProposePosition(G4double x, G4double y, G4double z);
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inline void ProposePosition(const G4ThreeVector& finalPosition);
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// Get/Propose the final position of the current particle
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inline void ProposeGlobalTime(G4double t);
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inline void ProposeLocalTime(G4double t);
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// Get/Propose the final global/local Time.
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// NOTE: DO NOT INVOKE both methods in a step
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// Each method affects both local and global time
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inline G4double GetGlobalTime(G4double timeDelay = 0.0) const;
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inline G4double GetLocalTime(G4double timeDelay = 0.0) const;
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// Convert the time delay to the glocbal/local time.
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// Can get the final global/local time without argument
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inline G4double GetMass() const;
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inline void ProposeMass(G4double finalMass);
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// Get/Propose the final dynamical mass in G4DynamicParticle
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inline G4double GetCharge() const;
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inline void ProposeCharge(G4double finalCharge);
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// Get/Propose the final dynamical charge in G4DynamicParticle
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inline G4double GetMagneticMoment() const;
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inline void ProposeMagneticMoment(G4double finalMagneticMoment);
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// Get/Propose the final MagneticMoment in G4DynamicParticle
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inline G4ThreeVector
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GetGlobalPosition(const G4ThreeVector& displacement) const;
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// Convert the position displacement to the global position
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inline G4ThreeVector CalcMomentum(G4double energy, G4ThreeVector direction,
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G4double mass) const;
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// Calculate momentum by using Energy, Momentum Direction, and Mass
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// --- methods for adding secondaries ---
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void AddSecondary(G4Track* aSecondary);
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// Add a secondary particle to theListOfSecondaries
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void AddSecondary(G4DynamicParticle* aSecondary,
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G4bool IsGoodForTracking = false);
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// Add a secondary particle to theListOfSecondaries.
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// Position and time are same as thePositionChange and theTimeChange
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void AddSecondary(G4DynamicParticle* aSecondary, G4ThreeVector position,
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G4bool IsGoodForTracking = false);
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// Add a secondary particle to theListOfSecondaries.
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// Global time are same as theTimeChange and theTimeChange
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void AddSecondary(G4DynamicParticle* aSecondary, G4double time,
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G4bool IsGoodForTracking = false);
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// Add a secondary particle to theListOfSecondaries.
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// Position and are same as thePositionChange
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// --- Dump and debug methods ---
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void DumpInfo() const override;
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protected:
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G4Step* UpdateStepInfo(G4Step* Step);
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// Update the G4Step specific attributes
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// (i.e. SteppingControl, LocalEnergyDeposit, and TrueStepLength)
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G4ThreeVector theMomentumDirectionChange;
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// It is the vector containing the final momentum direction
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// after the invoked process. The application of the change
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// of the momentum direction of the particle is not done here.
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// The responsibility to apply the change is up to the entity
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// which invoked the process
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G4ThreeVector thePolarizationChange;
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// The changed (final) polarization of a given track
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G4double theEnergyChange = 0.0;
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// The final kinetic energy of the current track
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G4double theVelocityChange = 0.0;
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G4bool isVelocityChanged = false;
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// The final velocity of the current track
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G4ThreeVector thePositionChange;
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// The changed (final) position of a given track
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G4double theGlobalTime0 = 0.0;
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// The global time at Initial
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G4double theLocalTime0 = 0.0;
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// The local time at Initial
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G4double theTimeChange = 0.0;
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// The change of local time of a given particle
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G4double theProperTimeChange = 0.0;
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// The changed (final) proper time of a given track
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G4double theMassChange = 0.0;
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// The Changed (final) mass of a given track
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G4double theChargeChange = 0.0;
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// The Changed (final) charge of a given track
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G4double theMagneticMomentChange = 0.0;
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// The Changed (final) MagneticMoment of a given track
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};
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#include "G4ParticleChange.icc"
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#endif
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